Player Matchup

Cerberus
Cerberus
LaKaJa_
Cerberus
Level 46
God Stats
3W - 4L
1,478 SR
Queue Stats
285W - 281L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
MurkedAgain22
Jormungandr
Level 27
God Stats
11W - 9L
1,637 SR
Queue Stats
59W - 56L
1,477 Elo+
Party 1
Kali
Kali
SR-Liberator
Kali
Level 82
God Stats
42W - 19L
1,690 SR
Queue Stats
428W - 392L
1,489 Elo+
Party 1
Zeus
Zeus
Wadude_
Zeus
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
644W - 645L
1,426 Elo+
Party 1
Neith
Neith
nikkyjayne
Neith
Level 52
God Stats
20W - 22L
1,742 SR
Queue Stats
392W - 371L
1,451 Elo+
Party 1
Team Averages
Level 47
1,609 SR
1,464 Elo+

VS

Team Averages
Level 57
1,435 SR
1,453 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Enderght
Fenrir
Level 41
God Stats
5W - 15L
1,477 SR
Queue Stats
84W - 98L
1,443 Elo+
Solo
Ao Kuang
Ao Kuang
UwU_Senpaaii
Ao Kuang
Level 149
God Stats
0W - 2L
1,319 SR
Queue Stats
18W - 25L
1,497 Elo+
Party 2
Nike
Nike
m1shanea608
Nike
Level 31
God Stats
5W - 7L
1,500 SR
Queue Stats
102W - 116L
1,345 Elo+
Solo
Jing Wei
Jing Wei
yukashii
Jing Wei
Level 14
God Stats
0W - 2L
1,378 SR
Queue Stats
8W - 18L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LaKaJa_
Cerberus
12
2 / 1 / 8
7,806
600
7,380
9,624
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
MurkedAgain22
Jormungandr
13
4 / 2 / 3
8,381
645
5,870
6,890
5,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 1 / 2
8,176
629
6,174
7,675
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
Wadude_
Zeus
12
1 / 1 / 2
6,953
535
2,910
5,692
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
12
2 / 3 / 4
7,086
545
5,518
7,218
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
0 / 2 / 1
6,176
475
3,585
5,621
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Enderght
Fenrir
9
2 / 3 / 0
5,779
445
3,322
10,315
4,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
UwU_Senpaaii
Ao Kuang
11
5 / 1 / 0
7,113
547
3,365
7,281
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 6 / 1
5,989
461
4,248
12,718
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
yukashii
Jing Wei
11
0 / 3 / 3
6,373
490
3,522
7,607
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
8
8
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
2
1
0.25
L
Fenrir
Enderght
Fenrir
2
3
0
0.67
W
Cerberus
LaKaJa_
Cerberus
2
1
8
6
W
Jormungandr
MurkedAgain22
Jormungandr
4
2
3
2.75
W
6
1
2
7
L
Ao Kuang
UwU_Senpaaii
Ao Kuang
5
1
0
5
W
Zeus
Wadude_
Zeus
1
1
2
2
L
1
6
1
0.25
W
Neith
2
3
4
1.33
L
Jing Wei
yukashii
Jing Wei
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
18,042
37,099
Taken
43,542
20,450
Mitigated
16,757
12,440
Healing
13,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
3,585
262
0
1,516
5,621
1,501
0
1,842
3,621
30,205
0
L
Fenrir
Enderght
Fenrir
3,322
662
0
2,040
10,315
4,005
124
1,309
9,006
0
12,699
W
Cerberus
LaKaJa_
Cerberus
7,380
887
181
2,523
9,624
7,814
170
1,285
8,123
25,016
7,717
W
Jormungandr
MurkedAgain22
Jormungandr
5,870
2,716
0
2,219
6,890
5,258
1,090
90
6,362
42,884
0
W
6,174
3,277
0
3,660
7,675
3,549
707
825
6,791
0
46,832
L
Ao Kuang
UwU_Senpaaii
Ao Kuang
3,365
868
0
4,315
7,281
1,947
0
1,542
5,739
31,826
0
W
Zeus
Wadude_
Zeus
2,910
425
0
1,250
5,692
1,710
692
2,767
2,628
28,377
0
L
4,248
1,030
0
3,561
12,718
7,749
56
6,865
5,809
0
28,040
W
Neith
5,518
1,384
0
2,607
7,218
2,119
864
1,543
5,675
0
38,642
L
Jing Wei
yukashii
Jing Wei
3,522
2,888
0
1,571
7,607
1,555
822
3,201
4,370
0
34,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,402
Gold Earned
31,430
343
Minions Killed
267
0
Camps Cleared
0
1,328,515
Distance Traveled
1,195,067
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,176
475
56
4
0
238,200
4
L
Fenrir
5,779
445
19
1
0
242,651
1
W
Cerberus
7,806
600
61
5
0
276,503
5
W
Jormungandr
8,381
645
83
6
0
260,357
2
W
Kali
8,176
629
79
6
0
300,160
4
L
Ao Kuang
7,113
547
65
5
0
225,608
1
W
Zeus
6,953
535
60
5
0
241,411
3
L
Nike
5,989
461
51
4
0
255,059
0
W
Neith
7,086
545
60
5
0
250,084
2
L
Jing Wei
6,373
490
76
6
0
233,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role