Player Matchup

King Arthur
King Arthur
ERZINAER
King Arthur
Level 69
God Stats
1W - 2L
1,732 SR
Queue Stats
108W - 131L
1,391 Elo+
Party 1
Fenrir
Fenrir
Fifthage
Fenrir
Level 86
God Stats
15W - 16L
1,726 SR
Queue Stats
98W - 97L
1,440 Elo+
Solo
Heimdallr
Heimdallr
Lorenzo086
Heimdallr
Level 62
God Stats
5W - 7L
1,600 SR
Queue Stats
5W - 8L
1,446 Elo+
Solo
Nu Wa
Nu Wa
anaabbelen
Nu Wa
Level 53
God Stats
46W - 58L
1,454 SR
Queue Stats
86W - 114L
1,341 Elo+
Party 1
Yemoja
Yemoja
glurps
Yemoja
Level 108
God Stats
11W - 10L
1,546 SR
Queue Stats
311W - 316L
1,410 Elo+
Solo
Team Averages
Level 76
1,612 SR
1,406 Elo+

VS

Team Averages
Level 86
1,468 SR
1,403 Elo+
Kukulkan
Kukulkan
BloodshedBen
Kukulkan
Level 57
God Stats
14W - 15L
1,500 SR
Queue Stats
93W - 132L
1,422 Elo+
Party 2
Vamana
Vamana
ItzJaeger
Vamana
Level 83
God Stats
14W - 9L
1,531 SR
Queue Stats
187W - 250L
1,359 Elo+
Party 2
Thanatos
Thanatos
Metakiller41
Thanatos
Level 94
God Stats
3W - 1L
1,303 SR
Queue Stats
67W - 43L
1,484 Elo+
Solo
Cernunnos
Cernunnos
TruebornAlloy65
Cernunnos
Level 101
God Stats
3W - 6L
1,500 SR
Queue Stats
217W - 325L
1,360 Elo+
Party 2
Ymir
Ymir
grezgaming2406
Ymir
Level 97
God Stats
85W - 68L
1,505 SR
Queue Stats
468W - 494L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ERZINAER
King Arthur
17
1 / 4 / 3
10,587
378
7,808
27,008
23,794
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Fifthage
Fenrir
18
7 / 8 / 0
12,375
442
13,796
28,821
16,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Lorenzo086
Heimdallr
20
6 / 6 / 0
13,410
479
20,194
24,071
9,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
16
3 / 11 / 4
11,021
394
13,561
21,151
7,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
glurps
Yemoja
16
0 / 3 / 4
11,022
394
6,863
20,153
24,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BloodshedBen
Kukulkan
20
5 / 7 / 11
14,375
513
15,796
17,036
7,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
ItzJaeger
Vamana
20
2 / 1 / 17
16,451
588
22,389
26,194
31,570
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Metakiller41
Thanatos
20
15 / 3 / 4
17,211
615
18,980
24,302
11,969
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
TruebornAlloy65
Cernunnos
20
7 / 4 / 4
14,702
525
18,086
19,656
6,840
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 2 / 19
14,472
517
14,208
24,460
31,804
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
17
Kills
32
32
Deaths
17
11
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BloodshedBen
Kukulkan
5
7
11
1.5
L
King Arthur
ERZINAER
King Arthur
1
4
3
0.63
L
Fenrir
Fifthage
Fenrir
7
8
0
0.88
W
Vamana
ItzJaeger
Vamana
2
1
17
10.5
L
Heimdallr
Lorenzo086
Heimdallr
6
6
0
1
W
Thanatos
Metakiller41
Thanatos
15
3
4
5.67
W
Cernunnos
TruebornAlloy65
Cernunnos
7
4
4
2.25
L
Nu Wa
3
11
4
0.45
L
Yemoja
glurps
Yemoja
0
3
4
0.67
W
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,222
Damage
89,459
121,204
Taken
111,648
81,732
Mitigated
89,383
27,111
Healing
67,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BloodshedBen
Kukulkan
15,796
446
0
3,554
17,036
7,200
122
5,313
11,357
99,279
0
L
King Arthur
ERZINAER
King Arthur
7,808
346
0
500
27,008
23,794
0
4,934
21,920
0
52,464
L
Fenrir
Fifthage
Fenrir
13,796
3,037
0
4,511
28,821
16,270
0
6,106
22,315
0
95,245
W
Vamana
ItzJaeger
Vamana
22,389
11,603
529
12,160
26,194
31,570
2,951
5,520
20,334
0
141,680
L
Heimdallr
Lorenzo086
Heimdallr
20,194
10,430
0
8,301
24,071
9,981
909
4,357
19,714
0
124,914
W
Thanatos
Metakiller41
Thanatos
18,980
5,919
0
30,506
24,302
11,969
0
4,033
20,095
0
153,549
W
Cernunnos
TruebornAlloy65
Cernunnos
18,086
7,539
0
7,826
19,656
6,840
3,131
3,993
15,583
0
123,902
L
Nu Wa
13,561
2,535
206
2,902
21,151
7,619
842
7,099
14,052
54,520
0
L
Yemoja
glurps
Yemoja
6,863
1,015
6,044
4,647
20,153
24,068
0
7,690
12,463
38,511
1,087
W
14,208
1,879
1,349
11,717
24,460
31,804
128
6,368
17,834
51,468
3,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,415
Gold Earned
77,211
537
Minions Killed
803
0
Camps Cleared
0
2,434,444
Distance Traveled
2,938,257
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,375
513
144
5
0
532,173
8
L
King Arthur
10,587
378
87
3
0
555,970
0
L
Fenrir
12,375
442
118
4
0
501,378
12
W
Vamana
16,451
588
242
9
0
597,859
3
L
Heimdallr
13,410
479
187
7
0
436,562
7
W
Thanatos
17,211
615
181
6
0
582,472
4
W
Cernunnos
14,702
525
155
6
0
642,818
3
L
Nu Wa
11,021
394
83
3
0
449,386
0
L
Yemoja
11,022
394
62
2
0
491,148
1
W
Ymir
14,472
517
81
3
0
582,935
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role