Player Matchup

Scylla
Scylla
Gold II
WarriorAxe
Scylla
Gold II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 39L
1,726 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold I
eneap
Ah Muzen Cab
Gold I
Level 154
God Stats
81W - 25L
1,788 SR
Queue Stats
220W - 221L
1,632 MMR
Party 2
Geb
Geb
Gold V
thedevil014
Geb
Gold V
Level 160
God Stats
29W - 11L
1,981 SR
Queue Stats
113W - 99L
1,431 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 154
1,756 SR
1,596 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,835 SR
1,711 MMR
Hou Yi
Hou Yi
Gold V
BLack0ps
Hou Yi
Gold V
Level 160
God Stats
38W - 2L
1,728 SR
Queue Stats
54W - 5L
1,711 MMR
Party 1
Tiamat
Tiamat
Gold V
OpWinchester
Tiamat
Gold V
Level 128
God Stats
2W - 0L
1,906 SR
Queue Stats
9W - 0L
1,711 MMR
Party 1
Cabrakan
Cabrakan
Gold V
iServant
Cabrakan
Gold V
Level 159
God Stats
14W - 0L
1,873 SR
Queue Stats
75W - 5L
1,711 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
WarriorAxe
Scylla
13
1 / 6 / 3
9,058
604
6,376
11,872
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
eneap
Ah Muzen Cab
15
5 / 7 / 1
10,943
730
16,316
17,673
5,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 7 / 6
9,428
629
7,624
21,607
16,990
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AtlasAphroditeBastetThothGilgamesh

VS

Bans
BacchusZeusAnubisSolPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BLack0ps
Hou Yi
16
10 / 2 / 9
11,770
785
22,217
14,102
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
5 / 2 / 13
11,340
756
16,559
12,345
6,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
iServant
Cabrakan
15
5 / 3 / 12
11,376
758
8,413
16,702
22,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
6
Kills
20
20
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
BLack0ps
Hou Yi
10
2
9
7.25
W
Tiamat
5
2
13
5.75
L
Scylla
WarriorAxe
Scylla
1
6
3
0.42
L
Ah Muzen Cab
eneap
Ah Muzen Cab
5
7
1
0.79
W
Cabrakan
iServant
Cabrakan
5
3
12
3.67
L
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,316
Damage
47,189
51,152
Taken
43,149
24,193
Mitigated
33,577
5,501
Healing
13,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
BLack0ps
Hou Yi
22,217
8,892
0
3,050
14,102
4,058
1,616
3,490
10,072
0
50,129
W
Tiamat
16,559
1,302
0
4,641
12,345
6,618
987
4,790
7,170
60,103
0
L
Scylla
WarriorAxe
Scylla
6,376
776
0
315
11,872
2,097
0
5,337
6,535
25,407
0
L
Ah Muzen Cab
eneap
Ah Muzen Cab
16,316
4,473
0
3,141
17,673
5,106
338
11,027
6,646
0
53,932
W
Cabrakan
iServant
Cabrakan
8,413
938
0
5,564
16,702
22,901
246
5,820
10,115
22,676
0
L
7,624
1,440
750
1,295
21,607
16,990
0
8,765
12,842
16,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,429
Gold Earned
34,486
142
Minions Killed
180
1
Camps Cleared
11
772,750
Distance Traveled
780,399
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,770
785
69
5
3
245,762
5
W
Tiamat
11,340
756
81
5
5
273,011
3
L
Scylla
9,058
604
40
3
0
249,058
3
L
Ah Muzen Cab
10,943
730
94
6
1
249,142
3
W
Cabrakan
11,376
758
30
2
3
261,626
1
L
Geb
9,428
629
8
1
0
274,550
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role