Player Matchup

Cerberus
Cerberus
Gold III
JamaicanJuice
Cerberus
Gold III
Level 125
God Stats
5W - 2L
1,567 SR
Queue Stats
38W - 36L
1,464 MMR
Party 1
Thoth
Thoth
Platinum V
Tragic_PWNAGE4U
Thoth
Platinum V
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
48W - 42L
1,651 MMR
Party 1
Horus
Horus
Gold II
soda1500
Horus
Gold II
Level 138
God Stats
1W - 1L
1,459 SR
Queue Stats
63W - 57L
1,581 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,509 SR
1,565 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,532 SR
1,571 MMR
Chiron
Chiron
Gold I
Mr Insouciantz
Chiron
Gold I
Level 120
God Stats
108W - 140L
1,477 SR
Queue Stats
862W - 1,098L
1,560 MMR
Solo
Chang'e
Chang'e
Gold III
THE WIZARD C
Chang'e
Gold III
Level 126
God Stats
33W - 39L
1,522 SR
Queue Stats
576W - 664L
1,595 MMR
Solo
Geb
Geb
Gold IV
xXLimit_less05Xx
Geb
Gold IV
Level 126
God Stats
16W - 17L
1,596 SR
Queue Stats
182W - 220L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JamaicanJuice
Cerberus
14
3 / 4 / 0
10,017
589
9,593
17,894
18,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 5 / 4
10,802
635
11,430
11,405
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
soda1500
Horus
13
1 / 4 / 2
9,531
561
4,805
17,990
17,611
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
AtlasFenrirGilgameshErlang ShenAchilles

VS

Bans
AresMulanBastetHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 6
12,513
736
20,556
13,737
3,922
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
THE WIZARD C
Chang'e
16
5 / 3 / 6
11,789
693
11,226
13,190
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 1 / 12
12,371
728
8,957
15,370
16,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
13
13
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
JamaicanJuice
Cerberus
3
4
0
0.75
W
7
0
6
10
W
Chang'e
THE WIZARD C
Chang'e
5
3
6
2.67
L
0
5
4
0.4
L
Horus
soda1500
Horus
1
4
2
0.5
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,828
Damage
40,739
47,289
Taken
42,297
38,776
Mitigated
24,284
7,691
Healing
20,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
JamaicanJuice
Cerberus
9,593
96
555
4,398
17,894
18,086
0
5,740
12,154
31,692
0
W
20,556
11,506
1,078
6,371
13,737
3,922
1,312
6,644
7,093
0
66,987
W
Chang'e
THE WIZARD C
Chang'e
11,226
475
3,462
4,807
13,190
4,306
1,470
8,665
4,525
45,243
0
L
11,430
513
0
250
11,405
3,079
0
5,891
5,514
70,504
0
L
Horus
soda1500
Horus
4,805
1,385
485
2,003
17,990
17,611
0
8,833
9,157
0
12,617
W
8,957
445
0
4,509
15,370
16,056
515
6,513
8,857
32,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,350
Gold Earned
36,673
165
Minions Killed
197
3
Camps Cleared
11
894,807
Distance Traveled
950,405
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,017
589
41
2
1
305,547
6
W
Chiron
12,513
736
96
6
3
314,229
1
W
Chang'e
11,789
693
75
4
6
307,223
2
L
Thoth
10,802
635
109
6
2
302,896
5
L
Horus
9,531
561
15
1
0
286,364
1
W
Geb
12,371
728
26
2
2
328,953
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role