Player Matchup

Camazotz
Camazotz
Matador14
Camazotz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 66L
1,400 Elo+
Solo
Neith
Neith
RainbowCornbeef
Neith
Level 86
God Stats
5W - 4L
1,597 SR
Queue Stats
54W - 39L
1,555 Elo+
Party 1
Shiva
Shiva
SkyGoddess
Shiva
Level 109
God Stats
8W - 9L
1,509 SR
Queue Stats
174W - 171L
1,473 Elo+
Party 1
Scylla
Scylla
hacker2004
Scylla
Level 104
God Stats
8W - 11L
1,370 SR
Queue Stats
190W - 215L
1,361 Elo+
Solo
Sylvanus
Sylvanus
scoot3r09
Sylvanus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 90
1,495 SR
1,458 Elo+

VS

Team Averages
Level 95
1,470 SR
1,431 Elo+
Merlin
Merlin
Alan0000YT
Merlin
Level 93
God Stats
1W - 1L
1,280 SR
Queue Stats
15W - 16L
1,408 Elo+
Solo
Tyr
Tyr
DoctorE007
Tyr
Level 75
God Stats
3W - 2L
1,424 SR
Queue Stats
160W - 183L
1,372 Elo+
Solo
Shiva
Shiva
HeIsGaming
Shiva
Level 43
God Stats
5W - 2L
1,877 SR
Queue Stats
119W - 62L
1,577 Elo+
Solo
Freya
Freya
TheDwight
Freya
Level 146
God Stats
3W - 3L
1,204 SR
Queue Stats
479W - 528L
1,359 Elo+
Solo
He Bo
He Bo
homeroborguer
He Bo
Level 120
God Stats
4W - 5L
1,565 SR
Queue Stats
250W - 249L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Matador14
Camazotz
18
3 / 1 / 1
10,995
478
7,272
14,106
9,928
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 4 / 1
9,068
394
7,474
10,549
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shiva
15
2 / 7 / 4
9,942
432
11,355
19,544
9,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
hacker2004
Scylla
15
3 / 6 / 3
9,885
430
14,381
12,326
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
scoot3r09
Sylvanus
13
0 / 4 / 4
9,042
393
6,342
20,534
23,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alan0000YT
Merlin
16
4 / 4 / 6
10,399
452
7,404
9,009
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 1 / 8
10,433
454
7,071
17,177
21,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
16
4 / 4 / 12
11,553
502
8,816
22,916
22,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
TheDwight
Freya
19
5 / 0 / 8
12,037
523
14,175
14,266
6,131
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
8 / 2 / 8
12,355
537
17,345
17,147
5,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
10
Kills
22
22
Deaths
11
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Merlin
Alan0000YT
Merlin
4
4
6
1.75
W
1
1
8
5
W
Shiva
4
4
12
2.5
L
Camazotz
Matador14
Camazotz
3
1
1
3.5
L
2
4
1
0.63
L
Shiva
2
7
4
0.57
W
Freya
TheDwight
Freya
5
0
8
9
L
Scylla
hacker2004
Scylla
3
6
3
0.75
W
8
2
8
6
L
Sylvanus
scoot3r09
Sylvanus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,824
Damage
54,811
77,059
Taken
80,515
52,223
Mitigated
57,468
17,826
Healing
32,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Alan0000YT
Merlin
7,404
503
223
1,809
9,009
1,966
638
5,105
3,510
41,160
0
W
7,071
788
0
5,977
17,177
21,608
545
3,345
13,716
0
43,095
W
Shiva
8,816
1,355
417
5,308
22,916
22,191
145
4,859
17,756
0
49,967
L
Camazotz
Matador14
Camazotz
7,272
1,715
0
4,519
14,106
9,928
216
4,060
9,964
0
81,782
L
7,474
2,278
0
2,033
10,549
4,796
494
6,659
3,762
0
44,867
L
Shiva
11,355
1,524
95
4,835
19,544
9,232
558
9,177
10,239
0
55,722
W
Freya
TheDwight
Freya
14,175
4,620
0
10,161
14,266
6,131
1,625
2,639
11,475
108,736
0
L
Scylla
hacker2004
Scylla
14,381
571
0
1,065
12,326
4,868
32
5,312
6,814
64,085
0
W
17,345
1,105
195
8,750
17,147
5,572
1,228
3,764
13,335
83,327
0
L
Sylvanus
scoot3r09
Sylvanus
6,342
2,224
1,476
3,803
20,534
23,399
491
12,974
7,356
30,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,932
Gold Earned
56,777
472
Minions Killed
524
0
Camps Cleared
0
2,123,304
Distance Traveled
2,246,636
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,399
452
78
3
0
432,728
2
W
Tyr
10,433
454
72
3
0
487,062
2
W
Shiva
11,553
502
68
3
0
435,241
3
L
Camazotz
10,995
478
136
6
0
426,801
1
L
Neith
9,068
394
77
3
0
421,079
4
L
Shiva
9,942
432
96
4
0
483,100
4
W
Freya
12,037
523
158
7
0
446,942
5
L
Scylla
9,885
430
107
5
0
412,608
7
W
He Bo
12,355
537
148
6
0
444,663
4
L
Sylvanus
9,042
393
56
2
0
379,716
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role