Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Quilamar
Bacchus
Level 109
God Stats
1W - 3L
1,231 SR
Queue Stats
151W - 169L
1,489 Elo+
Party 1
Vamana
Vamana
SagenessJosh
Vamana
Level 64
God Stats
1W - 0L
1,702 SR
Queue Stats
166W - 206L
1,392 Elo+
Party 3
Medusa
Medusa
SpacelyOBAMAtree
Medusa
Level 68
God Stats
1W - 0L
1,240 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Ra
Ra
birdordog
Ra
Level 140
God Stats
14W - 8L
1,887 SR
Queue Stats
352W - 363L
1,545 Elo+
Solo
Team Averages
Level 93
1,512 SR
1,485 Elo+

VS

Team Averages
Level 50
1,493 SR
1,458 Elo+
Shiva
Shiva
EYEcxd
Shiva
Level 27
God Stats
1W - 2L
1,572 SR
Queue Stats
1W - 2L
1,635 Elo+
Party 2
Thanatos
Thanatos
MmCyni
Thanatos
Level 31
God Stats
11W - 9L
1,436 SR
Queue Stats
238W - 253L
1,377 Elo+
Party 4
Hou Yi
Hou Yi
Prcyse
Hou Yi
Level 41
God Stats
2W - 2L
1,457 SR
Queue Stats
2W - 3L
1,434 Elo+
Party 2
Horus
Horus
TREYBIRDO
Horus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 140L
1,391 Elo+
Party 4
He Bo
He Bo
lazzypannda
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
19 / 2 / 11
13,930
633
23,369
16,645
12,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Quilamar
Bacchus
18
9 / 1 / 9
12,302
559
10,085
17,258
23,803
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
17
6 / 5 / 12
11,652
530
10,637
21,085
24,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 7 / 7
9,791
445
3,672
12,676
3,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 2 / 13
12,009
546
7,432
11,457
4,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
EYEcxd
Shiva
17
4 / 9 / 2
11,175
508
12,135
18,395
21,722
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
MmCyni
Thanatos
13
2 / 11 / 1
9,083
413
11,783
16,124
6,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
Prcyse
Hou Yi
15
5 / 7 / 1
10,120
460
11,746
13,578
4,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
TREYBIRDO
Horus
12
1 / 7 / 4
9,037
411
5,775
19,820
20,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
4 / 4 / 0
10,747
489
6,185
13,077
4,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
24
38
Kills
16
17
Deaths
38
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
19
2
11
12.25
L
Shiva
EYEcxd
Shiva
4
9
2
0.56
L
Thanatos
MmCyni
Thanatos
2
11
1
0.23
L
Hou Yi
Prcyse
Hou Yi
5
7
1
0.79
W
Bacchus
Quilamar
Bacchus
9
1
9
13.5
W
Vamana
6
5
12
2.4
W
1
7
7
0.64
L
Horus
TREYBIRDO
Horus
1
7
4
0.43
W
3
2
13
4.75
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,195
Damage
47,624
79,121
Taken
80,994
69,784
Mitigated
57,578
26,923
Healing
19,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
23,369
5,437
0
5,113
16,645
12,737
3,192
1,867
14,694
0
84,006
L
Shiva
EYEcxd
Shiva
12,135
2,546
128
987
18,395
21,722
1,753
1,884
16,472
0
73,342
L
Thanatos
MmCyni
Thanatos
11,783
2,692
0
8,666
16,124
6,926
0
4,492
11,578
0
59,128
L
Hou Yi
Prcyse
Hou Yi
11,746
6,974
0
1,848
13,578
4,251
2,365
4,141
9,435
0
57,593
W
Bacchus
Quilamar
Bacchus
10,085
2,186
0
4,514
17,258
23,803
353
1,078
16,145
54,767
0
W
Vamana
10,637
3,982
0
8,945
21,085
24,426
1,304
2,997
18,012
0
51,902
W
3,672
1,603
0
0
12,676
3,873
1,140
2,350
10,278
0
48,996
L
Horus
TREYBIRDO
Horus
5,775
2,647
472
3,231
19,820
20,003
380
4,325
15,339
0
24,693
W
7,432
369
3,063
5,288
11,457
4,945
1,758
2,093
9,318
88,802
1,462
L
6,185
362
0
4,236
13,077
4,676
656
2,093
10,763
71,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,684
Gold Earned
50,162
456
Minions Killed
504
0
Camps Cleared
0
2,242,032
Distance Traveled
1,837,433
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,930
633
93
4
0
507,265
0
L
Shiva
11,175
508
136
6
0
348,560
9
L
Thanatos
9,083
413
95
4
0
377,576
3
L
Hou Yi
10,120
460
104
5
0
333,111
0
W
Bacchus
12,302
559
87
4
0
431,145
5
W
Vamana
11,652
530
63
3
0
441,648
4
W
Medusa
9,791
445
69
3
0
367,123
0
L
Horus
9,037
411
27
1
0
419,839
3
W
Ra
12,009
546
144
7
0
494,851
2
L
He Bo
10,747
489
142
6
0
358,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role