Player Matchup

Neith
Neith
E_S_Alonso
Neith
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 89L
1,279 Elo+
Solo
Kumbhakarna
Kumbhakarna
Molo4ko228337
Kumbhakarna
Level 59
God Stats
6W - 0L
1,908 SR
Queue Stats
97W - 113L
1,417 Elo+
Solo
Shiva
Shiva
PROxDRILLA
Shiva
Level 66
God Stats
4W - 1L
1,839 SR
Queue Stats
29W - 34L
1,446 Elo+
Party 2
Janus
Janus
Smite-Rush25
Janus
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 86L
1,389 Elo+
Solo
Thor
Thor
WoodRoom923068
Thor
Level 8
God Stats
2W - 2L
1,716 SR
Queue Stats
5W - 7L
1,358 Elo+
Party 2
Team Averages
Level 60
1,693 SR
1,378 Elo+

VS

Team Averages
Level 61
1,387 SR
1,299 Elo+
Izanami
Izanami
Freestylse
Izanami
Level 62
God Stats
15W - 16L
1,438 SR
Queue Stats
118W - 167L
1,281 Elo+
Party 1
Zeus
Zeus
Geine666
Zeus
Level 14
God Stats
9W - 15L
1,282 SR
Queue Stats
65W - 124L
1,138 Elo+
Party 1
Atlas
Atlas
Pempergay
Atlas
Level 67
God Stats
1W - 5L
1,301 SR
Queue Stats
29W - 43L
1,329 Elo+
Party 1
Ao Kuang
Ao Kuang
Thoronter
Ao Kuang
Level 60
God Stats
3W - 12L
1,315 SR
Queue Stats
74W - 115L
1,331 Elo+
Party 1
Baron Samedi
Baron Samedi
shekdaine
Baron Samedi
Level 103
God Stats
2W - 3L
1,600 SR
Queue Stats
66W - 77L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
5 / 1 / 2
5,878
588
6,986
5,277
1,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kumbhakarna
Molo4ko228337
Kumbhakarna
9
2 / 1 / 2
5,765
577
3,120
6,725
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
10
1 / 0 / 0
5,985
599
747
3,604
1,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 0 / 5
6,975
698
4,485
3,732
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 1 / 1
6,216
622
2,458
5,420
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Freestylse
Izanami
8
2 / 2 / 0
4,874
487
2,818
5,086
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
8
0 / 1 / 0
4,233
423
1,089
2,004
449
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
Pempergay
Atlas
7
0 / 4 / 2
4,580
458
2,684
7,840
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
Thoronter
Ao Kuang
7
0 / 3 / 1
4,466
447
2,182
6,061
1,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
shekdaine
Baron Samedi
7
0 / 4 / 0
4,274
427
1,930
4,538
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
14
Kills
2
3
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
5
1
2
6
L
Izanami
Freestylse
Izanami
2
2
0
1
L
Zeus
0
1
0
0
W
Kumbhakarna
Molo4ko228337
Kumbhakarna
2
1
2
3
W
Shiva
1
0
0
1
L
Atlas
Pempergay
Atlas
0
4
2
0.25
W
2
0
5
4.5
L
Ao Kuang
Thoronter
Ao Kuang
0
3
1
0.17
W
4
1
1
4.5
L
Baron Samedi
shekdaine
Baron Samedi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,796
Damage
10,703
24,758
Taken
25,529
9,084
Mitigated
9,309
7,294
Healing
5,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,986
2,809
269
1,492
5,277
1,287
54
1,632
3,645
0
30,119
L
Izanami
Freestylse
Izanami
2,818
1,616
224
1,417
5,086
1,289
0
1,069
4,017
0
23,252
L
Zeus
1,089
112
0
0
2,004
449
0
0
2,004
14,155
0
W
Kumbhakarna
Molo4ko228337
Kumbhakarna
3,120
597
100
1,640
6,725
3,372
328
1,561
5,164
15,472
0
W
Shiva
747
162
0
0
3,604
1,753
0
1,089
2,515
0
26,360
L
Atlas
Pempergay
Atlas
2,684
1,178
61
2,081
7,840
4,326
0
2,051
5,789
13,990
0
W
4,485
195
0
1,000
3,732
1,022
0
1,150
2,518
43,746
0
L
Ao Kuang
Thoronter
Ao Kuang
2,182
767
0
418
6,061
1,617
0
1,610
4,357
20,537
0
W
2,458
727
0
2,793
5,420
1,650
0
2,269
3,031
0
27,511
L
Baron Samedi
shekdaine
Baron Samedi
1,930
204
0
992
4,538
1,628
0
2,556
1,757
14,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
22,427
308
Minions Killed
152
0
Camps Cleared
0
982,222
Distance Traveled
800,943
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,878
588
60
6
0
178,654
1
L
Izanami
4,874
487
48
5
0
162,836
1
L
Zeus
4,233
423
24
2
0
128,219
0
W
Kumbhakarna
5,765
577
17
2
0
209,712
2
W
Shiva
5,985
599
71
7
0
156,204
4
L
Atlas
4,580
458
17
2
0
183,268
1
W
Janus
6,975
698
97
10
0
218,906
2
L
Ao Kuang
4,466
447
37
4
0
201,789
3
W
Thor
6,216
622
63
6
0
218,746
3
L
Baron Samedi
4,274
427
26
3
0
124,831
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role