Player Matchup

Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
NemoTequila
Ares
Silver I
Level 129
God Stats
2W - 2L
1,539 SR
Queue Stats
281W - 295L
1,243 MMR
Solo
Apollo
Apollo
Bronze V
Orton
Apollo
Bronze V
Level 120
God Stats
3W - 6L
1,500 SR
Queue Stats
21W - 30L
1,411 MMR
Solo
Sol
Sol
Gold III
hebernz
Sol
Gold III
Level 146
God Stats
13W - 10L
1,603 SR
Queue Stats
528W - 536L
1,419 MMR
Solo
Thoth
Thoth
Silver I
keegan1234567890
Thoth
Silver I
Level 132
God Stats
6W - 4L
1,167 SR
Queue Stats
199W - 193L
1,225 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,462 SR
1,360 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,510 SR
1,361 MMR
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver III
MilesJAC
Artio
Silver III
Level 125
God Stats
1W - 5L
1,313 SR
Queue Stats
17W - 24L
1,198 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
NoobDotDot
Kuzenbo
Gold IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 135L
1,401 MMR
Party 1
Kali
Kali
Gold V
Raytric
Kali
Gold V
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 183L
1,257 MMR
Solo
Poseidon
Poseidon
Gold III
VapeMaster420
Poseidon
Gold III
Level 140
God Stats
3W - 5L
1,736 SR
Queue Stats
115W - 125L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
6 / 1 / 6
9,683
646
5,593
10,665
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 7
7,712
514
5,411
11,143
6,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Orton
Apollo
14
3 / 4 / 3
9,109
607
8,562
10,354
3,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sol
15
1 / 2 / 2
9,115
608
8,455
11,213
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 6
9,143
610
9,598
6,467
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GebAgniBastet

VS

Bans
IzanamiAtlasGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
4 / 3 / 1
8,109
541
6,132
8,011
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Artio
MilesJAC
Artio
13
2 / 2 / 1
7,537
502
8,462
15,565
12,645
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
NoobDotDot
Kuzenbo
11
0 / 5 / 5
6,719
448
5,709
13,601
12,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kali
Raytric
Kali
12
1 / 3 / 4
7,147
476
4,274
9,200
3,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
VapeMaster420
Poseidon
15
3 / 3 / 2
8,752
583
6,416
7,489
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
16
Kills
10
10
Deaths
16
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
1
6
9
L
Hou Yi
 
Hou Yi
4
3
1
1.5
L
Artio
MilesJAC
Artio
2
2
1
1.25
W
1
2
7
2.25
L
Kuzenbo
NoobDotDot
Kuzenbo
0
5
5
0.5
W
Apollo
Orton
Apollo
3
4
3
1.13
L
Kali
Raytric
Kali
1
3
4
1
L
Poseidon
VapeMaster420
Poseidon
3
3
2
1.33
W
Sol
1
2
2
1
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,619
Damage
30,993
49,842
Taken
53,866
19,828
Mitigated
33,344
17,150
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,593
2,410
0
1,461
10,665
3,768
0
2,266
7,941
0
74,833
L
Hou Yi
 
Hou Yi
6,132
2,390
0
2,370
8,011
2,738
300
578
7,433
0
48,297
L
Artio
MilesJAC
Artio
8,462
469
150
5,455
15,565
12,645
0
7,031
8,534
39,536
0
W
5,411
414
1,793
2,381
11,143
6,482
0
3,828
6,761
14,800
0
L
Kuzenbo
NoobDotDot
Kuzenbo
5,709
2,499
0
1,588
13,601
12,148
0
7,000
6,601
18,164
4,981
W
Apollo
Orton
Apollo
8,562
6,194
0
3,245
10,354
3,350
1,234
1,960
8,394
0
60,591
L
Kali
Raytric
Kali
4,274
1,468
0
2,734
9,200
3,519
0
3,720
5,480
0
41,100
L
Poseidon
VapeMaster420
Poseidon
6,416
667
0
2,104
7,489
2,294
0
3,904
3,585
75,532
0
W
Sol
8,455
3,966
0
6,791
11,213
4,036
338
8,064
3,149
57,978
9,550
W
9,598
681
87
1,392
6,467
2,192
626
3,994
2,238
71,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,762
Gold Earned
38,264
522
Minions Killed
429
0
Camps Cleared
0
1,478,543
Distance Traveled
1,432,678
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,683
646
118
8
0
370,200
2
L
Hou Yi
8,109
541
92
6
0
240,691
4
L
Artio
7,537
502
80
5
0
283,112
1
W
Ares
7,712
514
17
1
0
294,601
8
L
Kuzenbo
6,719
448
36
2
0
278,036
3
W
Apollo
9,109
607
113
8
0
286,185
1
L
Kali
7,147
476
78
5
0
322,184
4
L
Poseidon
8,752
583
143
10
0
308,655
8
W
Sol
9,115
608
130
9
0
239,649
7
W
Thoth
9,143
610
144
10
0
287,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role