Player Matchup

Medusa
Medusa
 
Medusa
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
GodOfBedroom
Ra
Level 5
God Stats
0W - 3L
1,728 SR
Queue Stats
6W - 7L
1,463 Elo+
Party 3
Thoth
Thoth
LiboooR0
Thoth
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,520 Elo+
Party 4
Fafnir
Fafnir
PARROTEelgrande
Fafnir
Level 113
God Stats
0W - 3L
1,306 SR
Queue Stats
29W - 32L
1,520 Elo+
Party 4
Serqet
Serqet
TheWeedMonster
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 67L
1,417 Elo+
Party 3
Team Averages
Level 55
1,507 SR
1,484 Elo+

VS

Team Averages
Level 67
1,409 SR
1,472 Elo+
Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
HUNTZZZZ
Serqet
Level 67
God Stats
7W - 7L
1,538 SR
Queue Stats
269W - 295L
1,523 Elo+
Party 2
Ares
Ares
Termometr
Ares
Level 83
God Stats
4W - 6L
1,192 SR
Queue Stats
257W - 264L
1,372 Elo+
Solo
Rama
Rama
Wezz3r
Rama
Level 41
God Stats
1W - 0L
1,278 SR
Queue Stats
117W - 124L
1,471 Elo+
Party 2
Nu Wa
Nu Wa
Yeetabrix
Nu Wa
Level 35
God Stats
5W - 2L
1,538 SR
Queue Stats
17W - 21L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 7 / 3
5,387
414
4,772
10,471
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 5 / 2
6,712
516
4,373
8,095
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thoth
LiboooR0
Thoth
12
2 / 4 / 0
7,045
542
6,049
6,141
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 0
5,984
460
2,862
12,739
9,564
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 2 / 2
6,736
518
4,325
8,515
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
9 / 3 / 2
8,376
644
13,820
7,997
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
HUNTZZZZ
Serqet
14
6 / 2 / 3
7,961
612
6,795
9,158
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
12
2 / 0 / 11
7,593
584
4,242
6,707
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
Wezz3r
Rama
13
2 / 2 / 2
7,296
561
1,817
7,668
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Yeetabrix
Nu Wa
13
3 / 3 / 1
7,601
585
10,040
6,545
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
10
Kills
22
22
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
7
3
0.21
W
Medusa
 
Medusa
9
3
2
3.33
L
3
5
2
0.8
W
Serqet
HUNTZZZZ
Serqet
6
2
3
3.75
L
Thoth
LiboooR0
Thoth
2
4
0
0.5
L
1
4
0
0.25
W
Ares
2
0
11
7.5
L
4
2
2
2.5
W
Rama
Wezz3r
Rama
2
2
2
1.5
W
Nu Wa
Yeetabrix
Nu Wa
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,381
Damage
36,714
45,961
Taken
38,075
18,773
Mitigated
16,549
8,299
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,772
2,190
0
1,827
10,471
2,385
0
2,684
7,787
0
28,145
W
Medusa
 
Medusa
13,820
7,102
0
1,076
7,997
3,555
2,247
1,652
6,079
0
60,062
L
4,373
757
147
1,687
8,095
2,309
0
5,405
2,690
28,547
0
W
Serqet
HUNTZZZZ
Serqet
6,795
1,131
0
555
9,158
2,926
0
1,873
7,086
0
46,499
L
Thoth
LiboooR0
Thoth
6,049
253
0
0
6,141
1,727
520
296
5,498
41,561
0
L
2,862
1,051
44
1,604
12,739
9,564
0
2,946
9,793
17,062
0
W
Ares
4,242
491
160
1,695
6,707
5,965
795
1,780
4,873
17,793
0
L
4,325
825
0
2,990
8,515
2,788
0
2,951
5,228
0
29,366
W
Rama
Wezz3r
Rama
1,817
510
0
3,511
7,668
1,928
996
4,542
2,740
0
31,842
W
Nu Wa
Yeetabrix
Nu Wa
10,040
4,309
80
2,284
6,545
2,175
573
2,628
3,608
49,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,864
Gold Earned
38,827
282
Minions Killed
351
0
Camps Cleared
0
1,156,883
Distance Traveled
1,206,583
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,387
414
42
3
0
206,148
0
W
Medusa
8,376
644
89
7
0
238,610
4
L
Ra
6,712
516
63
5
0
196,079
1
W
Serqet
7,961
612
77
6
0
284,272
4
L
Thoth
7,045
542
99
8
0
233,622
4
L
Fafnir
5,984
460
28
2
0
236,282
1
W
Ares
7,593
584
28
2
0
259,316
0
L
Serqet
6,736
518
50
4
0
284,752
1
W
Rama
7,296
561
70
5
0
211,032
1
W
Nu Wa
7,601
585
87
7
0
213,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role