Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
 
Morgan Le Fay
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold II
FrekiGeri
Khepri
Gold II
Level 155
God Stats
8W - 3L
1,500 SR
Queue Stats
366W - 370L
1,482 MMR
Solo
Skadi
Skadi
Gold III
Kuzenbo1
Skadi
Gold III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 44L
1,483 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Zerók
Gilgamesh
Silver III
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 12L
1,492 MMR
Party 1
Loki
Loki
Silver III
imudito
Loki
Silver III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,492 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,500 SR
1,490 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 96
1,644 SR
1,491 MMR
Sol
Sol
Gold II
ChimiMerc
Sol
Gold II
Level 113
God Stats
7W - 8L
1,656 SR
Queue Stats
241W - 220L
1,391 MMR
Party 3
Mercury
Mercury
Gold III
Mizuquylady
Mercury
Gold III
Level 141
God Stats
18W - 18L
1,633 SR
Queue Stats
341W - 347L
1,497 MMR
Solo
Janus
Janus
Gold I
SANTIC0L98
Janus
Gold I
Level 82
God Stats
13W - 8L
1,599 SR
Queue Stats
213W - 218L
1,686 MMR
Party 2
Erlang Shen
Erlang Shen
Gold I
dankniko
Erlang Shen
Gold I
Level 82
God Stats
4W - 4L
1,716 SR
Queue Stats
30W - 28L
1,571 MMR
Party 3
Ares
Ares
Gold V
rocka1
Ares
Gold V
Level 61
God Stats
15W - 12L
1,616 SR
Queue Stats
147W - 159L
1,311 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 2 / 3
6,099
554
4,454
6,887
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
FrekiGeri
Khepri
9
0 / 3 / 5
5,590
508
1,779
8,844
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
Kuzenbo1
Skadi
11
0 / 2 / 3
6,439
585
5,298
6,736
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
Zerók
Gilgamesh
13
8 / 0 / 0
8,016
729
9,592
8,409
5,196
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
imudito
Loki
15
12 / 2 / 1
8,508
773
8,015
7,914
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CliodhnaTsukuyomiApollo

VS

Bans
AtlasAthenaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,904
628
6,042
5,236
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
Mizuquylady
Mercury
10
1 / 4 / 2
5,910
537
2,696
8,541
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
11
3 / 6 / 1
6,474
589
6,227
6,650
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
dankniko
Erlang Shen
9
0 / 7 / 0
5,560
505
4,887
10,929
6,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
rocka1
Ares
9
2 / 2 / 3
5,766
524
4,213
8,819
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
21
Kills
9
9
Deaths
21
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
2
3
1.25
L
3
2
2
2
W
Khepri
FrekiGeri
Khepri
0
3
5
0.83
W
Skadi
Kuzenbo1
Skadi
0
2
3
0.75
L
Mercury
Mizuquylady
Mercury
1
4
2
0.5
L
Janus
3
6
1
0.58
W
Gilgamesh
Zerók
Gilgamesh
8
0
0
8
L
Erlang Shen
dankniko
Erlang Shen
0
7
0
0
W
Loki
imudito
Loki
12
2
1
6.25
L
Ares
rocka1
Ares
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,138
Damage
24,065
38,790
Taken
40,175
16,886
Mitigated
16,586
10,293
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,454
617
41
1,464
6,887
2,315
0
3,603
3,105
30,834
2,184
L
6,042
3,457
0
2,294
5,236
1,080
972
242
4,994
45,622
0
W
Khepri
FrekiGeri
Khepri
1,779
252
302
2,208
8,844
4,460
0
5,453
3,283
14,838
0
W
Skadi
Kuzenbo1
Skadi
5,298
2,208
0
1,761
6,736
2,189
576
3,618
3,118
0
44,861
L
Mercury
Mizuquylady
Mercury
2,696
1,524
0
2,123
8,541
2,252
0
1,626
6,829
0
23,116
L
Janus
6,227
417
0
230
6,650
1,531
0
1,237
5,337
32,368
0
W
Gilgamesh
Zerók
Gilgamesh
9,592
4,198
0
1,361
8,409
5,196
0
1,280
7,085
0
42,747
L
Erlang Shen
dankniko
Erlang Shen
4,887
2,803
0
2,821
10,929
6,213
0
219
10,710
0
32,459
W
Loki
imudito
Loki
8,015
3,386
0
3,156
7,914
2,726
0
2,102
5,717
0
51,507
L
Ares
rocka1
Ares
4,213
245
138
1,462
8,819
5,510
0
2,370
6,363
15,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,652
Gold Earned
30,614
349
Minions Killed
301
0
Camps Cleared
0
1,129,110
Distance Traveled
1,041,573
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,099
554
70
6
0
218,202
5
L
Sol
6,904
628
96
9
0
213,469
5
W
Khepri
5,590
508
18
2
0
218,040
4
W
Skadi
6,439
585
78
7
0
204,181
4
L
Mercury
5,910
537
59
5
0
213,038
0
L
Janus
6,474
589
56
5
0
188,424
7
W
Gilgamesh
8,016
729
89
8
0
235,481
1
L
Erlang Shen
5,560
505
73
7
0
209,251
1
W
Loki
8,508
773
94
9
0
253,206
2
L
Ares
5,766
524
17
2
0
217,391
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role