Player Matchup

Tyr
Tyr
ABagatov
Tyr
Level 49
God Stats
21W - 23L
1,148 SR
Queue Stats
703W - 770L
1,430 Elo+
Solo
Izanami
Izanami
Aerisss
Izanami
Level 42
God Stats
6W - 2L
1,536 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 1
Thanatos
Thanatos
Sełket
Thanatos
Level 28
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
VioletB
Chang'e
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
gameslife
Sol
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 45
1,438 SR
1,486 Elo+

VS

Team Averages
Level 45
1,519 SR
1,413 Elo+
Nemesis
Nemesis
CroKageh
Nemesis
Level 49
God Stats
5W - 2L
1,681 SR
Queue Stats
74W - 68L
1,439 Elo+
Party 3
King Arthur
King Arthur
EXO-FENRIR
King Arthur
Level 44
God Stats
2W - 6L
1,698 SR
Queue Stats
193W - 265L
1,351 Elo+
Party 2
Khepri
Khepri
Kanawid_
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 150L
1,321 Elo+
Party 2
Baron Samedi
Baron Samedi
KushKag3
Baron Samedi
Level 58
God Stats
34W - 31L
1,560 SR
Queue Stats
166W - 151L
1,551 Elo+
Party 3
Charybdis
Charybdis
WINKYMEATANG
Charybdis
Level 47
God Stats
3W - 8L
1,158 SR
Queue Stats
212W - 241L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
7,397
462
10,261
17,557
14,961
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Aerisss
Izanami
11
3 / 5 / 1
6,887
430
11,020
11,791
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Sełket
Thanatos
13
1 / 3 / 1
7,723
483
2,120
12,344
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
VioletB
Chang'e
9
0 / 7 / 3
6,134
383
4,073
10,776
1,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 5 / 2
6,363
398
4,226
9,524
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CroKageh
Nemesis
15
9 / 0 / 7
9,179
574
10,697
11,053
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
EXO-FENRIR
King Arthur
14
0 / 3 / 8
8,627
539
7,923
18,755
16,205
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
Kanawid_
Khepri
13
0 / 4 / 8
8,532
533
1,854
12,202
13,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
KushKag3
Baron Samedi
15
8 / 0 / 8
9,460
591
13,215
8,004
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
WINKYMEATANG
Charybdis
15
6 / 1 / 7
9,264
579
9,241
10,468
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
7
Kills
23
25
Deaths
8
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Izanami
Aerisss
Izanami
3
5
1
0.7
W
Nemesis
CroKageh
Nemesis
9
0
7
12.5
W
King Arthur
EXO-FENRIR
King Arthur
0
3
8
1.33
W
Khepri
Kanawid_
Khepri
0
4
8
1
W
Baron Samedi
KushKag3
Baron Samedi
8
0
8
12
L
Thanatos
Sełket
Thanatos
1
3
1
0.5
L
Chang'e
VioletB
Chang'e
0
7
3
0.21
W
Charybdis
WINKYMEATANG
Charybdis
6
1
7
9.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,700
Damage
42,930
61,992
Taken
60,482
25,878
Mitigated
42,222
25,898
Healing
22,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,261
1,551
0
5,791
17,557
14,961
0
4,025
13,532
0
38,533
L
Izanami
Aerisss
Izanami
11,020
7,681
0
2,372
11,791
2,462
0
3,685
8,106
0
41,731
W
Nemesis
CroKageh
Nemesis
10,697
3,793
0
5,177
11,053
5,286
2,884
744
10,309
0
42,707
W
King Arthur
EXO-FENRIR
King Arthur
7,923
1,378
0
3,753
18,755
16,205
1,026
2,336
16,419
0
57,446
W
Khepri
Kanawid_
Khepri
1,854
177
96
2,429
12,202
13,600
1,028
1,739
10,463
17,811
0
W
Baron Samedi
KushKag3
Baron Samedi
13,215
1,662
2,296
3,820
8,004
3,729
2,626
1,051
6,953
59,853
0
L
Thanatos
Sełket
Thanatos
2,120
742
0
11,273
12,344
3,824
0
1,683
10,661
0
45,954
L
Chang'e
VioletB
Chang'e
4,073
480
1,798
3,240
10,776
1,727
656
2,706
8,070
18,535
0
W
Charybdis
WINKYMEATANG
Charybdis
9,241
4,072
197
4,948
10,468
3,402
1,383
2,142
8,326
0
61,065
L
4,226
1,122
0
1,424
9,524
2,904
451
2,970
6,554
17,575
1,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,504
Gold Earned
45,062
293
Minions Killed
424
0
Camps Cleared
0
1,403,493
Distance Traveled
1,531,057
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,397
462
78
5
0
288,630
4
L
Izanami
6,887
430
64
4
0
271,269
1
W
Nemesis
9,179
574
86
5
0
350,795
0
W
King Arthur
8,627
539
122
8
0
287,237
2
W
Khepri
8,532
533
21
1
0
297,424
3
W
Baron Samedi
9,460
591
77
5
0
304,629
2
L
Thanatos
7,723
483
77
5
0
291,100
4
L
Chang'e
6,134
383
39
2
0
286,692
3
W
Charybdis
9,264
579
118
7
0
290,972
3
L
Sol
6,363
398
35
2
0
265,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role