Player Matchup

Shiva
Shiva
Aaron115420
Shiva
Level 140
God Stats
3W - 2L
1,312 SR
Queue Stats
86W - 93L
1,438 Elo+
Solo
Thoth
Thoth
Harrovint
Thoth
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,269 Elo+
Solo
Mercury
Mercury
Morbidmage
Mercury
Level 147
God Stats
1W - 2L
1,377 SR
Queue Stats
13W - 8L
1,579 Elo+
Solo
Ra
Ra
Sproggle
Ra
Level 128
God Stats
159W - 175L
1,493 SR
Queue Stats
223W - 238L
1,460 Elo+
Solo
Skadi
Skadi
c-DARKNIGHT
Skadi
Level 48
God Stats
12W - 16L
1,685 SR
Queue Stats
40W - 52L
1,459 Elo+
Solo
Team Averages
Level 97
1,473 SR
1,441 Elo+

VS

Team Averages
Level 58
1,616 SR
1,528 Elo+
Danzaburou
Danzaburou
Gubbington
Danzaburou
Level 96
God Stats
7W - 2L
1,721 SR
Queue Stats
36W - 27L
1,537 Elo+
Party 1
Tyr
Tyr
KentuckyFriedDog
Tyr
Level 27
God Stats
7W - 3L
1,680 SR
Queue Stats
37W - 43L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
PROnichan
Baron Samedi
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Zamoza
Anubis
Level 98
God Stats
7W - 2L
1,620 SR
Queue Stats
36W - 34L
1,540 Elo+
Party 1
Tsukuyomi
Tsukuyomi
sunellopez
Tsukuyomi
Level 63
God Stats
2W - 0L
1,560 SR
Queue Stats
104W - 89L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 2
9,934
710
11,922
19,408
21,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
Harrovint
Thoth
15
0 / 7 / 1
8,724
623
3,938
10,878
2,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Morbidmage
Mercury
18
3 / 7 / 6
11,278
806
3,708
13,770
4,231
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 10 / 5
9,472
677
6,632
14,812
5,434
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 5 / 3
10,574
755
9,649
14,310
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gubbington
Danzaburou
20
12 / 2 / 11
12,787
913
20,127
14,336
6,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
5 / 0 / 4
11,329
809
3,619
9,141
11,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
PROnichan
Baron Samedi
19
7 / 2 / 15
12,008
858
19,063
16,479
8,745
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Zamoza
Anubis
18
8 / 4 / 13
11,491
821
9,324
9,668
4,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
sunellopez
Tsukuyomi
18
4 / 3 / 14
11,008
786
12,741
14,236
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
93
11
Kills
36
36
Deaths
11
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
Danzaburou
Gubbington
Danzaburou
12
2
11
8.75
L
Thoth
Harrovint
Thoth
0
7
1
0.07
W
5
0
4
7
L
Mercury
Morbidmage
Mercury
3
7
6
0.86
W
Baron Samedi
PROnichan
Baron Samedi
7
2
15
7.25
L
2
10
5
0.45
W
Anubis
Zamoza
Anubis
8
4
13
3.63
L
2
5
3
0.7
W
Tsukuyomi
sunellopez
Tsukuyomi
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,849
Damage
64,874
73,178
Taken
63,860
37,907
Mitigated
36,785
7,576
Healing
24,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,922
1,338
73
3,722
19,408
21,982
0
6,590
12,583
0
26,045
W
Danzaburou
Gubbington
Danzaburou
20,127
11,288
0
5,915
14,336
6,777
6,762
2,118
12,218
0
57,359
L
Thoth
Harrovint
Thoth
3,938
322
37
225
10,878
2,743
0
4,797
5,993
17,928
0
W
3,619
553
0
3,444
9,141
11,096
1,875
1,612
7,529
0
33,683
L
Mercury
Morbidmage
Mercury
3,708
1,156
0
199
13,770
4,231
0
5,734
7,935
0
30,334
W
Baron Samedi
PROnichan
Baron Samedi
19,063
1,265
2,043
8,204
16,479
8,745
925
2,995
13,484
47,014
0
L
6,632
368
1,108
1,699
14,812
5,434
0
4,533
10,172
22,281
0
W
Anubis
Zamoza
Anubis
9,324
356
0
1,878
9,668
4,600
337
2,108
7,560
42,529
0
L
9,649
3,624
0
513
14,310
3,517
390
6,340
7,782
0
31,099
W
Tsukuyomi
sunellopez
Tsukuyomi
12,741
1,867
0
2,922
14,236
5,567
533
1,737
12,499
0
38,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,982
Gold Earned
58,623
198
Minions Killed
314
0
Camps Cleared
0
1,280,029
Distance Traveled
1,416,502
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,934
710
20
1
0
289,488
1
W
Danzaburou
12,787
913
69
5
0
271,486
2
L
Thoth
8,724
623
46
3
0
201,274
0
W
Tyr
11,329
809
73
5
0
283,357
3
L
Mercury
11,278
806
60
4
0
311,678
1
W
Baron Samedi
12,008
858
70
5
0
287,135
0
L
Ra
9,472
677
26
2
0
245,573
4
W
Anubis
11,491
821
51
4
0
256,774
0
L
Skadi
10,574
755
46
3
0
232,016
0
W
Tsukuyomi
11,008
786
51
4
0
317,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role