Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Bronze IV
 
Thor
Bronze IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
HawkinsXI
Ymir
Gold V
Level 146
God Stats
19W - 14L
1,548 SR
Queue Stats
256W - 274L
1,342 MMR
Solo
Nike
Nike
Gold V
Iannes
Nike
Gold V
Level 160
God Stats
14W - 8L
1,737 SR
Queue Stats
229W - 231L
1,374 MMR
Solo
Agni
Agni
Gold V
Watermeloner69er
Agni
Gold V
Level 125
God Stats
6W - 3L
1,635 SR
Queue Stats
79W - 74L
1,408 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,584 SR
1,425 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,543 SR
1,390 MMR
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
AmaLzeT
Rama
Gold V
Level 145
God Stats
4W - 1L
1,930 SR
Queue Stats
44W - 65L
1,400 MMR
Solo
Chronos
Chronos
Bronze IV
KOBAAA
Chronos
Bronze IV
Level 146
God Stats
2W - 6L
1,500 SR
Queue Stats
117W - 119L
1,370 MMR
Solo
Ares
Ares
Bronze IV
babypingvin
Ares
Bronze IV
Level 140
God Stats
5W - 4L
1,287 SR
Queue Stats
28W - 34L
1,363 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze IV
noti844
Gilgamesh
Bronze IV
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 38L
1,317 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 0
3,851
770
3,685
2,046
364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
 
Thor
6
1 / 1 / 0
3,719
744
981
2,553
906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
5
0 / 1 / 1
3,680
736
1,311
4,735
1,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
Iannes
Nike
1
0 / 0 / 0
1,056
211
0
0
0
6
0 / 0 / 0
3,684
737
1,893
1,069
278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
HeraCliodhnaBastet

VS

Bans
King ArthurSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 0 / 1
3,762
752
901
2,460
717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rama
AmaLzeT
Rama
5
0 / 1 / 0
3,186
637
1,619
3,843
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
KOBAAA
Chronos
7
1 / 0 / 1
3,949
790
1,105
1,728
412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 1 / 1
3,353
671
1,177
3,285
1,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
noti844
Gilgamesh
6
0 / 1 / 2
3,720
744
1,360
3,712
1,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
2
2
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
0
1
L
Thor
 
Thor
1
1
0
1
W
Arachne
 
Arachne
1
0
1
1.5
W
Rama
AmaLzeT
Rama
0
1
0
0
L
Ymir
0
1
1
0.5
L
Nike
Iannes
Nike
0
0
0
0
W
Chronos
KOBAAA
Chronos
1
0
1
1.5
L
0
0
0
0
W
0
1
1
0.5
W
Gilgamesh
noti844
Gilgamesh
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,870
Damage
6,162
10,403
Taken
15,028
3,437
Mitigated
4,534
3,993
Healing
5,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,685
1,708
0
1,162
2,046
364
0
376
1,670
21,679
0
L
Thor
 
Thor
981
347
0
416
2,553
906
0
298
2,215
0
12,149
W
Arachne
 
Arachne
901
659
0
1,080
2,460
717
0
766
1,646
0
14,221
W
Rama
AmaLzeT
Rama
1,619
1,342
0
1,848
3,843
910
0
2,383
1,460
0
14,887
L
Ymir
1,311
375
95
2,090
4,735
1,889
0
1,225
3,386
8,253
0
L
Nike
Iannes
Nike
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
KOBAAA
Chronos
1,105
171
0
492
1,728
412
0
336
1,344
17,456
0
L
1,893
0
0
230
1,069
278
0
319
742
17,118
0
W
1,177
0
0
956
3,285
1,039
0
1,807
1,436
5,886
0
W
Gilgamesh
noti844
Gilgamesh
1,360
411
0
1,242
3,712
1,456
100
1,451
2,253
0
11,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,990
Gold Earned
17,970
139
Minions Killed
151
0
Camps Cleared
0
440,923
Distance Traveled
563,775
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,851
770
50
10
0
103,641
0
L
Thor
3,719
744
29
6
0
113,197
1
W
Arachne
3,762
752
40
8
0
143,107
2
W
Rama
3,186
637
23
5
0
86,266
1
L
Ymir
3,680
736
11
2
0
97,741
1
L
Nike
1,056
211
0
0
0
0
0
W
Chronos
3,949
790
49
10
0
119,658
2
L
Agni
3,684
737
49
10
0
126,344
3
W
Ares
3,353
671
10
2
0
111,665
1
W
Gilgamesh
3,720
744
29
6
0
103,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role