Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
K-R-I-S-T-O-F-F-
Sylvanus
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 94L
1,472 Elo+
Party 2
Izanami
Izanami
Redfield22904
Izanami
Level 18
God Stats
3W - 6L
1,520 SR
Queue Stats
105W - 109L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
Zerahyon
Sun Wukong
Level 61
God Stats
2W - 2L
1,845 SR
Queue Stats
123W - 113L
1,544 Elo+
Party 1
Ao Kuang
Ao Kuang
meistedra
Ao Kuang
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 66L
1,500 Elo+
Party 1
Team Averages
Level 68
1,573 SR
1,499 Elo+

VS

Team Averages
Level 74
1,680 SR
1,612 Elo+
Scylla
Scylla
Bylochka777
Scylla
Level 93
God Stats
8W - 7L
1,525 SR
Queue Stats
47W - 36L
1,681 Elo+
Party 3
Fenrir
Fenrir
COPsuperSTAR
Fenrir
Level 108
God Stats
44W - 22L
1,694 SR
Queue Stats
104W - 73L
1,601 Elo+
Party 3
Izanami
Izanami
Itamienjin
Izanami
Level 49
God Stats
10W - 3L
1,785 SR
Queue Stats
91W - 51L
1,679 Elo+
Party 3
Jormungandr
Jormungandr
PlaqueDoctor-049
Jormungandr
Level 69
God Stats
51W - 28L
1,704 SR
Queue Stats
78W - 48L
1,628 Elo+
Party 3
Set
Set
Red218
Set
Level 49
God Stats
5W - 1L
1,693 SR
Queue Stats
101W - 99L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 6 / 4
7,361
433
7,288
12,812
6,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
2 / 7 / 4
7,768
457
6,939
18,818
22,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
12
3 / 9 / 2
7,985
470
9,199
16,310
7,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Zerahyon
Sun Wukong
14
7 / 6 / 2
9,223
543
12,107
20,247
16,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
meistedra
Ao Kuang
14
4 / 2 / 6
8,876
522
8,915
12,447
5,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 4 / 10
8,940
526
9,482
8,704
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
6 / 4 / 5
9,689
570
14,279
15,299
9,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Itamienjin
Izanami
17
16 / 3 / 4
11,071
651
17,249
10,994
3,408
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
PlaqueDoctor-049
Jormungandr
14
4 / 1 / 13
9,815
577
10,545
16,035
16,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Set
Red218
Set
14
3 / 6 / 10
9,150
538
9,456
14,204
5,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
18
Kills
30
30
Deaths
18
18
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
6
4
0.67
W
Scylla
1
4
10
1.5
W
Fenrir
6
4
5
2.13
W
Izanami
Itamienjin
Izanami
16
3
4
6
L
2
7
4
0.57
W
Jormungandr
PlaqueDoctor-049
Jormungandr
4
1
13
10.5
W
Set
Red218
Set
3
6
10
1.33
L
Izanami
3
9
2
0.44
L
Sun Wukong
Zerahyon
Sun Wukong
7
6
2
1.33
L
Ao Kuang
meistedra
Ao Kuang
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,448
Damage
61,011
80,634
Taken
65,236
57,737
Mitigated
37,070
22,475
Healing
20,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,288
714
0
1,544
12,812
6,733
29
4,764
7,753
31,841
1,450
W
Scylla
9,482
0
96
1,289
8,704
2,895
1,279
2,228
6,230
49,495
0
W
Fenrir
14,279
2,052
0
4,414
15,299
9,270
799
4,283
10,894
3,837
40,378
W
Izanami
Itamienjin
Izanami
17,249
13,121
0
5,001
10,994
3,408
1,500
5,552
5,298
0
79,524
L
6,939
1,469
1,813
4,116
18,818
22,155
250
5,619
12,994
22,459
0
W
Jormungandr
PlaqueDoctor-049
Jormungandr
10,545
1,653
689
6,013
16,035
16,098
168
4,401
11,364
38,519
0
W
Set
Red218
Set
9,456
2,940
0
3,286
14,204
5,399
0
4,769
9,335
0
46,848
L
Izanami
9,199
7,010
330
3,587
16,310
7,225
630
4,389
11,822
0
56,210
L
Sun Wukong
Zerahyon
Sun Wukong
12,107
3,352
147
6,892
20,247
16,275
698
3,607
16,005
0
43,745
L
Ao Kuang
meistedra
Ao Kuang
8,915
2,299
0
4,046
12,447
5,349
0
2,583
9,657
31,572
6,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,213
Gold Earned
48,665
330
Minions Killed
405
0
Camps Cleared
0
1,583,795
Distance Traveled
1,721,060
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,361
433
51
3
0
318,285
3
W
Scylla
8,940
526
81
5
0
343,875
6
W
Fenrir
9,689
570
83
5
0
331,662
2
W
Izanami
11,071
651
124
7
0
307,984
0
L
Sylvanus
7,768
457
25
1
0
306,008
4
W
Jormungandr
9,815
577
49
3
0
373,516
3
W
Set
9,150
538
68
4
0
364,023
0
L
Izanami
7,985
470
110
6
0
279,234
0
L
Sun Wukong
9,223
543
87
5
0
335,906
0
L
Ao Kuang
8,876
522
57
3
0
344,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role