Player Matchup

Bastet
Bastet
Gold I
Lorettoo
Bastet
Gold I
Level 159
God Stats
28W - 24L
1,768 SR
Queue Stats
694W - 680L
1,811 MMR
Solo
Sobek
Sobek
Gold V
Manualo
Sobek
Gold V
Level 100
God Stats
57W - 80L
1,571 SR
Queue Stats
286W - 388L
1,575 MMR
Solo
Vulcan
Vulcan
Bronze IV
SleepingW0lf
Vulcan
Bronze IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,626 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,613 SR
1,671 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,639 SR
1,427 MMR
Guan Yu
Guan Yu
Silver I
Brooksta
Guan Yu
Silver I
Level 158
God Stats
4W - 0L
1,606 SR
Queue Stats
17W - 13L
1,427 MMR
Party 1
Sol
Sol
Silver I
Kelmeri
Sol
Silver I
Level 148
God Stats
8W - 3L
1,619 SR
Queue Stats
17W - 13L
1,427 MMR
Party 1
Atlas
Atlas
Silver I
pummi982
Atlas
Silver I
Level 140
God Stats
5W - 4L
1,692 SR
Queue Stats
17W - 13L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Lorettoo
Bastet
15
1 / 3 / 2
10,731
596
21,915
19,482
9,570
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Manualo
Sobek
15
0 / 2 / 5
11,767
654
9,415
21,103
26,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
17
4 / 5 / 0
12,673
704
25,547
14,519
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
FenrirThothAh Muzen CabMorgan Le FayGilgamesh

VS

Bans
AchillesHorusGebHou YiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Brooksta
Guan Yu
17
4 / 1 / 6
12,246
680
13,806
24,266
25,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
17
6 / 2 / 4
12,583
699
19,051
22,648
7,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
pummi982
Atlas
15
0 / 2 / 9
12,039
669
13,385
22,525
28,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
10
10
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Brooksta
Guan Yu
4
1
6
7
W
Sol
6
2
4
4
L
Bastet
Lorettoo
Bastet
1
3
2
0.67
L
Sobek
Manualo
Sobek
0
2
5
1.25
L
Vulcan
4
5
0
0.8
W
Atlas
pummi982
Atlas
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,877
Damage
46,242
55,104
Taken
69,439
40,891
Mitigated
62,022
14,141
Healing
24,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Brooksta
Guan Yu
13,806
2,482
4,717
5,933
24,266
25,981
512
11,703
12,563
0
44,131
W
Sol
19,051
5,464
475
10,645
22,648
7,626
2,177
10,959
11,689
75,121
0
L
Bastet
Lorettoo
Bastet
21,915
4,317
0
3,463
19,482
9,570
725
11,189
8,293
41
47,881
L
Sobek
Manualo
Sobek
9,415
559
0
7,463
21,103
26,068
48
13,031
8,072
24,184
0
L
Vulcan
25,547
6,619
0
3,215
14,519
5,253
826
8,468
6,051
72,054
0
W
Atlas
pummi982
Atlas
13,385
4,839
0
2,655
22,525
28,415
144
12,423
10,102
29,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,171
Gold Earned
36,868
169
Minions Killed
238
9
Camps Cleared
7
1,153,567
Distance Traveled
1,132,094
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,246
680
60
3
2
414,626
1
W
Sol
12,583
699
149
8
4
343,467
4
L
Bastet
10,731
596
51
3
3
393,280
9
L
Sobek
11,767
654
16
1
1
392,679
14
L
Vulcan
12,673
704
102
6
5
367,608
3
W
Atlas
12,039
669
29
2
1
374,001
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role