Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
NichoKe
Discordia
Level 128
God Stats
5W - 4L
1,571 SR
Queue Stats
225W - 206L
1,513 Elo+
Party 1
Medusa
Medusa
OkayAtBest
Medusa
Level 45
God Stats
1W - 0L
1,720 SR
Queue Stats
30W - 31L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
ToastinMyWafles
Sun Wukong
Level 143
God Stats
4W - 3L
1,694 SR
Queue Stats
529W - 543L
1,514 Elo+
Party 1
Nemesis
Nemesis
X KlNG AJ X
Nemesis
Level 126
God Stats
16W - 12L
1,448 SR
Queue Stats
157W - 140L
1,455 Elo+
Party 1
Team Averages
Level 114
1,586 SR
1,509 Elo+

VS

Team Averages
Level 35
1,462 SR
1,453 Elo+
Susano
Susano
FrancescoFraDuff
Susano
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
Izanami_III
Izanami
Level 32
God Stats
2W - 9L
1,311 SR
Queue Stats
61W - 90L
1,267 Elo+
Solo
Janus
Janus
Maldambius
Janus
Level 23
God Stats
6W - 1L
1,500 SR
Queue Stats
126W - 84L
1,500 Elo+
Party 2
Chaac
Chaac
hulkk00940o0o
Chaac
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
xanisx96
Kumbhakarna
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
2 / 2 / 6
6,130
613
3,583
7,846
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
NichoKe
Discordia
12
4 / 0 / 2
6,855
686
3,633
3,595
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
OkayAtBest
Medusa
10
2 / 2 / 4
5,731
573
5,744
6,200
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ToastinMyWafles
Sun Wukong
12
4 / 0 / 1
7,095
710
3,666
5,350
3,369
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
X KlNG AJ X
Nemesis
12
7 / 0 / 5
6,983
698
7,236
6,863
2,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,623
462
1,897
6,354
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Izanami_III
Izanami
7
0 / 5 / 1
4,402
440
2,168
5,471
1,068
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
11
3 / 4 / 1
6,126
613
4,664
5,669
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
4,536
454
2,535
6,174
3,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
xanisx96
Kumbhakarna
8
1 / 3 / 2
5,210
521
1,723
9,336
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
19
Kills
4
4
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
2
6
2.5
L
0
4
1
0.13
L
Izanami
Izanami_III
Izanami
0
5
1
0.1
L
Janus
3
4
1
0.88
W
Discordia
NichoKe
Discordia
4
0
2
5
W
Medusa
OkayAtBest
Medusa
2
2
4
2
W
Sun Wukong
ToastinMyWafles
Sun Wukong
4
0
1
4.5
W
Nemesis
X KlNG AJ X
Nemesis
7
0
5
9.5
L
0
3
0
0
L
Kumbhakarna
xanisx96
Kumbhakarna
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,862
Damage
12,987
29,854
Taken
33,004
16,006
Mitigated
12,433
8,845
Healing
5,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,583
754
145
2,510
7,846
7,296
122
1,332
6,514
13,285
0
L
1,897
554
0
1,413
6,354
1,586
0
811
5,543
0
16,282
L
Izanami
Izanami_III
Izanami
2,168
1,834
0
0
5,471
1,068
0
1,918
3,553
0
19,530
L
Janus
4,664
299
0
527
5,669
1,647
0
1,904
3,765
39,637
0
W
Discordia
NichoKe
Discordia
3,633
385
0
620
3,595
1,099
507
598
2,997
39,454
0
W
Medusa
OkayAtBest
Medusa
5,744
2,256
0
2,013
6,200
1,712
0
1,752
4,448
0
35,937
W
Sun Wukong
ToastinMyWafles
Sun Wukong
3,666
675
0
820
5,350
3,369
414
783
4,567
4,854
32,409
W
Nemesis
X KlNG AJ X
Nemesis
7,236
3,839
0
2,737
6,863
2,530
0
1,922
4,941
0
45,758
L
2,535
266
0
1,613
6,174
3,484
0
1,299
4,875
0
16,559
L
Kumbhakarna
xanisx96
Kumbhakarna
1,723
398
0
1,542
9,336
4,648
0
1,800
7,536
5,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,794
Gold Earned
24,897
318
Minions Killed
219
0
Camps Cleared
0
1,033,111
Distance Traveled
957,677
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,130
613
13
1
0
194,627
2
L
Susano
4,623
462
40
4
0
223,267
0
L
Izanami
4,402
440
41
4
0
169,050
0
L
Janus
6,126
613
91
9
0
209,716
2
W
Discordia
6,855
686
76
8
0
199,199
4
W
Medusa
5,731
573
60
6
0
197,821
2
W
Sun Wukong
7,095
710
92
9
0
198,354
5
W
Nemesis
6,983
698
77
8
0
243,110
3
L
Chaac
4,536
454
29
3
0
167,745
2
L
Kumbhakarna
5,210
521
18
2
0
187,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role