Player Matchup

Merlin
Merlin
 
Merlin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AxelT1765
Artemis
Level 69
God Stats
12W - 11L
1,462 SR
Queue Stats
123W - 138L
1,404 Elo+
Solo
Mercury
Mercury
ELBERPROXGAAAAA
Mercury
Level 74
God Stats
5W - 4L
1,508 SR
Queue Stats
111W - 101L
1,505 Elo+
Solo
Ra
Ra
Paty23
Ra
Level 40
God Stats
1W - 1L
1,312 SR
Queue Stats
86W - 95L
1,355 Elo+
Solo
Horus
Horus
claudioAE
Horus
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 34L
1,412 Elo+
Solo
Team Averages
Level 62
1,456 SR
1,435 Elo+

VS

Team Averages
Level 83
1,517 SR
1,361 Elo+
Zeus
Zeus
Agus_Inizumi
Zeus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 213L
1,244 Elo+
Party 1
Khepri
Khepri
IsRaaeeLLx
Khepri
Level 158
God Stats
2W - 2L
1,764 SR
Queue Stats
360W - 369L
1,535 Elo+
Solo
Thanatos
Thanatos
Lehuan_519
Thanatos
Level 25
God Stats
3W - 2L
1,262 SR
Queue Stats
19W - 30L
1,275 Elo+
Party 1
Cupid
Cupid
etesech350
Cupid
Level 103
God Stats
6W - 3L
1,613 SR
Queue Stats
227W - 256L
1,368 Elo+
Solo
Shiva
Shiva
selim_senju
Shiva
Level 89
God Stats
3W - 6L
1,446 SR
Queue Stats
119W - 154L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 0 / 3
4,494
642
1,805
2,733
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
AxelT1765
Artemis
7
1 / 0 / 3
4,177
597
4,899
3,780
1,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
4 / 1 / 1
4,983
712
1,470
4,282
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
7
1 / 0 / 2
4,518
645
1,729
5,191
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
claudioAE
Horus
10
5 / 0 / 2
5,823
832
3,384
3,942
1,320
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,128
590
1,095
2,882
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
IsRaaeeLLx
Khepri
6
0 / 3 / 1
4,042
577
1,934
7,007
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Lehuan_519
Thanatos
5
0 / 1 / 0
3,537
505
84
2,678
712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
7
1 / 3 / 0
4,135
591
4,387
4,711
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 4 / 0
4,201
600
1,235
5,446
1,515
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
3
1.5
L
0
1
0
0
W
Artemis
AxelT1765
Artemis
1
0
3
2.5
W
4
1
1
4.5
L
Khepri
IsRaaeeLLx
Khepri
0
3
1
0.17
L
Thanatos
Lehuan_519
Thanatos
0
1
0
0
W
Ra
1
0
2
2
W
Horus
claudioAE
Horus
5
0
2
6
L
Cupid
1
3
0
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,287
Damage
8,735
19,928
Taken
22,724
5,461
Mitigated
6,752
6,704
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,805
121
0
1,238
2,733
707
30
1,032
1,535
18,065
0
L
1,095
65
0
862
2,882
672
99
924
1,708
14,297
0
W
Artemis
AxelT1765
Artemis
4,899
2,538
0
1,486
3,780
1,021
0
971
2,809
0
12,917
W
1,470
308
0
270
4,282
995
0
48
4,234
0
27,282
L
Khepri
IsRaaeeLLx
Khepri
1,934
31
91
2,588
7,007
2,708
0
1,118
5,849
9,349
0
L
Thanatos
Lehuan_519
Thanatos
84
84
0
1,976
2,678
712
0
184
2,454
0
8,232
W
Ra
1,729
453
181
1,952
5,191
1,418
0
812
4,379
16,456
0
W
Horus
claudioAE
Horus
3,384
1,293
123
1,454
3,942
1,320
810
0
3,942
0
25,353
L
Cupid
4,387
2,933
0
1,398
4,711
1,145
0
978
3,733
0
21,734
L
1,235
186
0
766
5,446
1,515
0
0
5,446
0
16,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,995
Gold Earned
20,043
200
Minions Killed
153
0
Camps Cleared
0
758,530
Distance Traveled
641,535
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,494
642
31
4
0
143,893
0
L
Zeus
4,128
590
47
7
0
132,907
0
W
Artemis
4,177
597
23
3
0
129,629
1
W
Mercury
4,983
712
55
8
0
173,821
4
L
Khepri
4,042
577
13
2
0
141,785
3
L
Thanatos
3,537
505
17
2
0
101,046
0
W
Ra
4,518
645
25
4
0
137,548
0
W
Horus
5,823
832
66
9
0
173,639
4
L
Cupid
4,135
591
33
5
0
121,159
0
L
Shiva
4,201
600
43
6
0
144,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role