Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Chivalric
Merlin
Level 154
God Stats
3W - 6L
1,540 SR
Queue Stats
124W - 112L
1,688 Elo+
Solo
Horus
Horus
Kevinj305
Horus
Level 147
God Stats
35W - 14L
1,780 SR
Queue Stats
380W - 301L
1,639 Elo+
Solo
Osiris
Osiris
Noeesau
Osiris
Level 154
God Stats
1W - 5L
1,260 SR
Queue Stats
320W - 295L
1,573 Elo+
Solo
Agni
Agni
SmileATW
Agni
Level 66
God Stats
0W - 2L
1,258 SR
Queue Stats
18W - 24L
1,499 Elo+
Solo
Team Averages
Level 125
1,468 SR
1,580 Elo+

VS

Team Averages
Level 141
1,472 SR
1,586 Elo+
He Bo
He Bo
 
He Bo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
JonnyPutMeInPls
Amaterasu
Level 127
God Stats
1W - 0L
1,536 SR
Queue Stats
27W - 18L
1,500 Elo+
Party 1
Medusa
Medusa
Superstiition
Medusa
Level 148
God Stats
1W - 0L
1,653 SR
Queue Stats
32W - 25L
1,500 Elo+
Party 1
Neith
Neith
TheMeatScepter
Neith
Level 119
God Stats
13W - 13L
1,478 SR
Queue Stats
84W - 83L
1,578 Elo+
Solo
Yemoja
Yemoja
TheeCook
Yemoja
Level 160
God Stats
1W - 3L
1,192 SR
Queue Stats
75W - 54L
1,850 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 0 / 0
5,504
550
1,804
3,817
719
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Chivalric
Merlin
9
1 / 3 / 0
5,494
549
2,131
4,109
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Kevinj305
Horus
8
1 / 2 / 0
5,093
509
2,774
7,126
3,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Noeesau
Osiris
9
1 / 2 / 1
5,868
587
3,259
5,776
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
8
0 / 2 / 0
4,789
479
1,519
5,215
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
3 / 2 / 4
6,109
611
5,976
5,108
1,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
JonnyPutMeInPls
Amaterasu
9
1 / 1 / 3
5,231
523
1,806
5,335
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 0
5,979
598
3,571
3,042
572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 3
6,048
605
2,858
4,826
1,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
TheeCook
Yemoja
10
1 / 0 / 2
5,947
595
2,955
5,530
2,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
9
9
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
W
He Bo
 
He Bo
3
2
4
2.5
L
Merlin
Chivalric
Merlin
1
3
0
0.33
W
Amaterasu
JonnyPutMeInPls
Amaterasu
1
1
3
2.5
L
Horus
Kevinj305
Horus
1
2
0
0.5
L
Osiris
Noeesau
Osiris
1
2
1
0.75
L
Agni
0
2
0
0
W
1
0
0
1
W
3
0
3
4.5
W
Yemoja
TheeCook
Yemoja
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,487
Damage
17,166
26,043
Taken
23,841
10,310
Mitigated
8,613
10,167
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,804
814
0
1,643
3,817
719
0
471
3,346
0
38,533
W
He Bo
 
He Bo
5,976
476
0
1,918
5,108
1,308
0
872
4,236
38,864
0
L
Merlin
Chivalric
Merlin
2,131
106
0
730
4,109
1,150
0
1,449
2,660
28,618
0
W
Amaterasu
JonnyPutMeInPls
Amaterasu
1,806
717
0
2,814
5,335
2,957
0
451
4,884
0
18,994
L
Horus
Kevinj305
Horus
2,774
1,118
369
2,478
7,126
3,055
0
2,758
4,368
0
13,899
L
Osiris
Noeesau
Osiris
3,259
1,586
0
2,775
5,776
3,901
700
1,760
4,016
0
30,279
L
Agni
1,519
77
0
2,172
5,215
1,485
0
1,950
3,265
21,736
0
W
3,571
1,780
0
1,627
3,042
572
0
29
3,013
0
46,565
W
2,858
995
0
1,704
4,826
1,398
513
1,701
3,125
0
30,021
W
Yemoja
TheeCook
Yemoja
2,955
911
372
2,344
5,530
2,378
137
597
4,718
19,741
6,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,748
Gold Earned
29,314
299
Minions Killed
327
0
Camps Cleared
0
950,749
Distance Traveled
930,242
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,504
550
89
9
0
193,589
4
W
He Bo
6,109
611
77
8
0
195,913
2
L
Merlin
5,494
549
61
6
0
181,049
3
W
Amaterasu
5,231
523
43
4
0
161,209
2
L
Horus
5,093
509
26
3
0
189,301
2
L
Osiris
5,868
587
71
7
0
220,388
5
L
Agni
4,789
479
52
5
0
166,422
2
W
Medusa
5,979
598
102
10
0
189,314
6
W
Neith
6,048
605
60
6
0
192,006
3
W
Yemoja
5,947
595
45
5
0
191,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role