Player Matchup

Athena
Athena
Etrix98
Athena
Level 16
God Stats
3W - 4L
1,315 SR
Queue Stats
59W - 52L
1,214 Elo+
Party 2
Izanami
Izanami
Fiictiion
Izanami
Level 63
God Stats
1W - 0L
1,562 SR
Queue Stats
1W - 2L
1,286 Elo+
Solo
King Arthur
King Arthur
FleecyManx
King Arthur
Level 40
God Stats
19W - 22L
1,375 SR
Queue Stats
106W - 113L
1,363 Elo+
Solo
Anubis
Anubis
Patro112
Anubis
Level 40
God Stats
19W - 12L
1,349 SR
Queue Stats
250W - 246L
1,431 Elo+
Party 2
Arachne
Arachne
SmitIsBad
Arachne
Level 26
God Stats
25W - 13L
1,604 SR
Queue Stats
135W - 134L
1,411 Elo+
Party 2
Team Averages
Level 37
1,441 SR
1,341 Elo+

VS

Team Averages
Level 40
1,413 SR
1,354 Elo+
Bellona
Bellona
BigAlvar
Bellona
Level 47
God Stats
12W - 22L
1,414 SR
Queue Stats
207W - 232L
1,388 Elo+
Solo
Khepri
Khepri
G0rba4ev
Khepri
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,258 Elo+
Party 1
Fenrir
Fenrir
Rozarik
Fenrir
Level 52
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 50L
1,366 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Stepanchan
Morgan Le Fay
Level 31
God Stats
1W - 5L
1,318 SR
Queue Stats
126W - 155L
1,354 Elo+
Solo
Neith
Neith
Vladyxan
Neith
Level 55
God Stats
5W - 7L
1,335 SR
Queue Stats
68W - 69L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Etrix98
Athena
16
1 / 2 / 13
11,501
523
4,201
22,120
23,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Fiictiion
Izanami
16
4 / 5 / 5
11,325
515
14,389
13,365
5,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
FleecyManx
King Arthur
18
5 / 2 / 11
12,737
579
11,769
20,596
18,324
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Patro112
Anubis
19
11 / 1 / 14
13,314
605
21,966
20,617
10,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
SmitIsBad
Arachne
19
16 / 1 / 8
13,611
619
17,973
18,964
11,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigAlvar
Bellona
17
4 / 9 / 1
10,746
488
14,777
20,016
24,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
G0rba4ev
Khepri
13
1 / 6 / 3
8,495
386
3,625
15,470
13,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Rozarik
Fenrir
15
2 / 8 / 5
9,459
430
9,041
17,482
6,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Stepanchan
Morgan Le Fay
13
0 / 8 / 1
8,724
397
12,610
17,012
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Vladyxan
Neith
16
4 / 6 / 6
11,016
501
18,943
17,108
6,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
27
37
Kills
11
11
Deaths
37
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
BigAlvar
Bellona
4
9
1
0.5
W
Athena
Etrix98
Athena
1
2
13
3.75
W
Izanami
Fiictiion
Izanami
4
5
5
1.3
W
King Arthur
FleecyManx
King Arthur
5
2
11
5.25
L
Khepri
G0rba4ev
Khepri
1
6
3
0.42
W
Anubis
Patro112
Anubis
11
1
14
18
L
Fenrir
Rozarik
Fenrir
2
8
5
0.56
W
Arachne
SmitIsBad
Arachne
16
1
8
20
L
Morgan Le Fay
Stepanchan
Morgan Le Fay
0
8
1
0.06
L
Neith
Vladyxan
Neith
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,298
Damage
58,996
95,662
Taken
87,088
68,410
Mitigated
56,559
29,956
Healing
16,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BigAlvar
Bellona
14,777
6,446
0
1,586
20,016
24,599
628
4,010
16,006
0
74,744
W
Athena
Etrix98
Athena
4,201
1,282
224
6,057
22,120
23,040
767
3,921
18,137
18,777
0
W
Izanami
Fiictiion
Izanami
14,389
10,571
0
910
13,365
5,013
5,381
2,325
11,002
0
78,224
W
King Arthur
FleecyManx
King Arthur
11,769
2,126
0
4,424
20,596
18,324
1,044
1,844
18,728
0
68,809
L
Khepri
G0rba4ev
Khepri
3,625
190
0
1,592
15,470
13,376
0
5,618
9,852
18,104
0
W
Anubis
Patro112
Anubis
21,966
793
0
12,549
20,617
10,892
3,463
6,477
13,738
80,783
0
L
Fenrir
Rozarik
Fenrir
9,041
2,161
0
5,268
17,482
6,674
1,106
4,075
13,407
0
57,901
W
Arachne
SmitIsBad
Arachne
17,973
12,643
0
5,792
18,964
11,141
2,615
4,579
14,097
0
95,511
L
Morgan Le Fay
Stepanchan
Morgan Le Fay
12,610
1,317
112
3,037
17,012
5,385
0
6,587
10,425
56,783
0
L
Neith
Vladyxan
Neith
18,943
9,129
0
4,778
17,108
6,525
630
5,877
11,231
0
65,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,488
Gold Earned
48,440
492
Minions Killed
452
0
Camps Cleared
0
2,060,029
Distance Traveled
1,827,628
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,746
488
131
6
0
359,004
2
W
Athena
11,501
523
24
1
0
422,301
0
W
Izanami
11,325
515
118
5
0
335,973
0
W
King Arthur
12,737
579
133
6
0
417,677
2
L
Khepri
8,495
386
18
1
0
382,177
2
W
Anubis
13,314
605
109
5
0
388,269
0
L
Fenrir
9,459
430
105
5
0
388,342
4
W
Arachne
13,611
619
108
5
0
495,809
0
L
Morgan Le Fay
8,724
397
86
4
0
352,437
6
L
Neith
11,016
501
112
5
0
345,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role