Player Matchup

Heimdallr
Heimdallr
Kytuso
Heimdallr
Level 158
God Stats
1W - 4L
1,156 SR
Queue Stats
149W - 152L
1,644 Elo+
Party 2
Bellona
Bellona
Real Adamantium
Bellona
Level 96
God Stats
11W - 9L
1,584 SR
Queue Stats
85W - 98L
1,506 Elo+
Party 3
Ra
Ra
SBGMist
Ra
Level 123
God Stats
8W - 6L
1,939 SR
Queue Stats
274W - 269L
1,575 Elo+
Party 3
Nemesis
Nemesis
SugmaToes6043
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
THE MERCENARY85
Atlas
Level 89
God Stats
65W - 45L
1,694 SR
Queue Stats
112W - 101L
1,638 Elo+
Party 3
Team Averages
Level 95
1,575 SR
1,573 Elo+

VS

Team Averages
Level 62
1,468 SR
1,487 Elo+
Zhong Kui
Zhong Kui
Cord3r
Zhong Kui
Level 31
God Stats
78W - 75L
1,353 SR
Queue Stats
347W - 392L
1,344 Elo+
Solo
Zeus
Zeus
Krim223
Zeus
Level 25
God Stats
10W - 10L
1,718 SR
Queue Stats
278W - 269L
1,637 Elo+
Party 1
Atlas
Atlas
Kxokka
Atlas
Level 106
God Stats
2W - 8L
1,263 SR
Queue Stats
181W - 170L
1,480 Elo+
Party 4
Serqet
Serqet
SirChucklez0071
Serqet
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
200W - 182L
1,633 Elo+
Party 1
Jing Wei
Jing Wei
irrelievant
Jing Wei
Level 18
God Stats
7W - 8L
1,508 SR
Queue Stats
203W - 225L
1,341 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kytuso
Heimdallr
9
1 / 4 / 1
5,559
463
5,947
7,590
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,762
564
2,372
8,690
4,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 2 / 1
6,648
554
4,013
4,566
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
10
1 / 4 / 1
6,189
516
3,640
8,606
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
2 / 3 / 1
5,792
483
3,144
10,586
4,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cord3r
Zhong Kui
13
2 / 1 / 0
7,505
625
7,628
6,150
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
Krim223
Zeus
12
3 / 1 / 2
7,003
584
6,820
8,082
2,561
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Kxokka
Atlas
10
1 / 1 / 9
5,917
493
6,021
9,649
5,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
5 / 1 / 4
7,248
604
2,906
7,639
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jing Wei
irrelievant
Jing Wei
12
4 / 2 / 0
7,075
590
5,388
8,850
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
15
15
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Cord3r
Zhong Kui
2
1
0
2
W
Zeus
Krim223
Zeus
3
1
2
4
W
Atlas
Kxokka
Atlas
1
1
9
5.5
L
Heimdallr
Kytuso
Heimdallr
1
4
1
0.38
L
1
2
0
0.5
L
1
2
1
0.75
W
5
1
4
7
L
Nemesis
1
4
1
0.38
L
2
3
1
0.83
W
Jing Wei
irrelievant
Jing Wei
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,116
Damage
28,763
40,038
Taken
40,370
16,040
Mitigated
17,705
12,694
Healing
17,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Cord3r
Zhong Kui
7,628
1,091
0
2,058
6,150
4,218
0
0
6,150
40,645
6,940
W
Zeus
Krim223
Zeus
6,820
1,692
0
4,606
8,082
2,561
482
2,658
5,424
47,423
0
W
Atlas
Kxokka
Atlas
6,021
1,612
198
1,873
9,649
5,334
0
1,997
7,160
16,038
1,807
L
Heimdallr
Kytuso
Heimdallr
5,947
2,724
0
2,645
7,590
1,602
0
1,653
5,663
0
27,444
L
2,372
432
0
3,744
8,690
4,948
0
6,444
2,246
0
34,600
L
4,013
634
273
1,135
4,566
1,517
0
2,766
1,526
45,966
0
W
2,906
521
0
3,541
7,639
2,853
23
1,817
5,822
0
32,031
L
Nemesis
3,640
1,492
0
2,054
8,606
3,233
0
3,813
4,466
0
38,500
L
3,144
1,087
0
2,843
10,586
4,740
0
4,171
6,071
15,660
0
W
Jing Wei
irrelievant
Jing Wei
5,388
4,262
0
4,865
8,850
2,739
1,086
685
8,165
0
45,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,950
Gold Earned
34,748
346
Minions Killed
373
0
Camps Cleared
0
1,082,803
Distance Traveled
1,157,640
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,505
625
100
8
0
184,033
4
W
Zeus
7,003
584
103
9
0
203,857
6
W
Atlas
5,917
493
26
2
0
224,200
2
L
Heimdallr
5,559
463
49
4
0
195,764
1
L
Bellona
6,762
564
94
8
0
215,912
1
L
Ra
6,648
554
102
9
0
208,267
5
W
Serqet
7,248
604
58
5
0
276,107
0
L
Nemesis
6,189
516
75
6
0
266,542
0
L
Atlas
5,792
483
26
2
0
196,318
0
W
Jing Wei
7,075
590
86
7
0
269,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role