Player Matchup

King Arthur
King Arthur
Platinum V
Chusser
King Arthur
Platinum V
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
301W - 291L
1,728 MMR
Solo
Medusa
Medusa
Gold III
Superstiition
Medusa
Gold III
Level 148
God Stats
5W - 2L
1,727 SR
Queue Stats
37W - 26L
1,750 MMR
Party 1
Set
Set
Platinum III
Sydub
Set
Platinum III
Level 81
God Stats
21W - 18L
1,728 SR
Queue Stats
106W - 95L
1,746 MMR
Solo
Chronos
Chronos
Gold I
YmirIsWhere
Chronos
Gold I
Level 123
God Stats
30W - 19L
1,626 SR
Queue Stats
1,086W - 1,081L
1,757 MMR
Solo
Atlas
Atlas
Gold V
ashlynnnn
Atlas
Gold V
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 9L
1,716 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,616 SR
1,740 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,636 SR
1,740 MMR
Geb
Geb
Platinum IV
CritOfTime
Geb
Platinum IV
Level 160
God Stats
9W - 9L
1,331 SR
Queue Stats
256W - 237L
1,725 MMR
Solo
Apollo
Apollo
Platinum III
fraildreams
Apollo
Platinum III
Level 160
God Stats
9W - 7L
1,789 SR
Queue Stats
547W - 558L
1,745 MMR
Solo
Amaterasu
Amaterasu
Platinum V
oBailey
Amaterasu
Platinum V
Level 64
God Stats
1W - 1L
1,729 SR
Queue Stats
86W - 80L
1,723 MMR
Solo
Tiamat
Tiamat
Platinum IV
vlzº
Tiamat
Platinum IV
Level 128
God Stats
3W - 2L
1,498 SR
Queue Stats
73W - 70L
1,754 MMR
Solo
Awilix
Awilix
Gold I
xcoolgamer69420x
Awilix
Gold I
Level 68
God Stats
9W - 9L
1,831 SR
Queue Stats
404W - 404L
1,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chusser
King Arthur
10
0 / 0 / 2
5,510
501
4,517
9,770
4,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 2
6,925
630
2,827
3,933
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
Sydub
Set
13
6 / 1 / 1
7,482
680
7,313
5,959
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
YmirIsWhere
Chronos
12
1 / 0 / 6
6,938
631
2,630
5,267
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
ashlynnnn
Atlas
9
3 / 1 / 5
6,286
571
5,333
8,188
6,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
BastetArtioAgni

VS

Bans
ThothCliodhnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,374
489
2,611
8,619
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
9
0 / 2 / 0
5,581
507
2,219
5,007
1,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
oBailey
Amaterasu
12
0 / 1 / 0
6,995
636
6,126
9,068
7,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
vlzº
Tiamat
11
0 / 2 / 1
6,474
589
4,328
5,359
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 0
6,446
586
2,616
6,993
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
3
3
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chusser
King Arthur
0
0
2
1
L
0
3
2
0.33
W
1
1
2
2
W
Set
Sydub
Set
6
1
1
6.5
W
Chronos
YmirIsWhere
Chronos
1
0
6
4
W
Atlas
ashlynnnn
Atlas
3
1
5
5.5
L
Apollo
0
2
0
0
L
Amaterasu
oBailey
Amaterasu
0
1
0
0
L
Tiamat
vlzº
Tiamat
0
2
1
0.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,620
Damage
17,900
33,117
Taken
35,046
16,732
Mitigated
18,110
10,226
Healing
11,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chusser
King Arthur
4,517
751
0
4,190
9,770
4,645
0
145
9,625
0
28,818
L
2,611
705
0
1,677
8,619
4,557
0
3,038
5,581
11,648
0
W
2,827
1,466
0
1,959
3,933
1,132
357
778
3,155
0
48,282
W
Set
Sydub
Set
7,313
3,082
0
490
5,959
2,888
108
978
4,981
0
47,404
W
Chronos
YmirIsWhere
Chronos
2,630
1,402
0
1,839
5,267
1,711
0
2,950
2,317
38,272
3,964
W
Atlas
ashlynnnn
Atlas
5,333
1,986
0
1,748
8,188
6,356
75
2,088
6,100
19,957
4,043
L
Apollo
2,219
1,374
0
1,143
5,007
1,049
0
1,404
3,603
0
29,593
L
Amaterasu
oBailey
Amaterasu
6,126
3,627
0
5,108
9,068
7,996
0
194
8,874
0
50,449
L
Tiamat
vlzº
Tiamat
4,328
524
0
926
5,359
2,484
49
1,309
4,050
43,036
0
L
2,616
793
0
2,617
6,993
2,024
0
1,152
5,841
0
38,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,141
Gold Earned
30,870
373
Minions Killed
383
0
Camps Cleared
0
1,235,298
Distance Traveled
1,173,232
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,510
501
44
4
0
238,790
1
L
Geb
5,374
489
11
1
0
243,786
3
W
Medusa
6,925
630
101
9
0
225,047
8
W
Set
7,482
680
94
9
0
285,627
2
W
Chronos
6,938
631
98
9
0
243,583
6
W
Atlas
6,286
571
36
3
0
242,251
2
L
Apollo
5,581
507
69
6
0
217,730
4
L
Amaterasu
6,995
636
118
11
0
213,414
2
L
Tiamat
6,474
589
100
9
0
221,181
9
L
Awilix
6,446
586
85
8
0
277,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role