Player Matchup

Jing Wei
Jing Wei
DerBreVonNebenAn
Jing Wei
Level 13
God Stats
0W - 2L
1,359 SR
Queue Stats
1W - 6L
1,074 Elo+
Party 1
Sol
Sol
Dont CrY pls767
Sol
Level 45
God Stats
20W - 31L
1,375 SR
Queue Stats
152W - 169L
1,098 Elo+
Party 1
Baron Samedi
Baron Samedi
Ganziy01
Baron Samedi
Level 86
God Stats
3W - 6L
1,416 SR
Queue Stats
126W - 145L
1,389 Elo+
Party 1
Cliodhna
Cliodhna
Robert4Ksv
Cliodhna
Level 45
God Stats
35W - 45L
1,410 SR
Queue Stats
118W - 143L
1,287 Elo+
Solo
Gilgamesh
Gilgamesh
lafafa
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 120L
1,103 Elo+
Party 1
Team Averages
Level 43
1,412 SR
1,190 Elo+

VS

Team Averages
Level 49
1,568 SR
1,524 Elo+
Chang'e
Chang'e
CureDanger
Chang'e
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,709 Elo+
Solo
Neith
Neith
Lunatje08
Neith
Level 20
God Stats
7W - 0L
1,492 SR
Queue Stats
19W - 9L
1,506 Elo+
Party 2
Awilix
Awilix
ResRose
Awilix
Level 55
God Stats
29W - 18L
1,612 SR
Queue Stats
241W - 222L
1,409 Elo+
Party 2
Yemoja
Yemoja
SaShaJinRo
Yemoja
Level 30
God Stats
16W - 12L
1,268 SR
Queue Stats
143W - 140L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
TNThijs
Cthulhu
Level 65
God Stats
4W - 9L
1,971 SR
Queue Stats
173W - 164L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 13 / 6
9,207
384
9,744
19,177
5,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 5 / 3
11,415
476
14,022
15,522
7,109
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Ganziy01
Baron Samedi
15
1 / 8 / 3
10,196
425
13,890
25,428
26,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Robert4Ksv
Cliodhna
19
6 / 5 / 3
12,942
539
19,951
19,704
8,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
lafafa
Gilgamesh
18
1 / 7 / 3
11,000
458
11,291
21,953
17,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CureDanger
Chang'e
5
0 / 1 / 0
7,193
300
39
1,491
348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Lunatje08
Neith
18
11 / 1 / 15
12,798
533
23,398
18,773
9,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Awilix
ResRose
Awilix
20
19 / 2 / 9
14,998
625
21,889
25,335
13,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yemoja
SaShaJinRo
Yemoja
18
0 / 4 / 22
11,807
492
12,107
22,434
33,108
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
TNThijs
Cthulhu
20
8 / 3 / 8
14,204
592
18,691
23,956
25,338
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
92
10
Kills
38
38
Deaths
11
18
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CureDanger
Chang'e
0
1
0
0
L
0
13
6
0.23
L
2
5
3
0.7
L
Baron Samedi
Ganziy01
Baron Samedi
1
8
3
0.31
W
Neith
Lunatje08
Neith
11
1
15
18.5
W
Awilix
ResRose
Awilix
19
2
9
11.75
L
Cliodhna
Robert4Ksv
Cliodhna
6
5
3
1.5
W
Yemoja
SaShaJinRo
Yemoja
0
4
22
2.75
W
Cthulhu
TNThijs
Cthulhu
8
3
8
4
L
Gilgamesh
lafafa
Gilgamesh
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,898
Damage
76,124
101,784
Taken
91,989
64,425
Mitigated
81,342
21,972
Healing
37,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CureDanger
Chang'e
39
39
42
513
1,491
348
0
611
880
7,514
0
L
9,744
8,127
0
2,099
19,177
5,204
814
6,074
13,103
0
39,305
L
14,022
3,508
171
2,045
15,522
7,109
2,118
4,859
10,663
68,475
0
L
Baron Samedi
Ganziy01
Baron Samedi
13,890
1,928
1,581
7,547
25,428
26,535
0
6,262
19,166
68,657
1,662
W
Neith
Lunatje08
Neith
23,398
11,043
0
7,063
18,773
9,025
3,250
7,897
10,876
0
72,637
W
Awilix
ResRose
Awilix
21,889
10,741
0
11,216
25,335
13,523
0
5,378
19,957
0
130,263
L
Cliodhna
Robert4Ksv
Cliodhna
19,951
1,926
0
4,647
19,704
8,017
0
6,424
13,280
0
94,479
W
Yemoja
SaShaJinRo
Yemoja
12,107
1,518
4,191
3,295
22,434
33,108
569
8,445
13,989
46,290
0
W
Cthulhu
TNThijs
Cthulhu
18,691
1,713
1,195
10,109
23,956
25,338
403
5,426
18,530
101,914
0
L
Gilgamesh
lafafa
Gilgamesh
11,291
2,733
0
3,882
21,953
17,560
868
7,218
14,735
0
70,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,760
Gold Earned
61,000
508
Minions Killed
567
0
Camps Cleared
0
2,087,801
Distance Traveled
1,972,538
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,193
300
24
1
0
74,806
2
L
Jing Wei
9,207
384
64
3
0
400,711
0
L
Sol
11,415
476
117
5
0
447,430
3
L
Baron Samedi
10,196
425
97
4
0
353,759
1
W
Neith
12,798
533
112
5
0
426,811
8
W
Awilix
14,998
625
151
6
0
537,718
3
L
Cliodhna
12,942
539
126
5
0
459,746
3
W
Yemoja
11,807
492
71
3
0
427,929
4
W
Cthulhu
14,204
592
209
9
0
505,274
0
L
Gilgamesh
11,000
458
104
4
0
426,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role