Player Matchup

Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
QKi19
Thoth
Level 61
God Stats
32W - 29L
1,527 SR
Queue Stats
255W - 286L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Wessnosa
Danzaburou
Level 72
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 3L
1,237 Elo+
Solo
Ne Zha
Ne Zha
dawidzio104
Ne Zha
Level 104
God Stats
17W - 21L
1,281 SR
Queue Stats
149W - 143L
1,510 Elo+
Party 1
Nox
Nox
patii99
Nox
Level 106
God Stats
1W - 3L
1,784 SR
Queue Stats
151W - 135L
1,530 Elo+
Party 1
Team Averages
Level 98
1,477 SR
1,451 Elo+

VS

Team Averages
Level 120
1,594 SR
1,445 Elo+
Nu Wa
Nu Wa
Fatoumei
Nu Wa
Level 74
God Stats
58W - 56L
1,588 SR
Queue Stats
101W - 103L
1,501 Elo+
Party 2
Kukulkan
Kukulkan
IronMan666
Kukulkan
Level 143
God Stats
158W - 120L
1,601 SR
Queue Stats
531W - 563L
1,530 Elo+
Solo
Hercules
Hercules
Kibergor
Hercules
Level 84
God Stats
53W - 59L
1,541 SR
Queue Stats
99W - 100L
1,530 Elo+
Solo
Arachne
Arachne
Reidwil
Arachne
Level 148
God Stats
17W - 7L
1,756 SR
Queue Stats
124W - 121L
1,501 Elo+
Party 2
Sun Wukong
Sun Wukong
Udg_Laloore
Sun Wukong
Level 150
God Stats
1W - 1L
1,487 SR
Queue Stats
6W - 5L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 2 / 3
8,183
682
5,894
11,556
8,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thoth
QKi19
Thoth
14
2 / 1 / 2
8,246
687
4,879
6,372
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Wessnosa
Danzaburou
14
1 / 3 / 1
8,029
669
6,699
9,692
3,881
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
14
1 / 5 / 5
8,101
675
4,866
11,874
4,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nox
15
1 / 4 / 3
8,365
697
7,097
10,762
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fatoumei
Nu Wa
17
6 / 0 / 6
9,729
811
11,014
4,527
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
IronMan666
Kukulkan
18
1 / 0 / 4
10,219
852
8,101
4,335
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
Kibergor
Hercules
16
1 / 1 / 9
9,305
775
9,629
13,872
14,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
Reidwil
Arachne
16
4 / 1 / 5
9,752
813
8,028
10,890
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Udg_Laloore
Sun Wukong
16
3 / 4 / 6
9,409
784
7,313
13,097
8,347
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
6
Kills
15
15
Deaths
6
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
3
1.25
W
Nu Wa
Fatoumei
Nu Wa
6
0
6
9
W
Kukulkan
IronMan666
Kukulkan
1
0
4
3
W
Hercules
Kibergor
Hercules
1
1
9
5.5
L
Thoth
QKi19
Thoth
2
1
2
3
W
Arachne
Reidwil
Arachne
4
1
5
6.5
W
Sun Wukong
Udg_Laloore
Sun Wukong
3
4
6
1.5
L
Danzaburou
Wessnosa
Danzaburou
1
3
1
0.5
L
Ne Zha
1
5
5
0.7
L
Nox
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,435
Damage
44,085
50,256
Taken
46,721
22,922
Mitigated
31,029
7,061
Healing
11,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,894
391
0
3,213
11,556
8,860
0
4,626
6,547
0
32,609
W
Nu Wa
Fatoumei
Nu Wa
11,014
1,449
94
516
4,527
1,657
3,604
709
3,798
28,035
0
W
Kukulkan
IronMan666
Kukulkan
8,101
319
0
0
4,335
1,947
1,721
0
4,335
65,882
0
W
Hercules
Kibergor
Hercules
9,629
1,357
0
4,063
13,872
14,684
869
3,868
9,650
5,053
19,578
L
Thoth
QKi19
Thoth
4,879
62
0
358
6,372
1,590
0
3,371
2,785
18,571
0
W
Arachne
Reidwil
Arachne
8,028
4,915
0
3,207
10,890
4,394
1,223
2,917
7,933
0
23,103
W
Sun Wukong
Udg_Laloore
Sun Wukong
7,313
1,248
0
4,108
13,097
8,347
835
3,870
9,029
0
27,782
L
Danzaburou
Wessnosa
Danzaburou
6,699
1,413
79
1,403
9,692
3,881
0
3,637
5,795
0
23,649
L
Ne Zha
4,866
1,166
0
1,507
11,874
4,807
0
4,099
7,455
0
16,310
L
Nox
7,097
505
99
402
10,762
3,784
0
3,892
6,541
31,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,924
Gold Earned
48,414
230
Minions Killed
279
0
Camps Cleared
0
1,178,936
Distance Traveled
1,373,978
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,183
682
58
5
0
249,642
3
W
Nu Wa
9,729
811
47
4
0
259,320
4
W
Kukulkan
10,219
852
121
10
0
289,930
4
W
Hercules
9,305
775
38
3
0
286,843
3
L
Thoth
8,246
687
37
3
0
257,799
0
W
Arachne
9,752
813
31
3
0
276,537
4
W
Sun Wukong
9,409
784
42
4
0
261,348
1
L
Danzaburou
8,029
669
52
4
0
202,606
0
L
Ne Zha
8,101
675
25
2
0
239,574
1
L
Nox
8,365
697
58
5
0
229,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role