Player Matchup

Izanami
Izanami
Gold I
ElFenoomeno
Izanami
Gold I
Level 123
God Stats
12W - 14L
1,666 SR
Queue Stats
75W - 71L
1,706 MMR
Solo
He Bo
He Bo
Gold III
GooseOnTheL00Se
He Bo
Gold III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,696 MMR
Party 3
Erlang Shen
Erlang Shen
Platinum II
PregnantChimp
Erlang Shen
Platinum II
Level 158
God Stats
8W - 7L
1,664 SR
Queue Stats
57W - 46L
1,959 MMR
Party 1
Nemesis
Nemesis
Gold II
RonanFinnegan98
Nemesis
Gold II
Level 117
God Stats
15W - 17L
1,621 SR
Queue Stats
169W - 162L
1,598 MMR
Party 1
Bacchus
Bacchus
Gold III
YdnaP
Bacchus
Gold III
Level 129
God Stats
1W - 0L
1,222 SR
Queue Stats
15W - 9L
1,702 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,535 SR
1,732 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,655 SR
1,736 MMR
Janus
Janus
Gold II
Brodie Moran
Janus
Gold II
Level 157
God Stats
6W - 6L
1,477 SR
Queue Stats
84W - 64L
1,901 MMR
Party 4
Loki
Loki
Gold III
RuNnGuN-_-xHeRo
Loki
Gold III
Level 158
God Stats
5W - 3L
1,979 SR
Queue Stats
68W - 41L
1,777 MMR
Party 2
Hades
Hades
Gold IV
SaltyMcSaltz
Hades
Gold IV
Level 128
God Stats
18W - 17L
1,593 SR
Queue Stats
19W - 18L
1,602 MMR
Solo
Jing Wei
Jing Wei
Gold I
TomTheYom
Jing Wei
Gold I
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
217W - 203L
1,625 MMR
Party 4
Hercules
Hercules
Platinum V
zPaRaDoX-MalLaKa
Hercules
Platinum V
Level 160
God Stats
4W - 8L
1,728 SR
Queue Stats
205W - 205L
1,773 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElFenoomeno
Izanami
20
3 / 5 / 6
17,615
678
16,975
19,557
8,612
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
10 / 5 / 6
16,087
619
14,623
18,145
7,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
PregnantChimp
Erlang Shen
20
10 / 0 / 13
16,678
641
32,862
26,533
35,541
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
10 / 3 / 12
16,261
625
22,399
23,860
16,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
YdnaP
Bacchus
20
6 / 3 / 14
15,362
591
13,890
24,094
40,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
PersephoneKaliGebArtio

VS

Bans
ThothBastetCliodhnaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 4
12,017
462
14,374
12,292
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 8 / 3
13,435
517
19,901
26,674
8,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
4 / 10 / 3
10,280
395
14,870
24,012
10,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
TomTheYom
Jing Wei
20
0 / 6 / 1
12,241
471
10,449
25,247
8,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
0 / 13 / 2
11,391
438
9,890
32,376
27,696
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
29
39
Kills
16
16
Deaths
39
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Izanami
ElFenoomeno
Izanami
3
5
6
1.2
W
10
5
6
2.6
W
Erlang Shen
PregnantChimp
Erlang Shen
10
0
13
16.5
W
10
3
12
5.33
L
10
8
3
1.44
L
4
10
3
0.55
L
Jing Wei
TomTheYom
Jing Wei
0
6
1
0.08
W
Bacchus
YdnaP
Bacchus
6
3
14
4.33
L
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,749
Damage
69,484
112,189
Taken
120,601
108,045
Mitigated
59,286
43,116
Healing
25,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,374
1,182
0
1,303
12,292
3,691
0
2,269
10,023
92,083
0
W
Izanami
ElFenoomeno
Izanami
16,975
12,500
0
8,262
19,557
8,612
2,816
4,247
15,270
0
182,287
W
14,623
524
0
7,466
18,145
7,114
2,115
6,608
11,335
115,056
0
W
Erlang Shen
PregnantChimp
Erlang Shen
32,862
20,126
0
16,221
26,533
35,541
1,816
5,350
20,766
0
140,579
W
22,399
12,073
0
5,387
23,860
16,287
1,550
4,069
19,384
0
153,693
L
19,901
7,418
0
4,386
26,674
8,528
0
5,898
20,776
0
77,963
L
14,870
526
78
5,540
24,012
10,732
155
11,342
12,670
51,505
0
L
Jing Wei
TomTheYom
Jing Wei
10,449
8,457
0
8,861
25,247
8,639
134
6,138
19,109
0
118,682
W
Bacchus
YdnaP
Bacchus
13,890
1,754
1,021
4,759
24,094
40,491
452
9,757
13,968
35,033
15,105
L
9,890
2,118
0
5,761
32,376
27,696
0
2,302
30,074
4,387
73,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,003
Gold Earned
59,364
838
Minions Killed
744
0
Camps Cleared
0
2,614,570
Distance Traveled
2,365,704
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,017
462
187
7
0
549,961
8
W
Izanami
17,615
678
286
11
0
438,677
6
W
He Bo
16,087
619
172
7
0
475,396
11
W
Erlang Shen
16,678
641
154
6
0
601,468
4
W
Nemesis
16,261
625
169
7
0
566,993
1
L
Loki
13,435
517
103
4
0
546,808
4
L
Hades
10,280
395
93
4
0
354,462
4
L
Jing Wei
12,241
471
198
8
0
452,465
6
W
Bacchus
15,362
591
57
2
0
532,036
5
L
Hercules
11,391
438
163
6
0
462,008
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role