Player Matchup

Sylvanus
Sylvanus
Hammer_RIOT
Sylvanus
Level 88
God Stats
1W - 2L
1,407 SR
Queue Stats
68W - 53L
1,499 Elo+
Solo
Apollo
Apollo
K1LLSWITCH925
Apollo
Level 67
God Stats
59W - 82L
1,411 SR
Queue Stats
768W - 814L
1,370 Elo+
Solo
Mulan
Mulan
SillyRabbit6570
Mulan
Level 83
God Stats
1W - 4L
1,518 SR
Queue Stats
68W - 82L
1,368 Elo+
Solo
Hel
Hel
Sk-aleygianna
Hel
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 40L
1,348 Elo+
Solo
Thanatos
Thanatos
hweaver64
Thanatos
Level 115
God Stats
14W - 10L
1,611 SR
Queue Stats
111W - 112L
1,436 Elo+
Solo
Team Averages
Level 86
1,489 SR
1,404 Elo+

VS

Team Averages
Level 51
1,503 SR
1,315 Elo+
Shiva
Shiva
CF-KillerBlackja
Shiva
Level 62
God Stats
16W - 7L
1,287 SR
Queue Stats
255W - 279L
1,314 Elo+
Solo
Ymir
Ymir
Irongauntlet304
Ymir
Level 69
God Stats
2W - 2L
1,748 SR
Queue Stats
24W - 32L
1,357 Elo+
Party 1
Jing Wei
Jing Wei
Makyjam819
Jing Wei
Level 13
God Stats
4W - 1L
1,697 SR
Queue Stats
20W - 27L
1,374 Elo+
Party 1
Loki
Loki
RipplyAthor
Loki
Level 49
God Stats
53W - 53L
1,376 SR
Queue Stats
160W - 168L
1,215 Elo+
Solo
Nu Wa
Nu Wa
SamuraiDD6666
Nu Wa
Level 61
God Stats
9W - 5L
1,407 SR
Queue Stats
376W - 391L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hammer_RIOT
Sylvanus
15
2 / 1 / 1
8,766
487
7,596
12,634
6,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 6 / 2
9,949
553
14,235
15,591
5,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 9 / 2
7,478
415
3,155
17,808
12,088
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
2 / 7 / 8
8,151
453
7,078
15,779
15,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
hweaver64
Thanatos
14
4 / 3 / 3
8,833
491
5,666
11,142
4,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 3
10,343
575
12,382
12,604
14,694
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 3 / 9
9,934
552
9,061
16,173
17,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
Makyjam819
Jing Wei
14
6 / 6 / 5
9,023
501
10,484
12,744
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 3 / 9
9,365
520
10,540
9,725
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 3 / 5
9,800
544
11,895
9,789
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
18
Kills
26
26
Deaths
18
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
3
3
3.5
L
Sylvanus
Hammer_RIOT
Sylvanus
2
1
1
2.5
W
4
3
9
2.83
L
9
6
2
1.67
W
Jing Wei
Makyjam819
Jing Wei
6
6
5
1.42
W
3
3
9
2.5
W
4
3
5
2.17
L
1
9
2
0.22
L
2
7
8
0.86
L
Thanatos
hweaver64
Thanatos
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,730
Damage
54,362
72,954
Taken
61,035
44,145
Mitigated
41,730
25,309
Healing
13,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,382
4,385
0
1,335
12,604
14,694
307
876
11,728
0
56,120
L
Sylvanus
Hammer_RIOT
Sylvanus
7,596
1,993
276
5,452
12,634
6,391
0
5,393
7,241
49,633
11,135
W
9,061
1,150
229
2,304
16,173
17,171
238
3,532
12,641
28,972
0
L
14,235
8,780
0
420
15,591
5,970
600
4,767
10,824
0
70,227
W
Jing Wei
Makyjam819
Jing Wei
10,484
8,143
150
2,903
12,744
4,142
2,688
3,458
9,286
0
43,840
W
10,540
3,310
0
3,691
9,725
3,460
0
1,944
7,781
0
60,820
W
11,895
4,899
310
3,000
9,789
2,263
584
4,296
5,493
74,332
0
L
3,155
589
0
2,252
17,808
12,088
0
1,832
15,976
0
28,588
L
7,078
1,198
2,889
4,864
15,779
15,239
113
5,972
9,807
20,993
0
L
Thanatos
hweaver64
Thanatos
5,666
1,007
0
9,156
11,142
4,457
0
2,992
8,150
0
48,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,177
Gold Earned
48,465
377
Minions Killed
415
0
Camps Cleared
0
1,515,951
Distance Traveled
1,738,342
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,343
575
101
6
0
384,374
4
L
Sylvanus
8,766
487
98
5
0
292,456
3
W
Ymir
9,934
552
28
2
0
342,798
5
L
Apollo
9,949
553
120
7
0
284,238
0
W
Jing Wei
9,023
501
74
4
0
332,062
3
W
Loki
9,365
520
91
5
0
424,196
4
W
Nu Wa
9,800
544
121
7
0
254,912
0
L
Mulan
7,478
415
54
3
0
261,760
2
L
Hel
8,151
453
26
1
0
303,003
1
L
Thanatos
8,833
491
79
4
0
374,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role