Player Matchup

Nemesis
Nemesis
Silver III
DreadedK1ngJ
Nemesis
Silver III
Level 121
God Stats
14W - 8L
1,703 SR
Queue Stats
34W - 29L
1,577 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,703 SR
1,577 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,843 SR
1,558 MMR
King Arthur
King Arthur
Silver III
oofTheReckoning
King Arthur
Silver III
Level 120
God Stats
0W - 1L
1,843 SR
Queue Stats
4W - 4L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DreadedK1ngJ
Nemesis
17
7 / 0 / 0
10,748
977
7,971
7,513
5,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
ChronosJormungandrVulcanCthulhuBakasura

VS

Bans
KhepriKaliKukulkanSkadiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
oofTheReckoning
King Arthur
13
0 / 7 / 0
7,883
717
3,452
10,575
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DreadedK1ngJ
Nemesis
7
0
0
7
L
King Arthur
oofTheReckoning
King Arthur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,971
Damage
3,452
7,513
Taken
10,575
5,306
Mitigated
4,950
3,611
Healing
625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DreadedK1ngJ
Nemesis
7,971
4,289
0
3,611
7,513
5,306
1,022
550
6,548
0
57,866
L
King Arthur
oofTheReckoning
King Arthur
3,452
292
0
625
10,575
4,950
0
304
10,271
0
29,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,748
Gold Earned
7,883
113
Minions Killed
68
8
Camps Cleared
1
224,524
Distance Traveled
185,968
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,748
977
113
10
8
224,524
2
L
King Arthur
7,883
717
68
6
1
185,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role