Player Matchup

Thor
Thor
Masters
 
Thor
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Diamond III
Dsqoo
Vulcan
Diamond III
Level 129
God Stats
28W - 14L
1,800 SR
Queue Stats
213W - 192L
2,165 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
daredevilles
Ah Muzen Cab
Diamond V
Level 119
God Stats
3W - 3L
1,223 SR
Queue Stats
222W - 200L
2,094 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond I
f69009
Gilgamesh
Diamond I
Level 105
God Stats
14W - 12L
1,602 SR
Queue Stats
52W - 47L
2,480 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,525 SR
1,948 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,468 SR
1,959 MMR
Bakasura
Bakasura
Diamond III
 
Bakasura
Diamond III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Diamond IV
 
Ares
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
Dutsher
Tsukuyomi
Masters
Level 160
God Stats
1W - 2L
1,292 SR
Queue Stats
599W - 464L
2,689 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
MarekKurwiskok
Zhong Kui
Platinum I
Level 132
God Stats
1W - 2L
1,484 SR
Queue Stats
90W - 81L
1,948 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Tsunamí
Sun Wukong
Diamond IV
Level 142
God Stats
7W - 6L
1,562 SR
Queue Stats
567W - 514L
2,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
6 / 0 / 3
6,173
686
5,067
5,444
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
 
Bacchus
8
1 / 1 / 5
5,181
576
2,942
4,034
2,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
Dsqoo
Vulcan
10
1 / 3 / 4
5,619
624
3,408
5,165
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Muzen Cab
daredevilles
Ah Muzen Cab
10
0 / 1 / 1
5,433
604
2,327
6,075
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
f69009
Gilgamesh
11
3 / 1 / 1
6,032
670
6,900
8,258
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KaliIzanamiAtlasBastet

VS

Bans
GebFenrirArtioAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
2 / 4 / 0
5,229
581
4,899
8,451
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
 
Ares
1
0 / 0 / 0
1,638
182
0
0
0
Tsukuyomi
Dutsher
Tsukuyomi
10
0 / 1 / 2
5,026
558
4,655
5,796
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zhong Kui
MarekKurwiskok
Zhong Kui
10
3 / 3 / 0
5,468
608
3,845
6,285
3,643
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Tsunamí
Sun Wukong
9
1 / 3 / 0
5,188
576
4,495
8,971
3,608
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
6
6
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
3
7.5
W
Bacchus
 
Bacchus
1
1
5
3.5
L
Bakasura
 
Bakasura
2
4
0
0.5
L
Ares
 
Ares
0
0
0
0
W
Vulcan
Dsqoo
Vulcan
1
3
4
1
L
Tsukuyomi
Dutsher
Tsukuyomi
0
1
2
1
L
Zhong Kui
MarekKurwiskok
Zhong Kui
3
3
0
1
L
Sun Wukong
Tsunamí
Sun Wukong
1
3
0
0.33
W
Ah Muzen Cab
daredevilles
Ah Muzen Cab
0
1
1
0.5
W
Gilgamesh
f69009
Gilgamesh
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,644
Damage
17,894
28,976
Taken
29,503
11,898
Mitigated
11,726
12,030
Healing
7,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,067
1,780
0
2,530
5,444
1,603
0
556
4,687
0
25,589
W
Bacchus
 
Bacchus
2,942
370
0
707
4,034
2,845
0
649
2,924
9,600
2,728
L
Bakasura
 
Bakasura
4,899
3,689
0
1,453
8,451
2,979
0
1,934
6,517
0
26,369
L
Ares
 
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
Dsqoo
Vulcan
3,408
1,221
0
1,000
5,165
1,428
0
2,640
2,525
38,632
0
L
Tsukuyomi
Dutsher
Tsukuyomi
4,655
1,495
0
1,656
5,796
1,496
0
1,128
4,668
0
26,498
L
Zhong Kui
MarekKurwiskok
Zhong Kui
3,845
495
0
1,977
6,285
3,643
0
2,420
3,865
26,621
0
L
Sun Wukong
Tsunamí
Sun Wukong
4,495
816
0
2,405
8,971
3,608
0
385
8,586
0
25,821
W
Ah Muzen Cab
daredevilles
Ah Muzen Cab
2,327
714
0
3,296
6,075
1,422
0
0
6,075
0
35,730
W
Gilgamesh
f69009
Gilgamesh
6,900
2,743
0
4,497
8,258
4,600
0
0
8,233
0
35,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,438
Gold Earned
22,549
311
Minions Killed
244
0
Camps Cleared
0
911,091
Distance Traveled
721,346
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,173
686
56
6
0
195,542
0
W
Bacchus
5,181
576
16
2
0
202,207
2
L
Bakasura
5,229
581
77
9
0
205,827
1
L
Ares
1,638
182
0
0
0
0
0
W
Vulcan
5,619
624
85
9
0
192,443
1
L
Tsukuyomi
5,026
558
50
6
0
195,145
2
L
Zhong Kui
5,468
608
55
6
0
169,328
0
L
Sun Wukong
5,188
576
62
7
0
151,046
2
W
Ah Muzen Cab
5,433
604
81
9
0
154,997
1
W
Gilgamesh
6,032
670
73
8
0
165,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role