Player Matchup

Gilgamesh
Gilgamesh
AsgardianLeo
Gilgamesh
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 152L
1,582 Elo+
Party 1
Fenrir
Fenrir
JP Tangrow
Fenrir
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Socksclawt00th
Anubis
Level 154
God Stats
4W - 3L
1,500 SR
Queue Stats
534W - 376L
1,561 Elo+
Party 1
Anhur
Anhur
Tak3ABow
Anhur
Level 145
God Stats
3W - 5L
1,500 SR
Queue Stats
280W - 173L
1,604 Elo+
Party 1
Janus
Janus
iorwerthat
Janus
Level 125
God Stats
1W - 2L
1,732 SR
Queue Stats
244W - 164L
1,525 Elo+
Party 1
Team Averages
Level 117
1,546 SR
1,555 Elo+

VS

Team Averages
Level 125
1,540 SR
1,524 Elo+
Athena
Athena
FourLeafKiller0
Athena
Level 120
God Stats
3W - 1L
1,710 SR
Queue Stats
149W - 100L
1,594 Elo+
Party 2
Fenrir
Fenrir
SilverSaint26
Fenrir
Level 160
God Stats
6W - 6L
1,335 SR
Queue Stats
383W - 387L
1,543 Elo+
Party 2
Nu Wa
Nu Wa
bathax
Nu Wa
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
253W - 260L
1,516 Elo+
Solo
Sol
Sol
dh17
Sol
Level 109
God Stats
11W - 14L
1,654 SR
Queue Stats
542W - 584L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
secrim22
Ao Kuang
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 69L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AsgardianLeo
Gilgamesh
17
7 / 7 / 8
10,871
836
12,645
16,140
13,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
JP Tangrow
Fenrir
11
0 / 4 / 10
7,808
601
3,021
11,623
4,314
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 8 / 10
10,543
811
16,909
16,371
8,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Tak3ABow
Anhur
20
10 / 5 / 10
12,000
923
11,653
15,142
11,187
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
16
3 / 5 / 13
10,070
775
12,526
11,578
3,522
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 19
10,612
816
11,306
22,060
22,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 8 / 10
10,157
781
11,663
15,747
12,807
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
bathax
Nu Wa
20
5 / 3 / 17
12,324
948
15,738
8,796
3,296
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Sol
dh17
Sol
19
10 / 4 / 12
11,983
922
15,166
9,342
3,208
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
secrim22
Ao Kuang
17
4 / 6 / 13
10,683
822
9,580
14,519
6,063
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
99
26
Kills
28
29
Deaths
26
51
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AsgardianLeo
Gilgamesh
7
7
8
1.57
W
4
5
19
2.7
L
Fenrir
JP Tangrow
Fenrir
0
4
10
1.25
W
5
8
10
1.25
L
6
8
10
1.38
L
Anhur
Tak3ABow
Anhur
10
5
10
3
W
Nu Wa
bathax
Nu Wa
5
3
17
4.5
W
Sol
dh17
Sol
10
4
12
4
L
Janus
3
5
13
1.9
W
Ao Kuang
secrim22
Ao Kuang
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,754
Damage
63,453
70,854
Taken
70,464
40,333
Mitigated
47,704
20,841
Healing
14,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AsgardianLeo
Gilgamesh
12,645
3,237
1,547
2,173
16,140
13,094
855
11,267
4,873
664
25,691
W
11,306
1,937
696
2,597
22,060
22,330
15
8,309
13,751
18,548
0
L
Fenrir
JP Tangrow
Fenrir
3,021
598
0
1,037
11,623
4,314
0
8,462
3,161
0
4,671
W
11,663
1,873
414
738
15,747
12,807
549
10,113
5,634
2,012
17,557
L
16,909
1,260
1,691
5,468
16,371
8,216
80
11,663
4,708
32,279
0
L
Anhur
Tak3ABow
Anhur
11,653
5,997
1,165
3,711
15,142
11,187
723
12,093
3,049
0
25,324
W
Nu Wa
bathax
Nu Wa
15,738
3,728
961
1,188
8,796
3,296
678
3,295
5,501
39,334
0
W
Sol
dh17
Sol
15,166
5,508
1,378
1,379
9,342
3,208
1,671
2,562
6,780
37,785
0
L
Janus
12,526
269
1,239
2,810
11,578
3,522
0
9,064
2,514
37,153
0
W
Ao Kuang
secrim22
Ao Kuang
9,580
3,135
1,300
3,589
14,519
6,063
2,212
5,577
8,942
15,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,292
Gold Earned
55,759
144
Minions Killed
134
0
Camps Cleared
0
1,074,184
Distance Traveled
1,194,061
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,871
836
23
2
0
253,990
2
W
Athena
10,612
816
12
1
0
283,057
0
L
Fenrir
7,808
601
5
0
0
147,110
0
W
Fenrir
10,157
781
20
2
0
249,664
2
L
Anubis
10,543
811
40
3
0
197,413
0
L
Anhur
12,000
923
33
3
0
223,530
0
W
Nu Wa
12,324
948
48
4
0
228,192
0
W
Sol
11,983
922
42
3
0
191,226
0
L
Janus
10,070
775
43
3
0
252,141
0
W
Ao Kuang
10,683
822
12
1
0
241,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role