Player Matchup

Cu Chulainn
Cu Chulainn
KeelBeel
Cu Chulainn
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 37L
1,429 Elo+
Party 3
Fenrir
Fenrir
NdThee
Fenrir
Level 86
God Stats
2W - 1L
1,751 SR
Queue Stats
30W - 49L
1,439 Elo+
Party 3
Hera
Hera
TJ UNLEASHED
Hera
Level 150
God Stats
2W - 4L
1,506 SR
Queue Stats
31W - 28L
1,496 Elo+
Solo
Loki
Loki
bumscratcher3516
Loki
Level 124
God Stats
1W - 3L
1,677 SR
Queue Stats
77W - 97L
1,384 Elo+
Party 1
He Bo
He Bo
scrummy_sephton
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 78L
1,404 Elo+
Party 1
Team Averages
Level 86
1,587 SR
1,430 Elo+

VS

Team Averages
Level 42
1,654 SR
1,497 Elo+
Ymir
Ymir
Haleth7
Ymir
Level 34
God Stats
86W - 85L
1,750 SR
Queue Stats
304W - 323L
1,327 Elo+
Solo
Ah Puch
Ah Puch
Ljimunns
Ah Puch
Level 35
God Stats
8W - 3L
1,500 SR
Queue Stats
162W - 198L
1,468 Elo+
Solo
Arachne
Arachne
Ory4
Arachne
Level 29
God Stats
30W - 17L
1,721 SR
Queue Stats
223W - 174L
1,584 Elo+
Party 2
Jormungandr
Jormungandr
VorsfeIder
Jormungandr
Level 44
God Stats
55W - 33L
1,646 SR
Queue Stats
172W - 165L
1,532 Elo+
Party 2
Izanami
Izanami
jacktheruler
Izanami
Level 66
God Stats
100W - 55L
1,655 SR
Queue Stats
177W - 133L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KeelBeel
Cu Chulainn
17
5 / 4 / 1
9,506
528
10,217
17,880
15,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
NdThee
Fenrir
15
4 / 6 / 5
9,145
508
11,435
16,225
7,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 3 / 2
10,371
576
14,305
9,398
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 3 / 0
8,329
463
4,957
6,744
1,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 5 / 3
6,781
377
1,584
6,163
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Haleth7
Ymir
15
2 / 2 / 10
10,183
566
5,532
14,538
16,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Ljimunns
Ah Puch
15
1 / 4 / 2
9,505
528
3,603
10,470
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Ory4
Arachne
18
10 / 3 / 5
12,149
675
13,586
13,999
8,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
VorsfeIder
Jormungandr
15
1 / 3 / 6
10,211
567
7,125
13,236
14,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
jacktheruler
Izanami
15
7 / 5 / 6
10,883
605
8,753
12,135
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
17
Kills
21
21
Deaths
17
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
Haleth7
Ymir
2
2
10
3.5
L
Cu Chulainn
KeelBeel
Cu Chulainn
5
4
1
1.38
W
Ah Puch
Ljimunns
Ah Puch
1
4
2
0.5
L
Fenrir
NdThee
Fenrir
4
6
5
1.08
W
Arachne
Ory4
Arachne
10
3
5
4.17
L
4
3
2
1.67
W
Jormungandr
VorsfeIder
Jormungandr
1
3
6
1.33
L
4
3
0
1.33
W
Izanami
jacktheruler
Izanami
7
5
6
2
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,498
Damage
38,599
56,410
Taken
64,378
29,950
Mitigated
46,518
10,579
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Haleth7
Ymir
5,532
1,282
0
2,119
14,538
16,102
180
4,829
9,370
21,700
0
L
Cu Chulainn
KeelBeel
Cu Chulainn
10,217
1,906
0
4,705
17,880
15,977
240
6,959
10,875
5,198
58,649
W
Ah Puch
Ljimunns
Ah Puch
3,603
338
0
3,504
10,470
3,616
830
3,669
6,493
51,321
2,610
L
Fenrir
NdThee
Fenrir
11,435
2,210
0
3,246
16,225
7,175
0
3,978
12,145
0
50,316
W
Arachne
Ory4
Arachne
13,586
10,568
0
2,009
13,999
8,309
5,222
2,764
11,109
0
79,225
L
14,305
2,127
0
1,230
9,398
3,750
1,005
3,334
5,879
80,555
0
W
Jormungandr
VorsfeIder
Jormungandr
7,125
1,539
0
2,095
13,236
14,046
1,076
2,682
10,141
54,776
0
L
4,957
428
0
492
6,744
1,851
0
219
6,525
0
35,340
W
Izanami
jacktheruler
Izanami
8,753
6,337
0
3,360
12,135
4,445
4,510
2,346
9,638
0
67,148
L
1,584
174
0
906
6,163
1,197
0
1,386
4,777
17,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,132
Gold Earned
52,931
460
Minions Killed
459
0
Camps Cleared
0
1,420,214
Distance Traveled
1,665,583
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,183
566
24
1
0
351,697
5
L
Cu Chulainn
9,506
528
102
6
0
324,405
2
W
Ah Puch
9,505
528
92
5
0
303,221
1
L
Fenrir
9,145
508
85
5
0
327,859
4
W
Arachne
12,149
675
128
7
0
379,043
4
L
Hera
10,371
576
169
9
0
333,140
3
W
Jormungandr
10,211
567
110
6
0
325,829
6
L
Loki
8,329
463
74
4
0
241,806
2
W
Izanami
10,883
605
105
6
0
305,793
6
L
He Bo
6,781
377
30
2
0
193,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role