Player Matchup

Atlas
Atlas
BfmvSlayer
Atlas
Level 117
God Stats
18W - 12L
1,724 SR
Queue Stats
97W - 77L
1,621 Elo+
Party 1
Nu Wa
Nu Wa
HamBone651
Nu Wa
Level 122
God Stats
13W - 10L
1,810 SR
Queue Stats
136W - 155L
1,462 Elo+
Solo
Arachne
Arachne
MeDummyy
Arachne
Level 125
God Stats
21W - 14L
1,524 SR
Queue Stats
81W - 63L
1,635 Elo+
Party 1
Hercules
Hercules
Ph1L18
Hercules
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,739 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ProvokedFam
Ah Muzen Cab
Level 149
God Stats
1W - 1L
1,320 SR
Queue Stats
107W - 107L
1,456 Elo+
Solo
Team Averages
Level 105
1,576 SR
1,583 Elo+

VS

Team Averages
Level 74
1,617 SR
1,574 Elo+
Achilles
Achilles
CremeyE
Achilles
Level 85
God Stats
16W - 16L
1,592 SR
Queue Stats
185W - 174L
1,486 Elo+
Party 2
Bastet
Bastet
ImmortalGlitch__
Bastet
Level 128
God Stats
15W - 14L
1,488 SR
Queue Stats
252W - 238L
1,572 Elo+
Solo
Heimdallr
Heimdallr
TemperLuck
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,724 Elo+
Party 2
Agni
Agni
TheCosmicAxolotl
Agni
Level 28
God Stats
10W - 8L
1,622 SR
Queue Stats
45W - 44L
1,497 Elo+
Solo
Discordia
Discordia
magemaniac3535
Discordia
Level 122
God Stats
5W - 2L
1,882 SR
Queue Stats
190W - 206L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
3 / 2 / 19
9,944
829
7,227
12,924
13,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
16
2 / 3 / 16
9,464
789
8,476
8,110
2,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
MeDummyy
Arachne
18
11 / 2 / 6
10,496
875
10,378
11,868
5,334
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Ph1L18
Hercules
17
7 / 2 / 12
10,410
868
9,917
12,501
14,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Muzen Cab
ProvokedFam
Ah Muzen Cab
17
9 / 1 / 10
10,196
850
12,505
9,557
4,101
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CremeyE
Achilles
17
7 / 7 / 1
9,914
826
14,890
17,363
7,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 3 / 5
8,593
716
8,847
10,469
3,979
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
TemperLuck
Heimdallr
12
0 / 9 / 7
7,519
627
3,492
11,202
5,178
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 4 / 6
8,260
688
10,185
9,500
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
magemaniac3535
Discordia
13
0 / 9 / 2
7,282
607
3,555
9,825
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
31
32
Kills
10
10
Deaths
32
63
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Atlas
3
2
19
6.25
L
Achilles
CremeyE
Achilles
7
7
1
1.07
W
Nu Wa
2
3
16
3.33
L
2
3
5
1.5
W
Arachne
MeDummyy
Arachne
11
2
6
7
W
Hercules
Ph1L18
Hercules
7
2
12
6.5
W
Ah Muzen Cab
ProvokedFam
Ah Muzen Cab
9
1
10
14
L
Heimdallr
TemperLuck
Heimdallr
0
9
7
0.39
L
1
4
6
1
L
Discordia
magemaniac3535
Discordia
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,503
Damage
40,969
54,960
Taken
58,359
39,716
Mitigated
22,420
13,437
Healing
7,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
7,227
2,521
366
3,062
12,924
13,443
337
2,841
9,899
23,013
0
L
Achilles
CremeyE
Achilles
14,890
3,169
0
4,045
17,363
7,132
0
2,885
14,478
0
39,913
W
Nu Wa
8,476
1,009
131
755
8,110
2,647
2,193
2,502
5,487
30,053
0
L
8,847
1,833
0
1,608
10,469
3,979
0
3,801
6,668
0
32,901
W
Arachne
MeDummyy
Arachne
10,378
6,497
0
5,294
11,868
5,334
419
2,148
9,596
0
29,447
W
Hercules
Ph1L18
Hercules
9,917
1,719
173
2,157
12,501
14,191
435
3,464
8,834
578
25,164
W
Ah Muzen Cab
ProvokedFam
Ah Muzen Cab
12,505
4,503
0
1,499
9,557
4,101
4,159
1,982
7,404
0
40,266
L
Heimdallr
TemperLuck
Heimdallr
3,492
808
0
0
11,202
5,178
0
2,563
8,639
0
8,448
L
10,185
843
0
1,264
9,500
3,113
0
3,613
5,887
37,254
0
L
Discordia
magemaniac3535
Discordia
3,555
469
0
501
9,825
3,018
0
3,198
6,627
13,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,510
Gold Earned
41,568
238
Minions Killed
225
0
Camps Cleared
0
1,315,079
Distance Traveled
1,051,624
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,944
829
24
2
0
282,400
2
L
Achilles
9,914
826
62
5
0
244,975
0
W
Nu Wa
9,464
789
72
6
0
227,436
4
L
Bastet
8,593
716
56
5
0
260,092
2
W
Arachne
10,496
875
48
4
0
284,341
0
W
Hercules
10,410
868
48
4
0
293,171
0
W
Ah Muzen Cab
10,196
850
46
4
0
227,731
4
L
Heimdallr
7,519
627
14
1
0
173,780
0
L
Agni
8,260
688
75
6
0
221,082
0
L
Discordia
7,282
607
18
2
0
151,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role