Player Matchup

Gilgamesh
Gilgamesh
Bronze V
Karny300
Gilgamesh
Bronze V
Level 101
God Stats
1W - 2L
1,534 SR
Queue Stats
79W - 88L
1,270 MMR
Solo
Sol
Sol
Gold IV
Lennfried
Sol
Gold IV
Level 116
God Stats
2W - 2L
1,689 SR
Queue Stats
130W - 137L
1,239 MMR
Solo
Mercury
Mercury
Bronze V
Surge_Maskx
Mercury
Bronze V
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,272 MMR
Solo
Hel
Hel
Silver II
Vglq
Hel
Silver II
Level 124
God Stats
31W - 25L
1,200 SR
Queue Stats
365W - 368L
1,122 MMR
Solo
Scylla
Scylla
Bronze V
joseculebra
Scylla
Bronze V
Level 115
God Stats
1W - 3L
1,480 SR
Queue Stats
28W - 39L
1,236 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,481 SR
1,228 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,456 SR
1,228 MMR
Ares
Ares
Silver I
Crusher2581
Ares
Silver I
Level 154
God Stats
21W - 12L
1,437 SR
Queue Stats
393W - 402L
1,079 MMR
Party 1
The Morrigan
The Morrigan
Gold III
RogueDev23
The Morrigan
Gold III
Level 48
God Stats
11W - 6L
1,718 SR
Queue Stats
50W - 55L
1,307 MMR
Solo
Danzaburou
Danzaburou
Silver I
YoKoRanger
Danzaburou
Silver I
Level 139
God Stats
7W - 6L
1,373 SR
Queue Stats
210W - 211L
1,223 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
larry potter 69
Cu Chulainn
Silver I
Level 85
God Stats
14W - 9L
1,516 SR
Queue Stats
426W - 418L
1,228 MMR
Solo
Arachne
Arachne
Gold V
omegakalo77
Arachne
Gold V
Level 152
God Stats
15W - 10L
1,236 SR
Queue Stats
403W - 405L
1,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Karny300
Gilgamesh
16
1 / 4 / 2
9,960
415
7,615
19,196
15,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
3 / 4 / 1
12,343
514
11,921
16,476
6,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Surge_Maskx
Mercury
15
3 / 7 / 1
10,033
418
7,965
18,063
7,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
Vglq
Hel
15
1 / 6 / 4
9,759
407
9,779
16,963
20,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
17
0 / 3 / 4
10,566
440
10,619
13,387
5,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ThothKaliCliodhnaCabrakan

VS

Bans
AwilixArtioThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 11
13,270
553
9,879
24,532
32,502
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

The Morrigan
RogueDev23
The Morrigan
20
6 / 2 / 6
14,693
612
11,897
11,952
5,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
YoKoRanger
Danzaburou
20
2 / 2 / 4
15,041
627
10,166
15,962
7,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
larry potter 69
Cu Chulainn
20
4 / 2 / 9
14,790
616
19,298
21,121
29,202
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
omegakalo77
Arachne
20
10 / 1 / 3
15,621
651
14,544
16,923
10,823
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
8
Kills
24
24
Deaths
8
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Gilgamesh
Karny300
Gilgamesh
1
4
2
0.5
L
3
4
1
0.88
W
The Morrigan
RogueDev23
The Morrigan
6
2
6
4.5
L
Mercury
Surge_Maskx
Mercury
3
7
1
0.5
L
Hel
Vglq
Hel
1
6
4
0.5
W
Danzaburou
YoKoRanger
Danzaburou
2
2
4
2
L
Scylla
0
3
4
0.67
W
Cu Chulainn
larry potter 69
Cu Chulainn
4
2
9
4.25
W
Arachne
omegakalo77
Arachne
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,899
Damage
65,784
84,085
Taken
90,490
54,744
Mitigated
84,818
26,974
Healing
32,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,879
387
0
7,128
24,532
32,502
201
9,715
14,451
51,932
3,887
L
Gilgamesh
Karny300
Gilgamesh
7,615
2,416
0
3,314
19,196
15,489
0
3,699
15,497
0
53,818
L
11,921
6,147
0
6,544
16,476
6,511
760
2,028
14,448
113,474
0
W
The Morrigan
RogueDev23
The Morrigan
11,897
1,692
0
3,398
11,952
5,180
1,936
3,651
7,161
103,987
5,455
L
Mercury
Surge_Maskx
Mercury
7,965
3,402
67
4,123
18,063
7,259
0
6,444
11,619
0
58,290
L
Hel
Vglq
Hel
9,779
694
4,655
7,646
16,963
20,399
130
5,420
11,543
49,801
0
W
Danzaburou
YoKoRanger
Danzaburou
10,166
3,689
0
5,489
15,962
7,111
6,332
8,774
7,094
0
111,098
L
Scylla
10,619
1,264
0
625
13,387
5,086
0
4,044
9,343
70,612
0
W
Cu Chulainn
larry potter 69
Cu Chulainn
19,298
1,590
295
5,415
21,121
29,202
292
6,319
14,722
12,120
90,555
W
Arachne
omegakalo77
Arachne
14,544
10,140
0
10,842
16,923
10,823
4,952
3,534
13,359
0
152,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,661
Gold Earned
73,415
650
Minions Killed
762
0
Camps Cleared
0
2,225,619
Distance Traveled
2,380,771
30
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,270
553
77
3
0
478,277
9
L
Gilgamesh
9,960
415
112
5
0
472,490
2
L
Sol
12,343
514
199
8
0
408,710
12
W
The Morrigan
14,693
612
165
7
0
420,525
5
L
Mercury
10,033
418
111
5
0
483,138
4
L
Hel
9,759
407
66
3
0
452,737
2
W
Danzaburou
15,041
627
170
7
0
450,004
15
L
Scylla
10,566
440
162
7
0
408,544
10
W
Cu Chulainn
14,790
616
170
7
0
473,236
2
W
Arachne
15,621
651
180
8
0
558,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role