Player Matchup

Shiva
Shiva
Juice4882
Shiva
Level 154
God Stats
2W - 1L
1,625 SR
Queue Stats
19W - 3L
2,107 Elo+
Party 1
Atlas
Atlas
MachoNave
Atlas
Level 128
God Stats
6W - 0L
1,679 SR
Queue Stats
11W - 1L
2,041 Elo+
Party 1
Vulcan
Vulcan
Ŧrace
Vulcan
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 0L
2,042 Elo+
Party 1
Team Averages
Level 123
1,602 SR
2,063 Elo+

VS

Team Averages
Level 75
1,532 SR
1,652 Elo+
Sol
Sol
Glitch Feedback
Sol
Level 140
God Stats
14W - 10L
1,534 SR
Queue Stats
740W - 603L
1,613 Elo+
Party 2
Thor
Thor
TrilogyTBD99
Thor
Level 40
God Stats
3W - 5L
1,313 SR
Queue Stats
231W - 190L
1,609 Elo+
Party 2
Shiva
Shiva
gbrown8908
Shiva
Level 44
God Stats
1W - 1L
1,750 SR
Queue Stats
1W - 4L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Juice4882
Shiva
15
11 / 3 / 15
11,623
894
15,591
16,054
15,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
MachoNave
Atlas
15
7 / 2 / 21
11,533
887
12,347
16,850
20,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
Ŧrace
Vulcan
16
14 / 3 / 13
11,724
902
24,938
7,765
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 12 / 2
11,292
869
12,597
19,637
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 13 / 7
8,305
639
4,738
22,897
6,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
14
2 / 7 / 3
9,150
704
7,771
19,088
14,655
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
20
32
Kills
8
8
Deaths
32
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
12
2
0.58
W
Shiva
Juice4882
Shiva
11
3
15
6.17
W
Atlas
MachoNave
Atlas
7
2
21
8.75
L
0
13
7
0.27
L
Shiva
2
7
3
0.5
W
Vulcan
Ŧrace
Vulcan
14
3
13
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,876
Damage
25,106
40,669
Taken
61,622
39,988
Mitigated
26,860
8,999
Healing
9,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,597
3,847
0
4,083
19,637
5,299
0
11,812
7,610
37,335
3,070
W
Shiva
Juice4882
Shiva
15,591
1,919
1,585
2,675
16,054
15,829
904
3,805
11,958
0
39,549
W
Atlas
MachoNave
Atlas
12,347
3,914
0
4,239
16,850
20,719
380
3,845
11,771
23,816
0
L
4,738
1,335
0
423
22,897
6,906
0
16,280
6,342
0
9,754
L
Shiva
7,771
745
789
4,226
19,088
14,655
0
9,418
9,226
0
30,654
W
Vulcan
Ŧrace
Vulcan
24,938
10,371
0
500
7,765
3,440
1,218
4,332
3,319
52,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,880
Gold Earned
28,747
128
Minions Killed
93
8
Camps Cleared
2
745,240
Distance Traveled
623,284
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,292
869
56
4
2
183,062
0
W
Shiva
11,623
894
57
4
3
248,904
2
W
Atlas
11,533
887
22
2
1
240,218
0
L
Thor
8,305
639
3
0
0
188,355
1
L
Shiva
9,150
704
34
3
0
251,867
5
W
Vulcan
11,724
902
49
4
4
256,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role