Player Matchup

Pele
Pele
Gold IV
 
Pele
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Gold IV
Chenjung
He Bo
Gold IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,455 MMR
Party 2
Odin
Odin
Gold IV
Tom94Ops
Odin
Gold IV
Level 156
God Stats
1W - 1L
1,595 SR
Queue Stats
50W - 49L
1,417 MMR
Solo
Artemis
Artemis
Gold V
V1kTh0r
Artemis
Gold V
Level 142
God Stats
1W - 1L
1,714 SR
Queue Stats
62W - 67L
1,429 MMR
Solo
Cabrakan
Cabrakan
Gold IV
roberwido
Cabrakan
Gold IV
Level 149
God Stats
3W - 5L
1,515 SR
Queue Stats
466W - 449L
1,433 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,565 SR
1,447 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 95
1,566 SR
1,451 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
Babuta123
Guan Yu
Silver I
Level 48
God Stats
19W - 17L
1,683 SR
Queue Stats
38W - 45L
1,461 MMR
Party 1
Arachne
Arachne
Silver II
reFRESZ
Arachne
Silver II
Level 83
God Stats
7W - 8L
1,648 SR
Queue Stats
28W - 47L
1,339 MMR
Party 1
Sylvanus
Sylvanus
Gold III
scorehun99
Sylvanus
Gold III
Level 83
God Stats
7W - 1L
1,500 SR
Queue Stats
174W - 172L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 6 / 3
8,310
462
6,096
14,892
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

He Bo
Chenjung
He Bo
16
6 / 6 / 1
9,965
554
14,032
10,816
2,636
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
9
0 / 2 / 1
6,485
360
1,776
10,773
5,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
V1kTh0r
Artemis
14
0 / 7 / 3
8,032
446
6,821
9,527
2,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
roberwido
Cabrakan
12
1 / 8 / 0
7,709
428
8,190
15,178
14,443
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bans
CliodhnaIzanamiBastetAchilles

VS

Bans
ThothAthenaGebMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
3 / 1 / 4
11,395
633
7,192
6,288
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
 
Chiron
17
4 / 2 / 13
10,646
591
12,263
14,141
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Babuta123
Guan Yu
17
7 / 3 / 8
11,007
612
11,728
19,776
17,844
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
reFRESZ
Arachne
18
9 / 3 / 5
11,020
612
10,469
16,320
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
scorehun99
Sylvanus
16
6 / 1 / 9
10,582
588
5,141
14,747
18,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
9
Kills
29
29
Deaths
10
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
6
3
0.58
W
Ra
 
Ra
3
1
4
5
W
Chiron
 
Chiron
4
2
13
5.25
W
Guan Yu
Babuta123
Guan Yu
7
3
8
3.67
L
He Bo
Chenjung
He Bo
6
6
1
1.08
L
Odin
0
2
1
0.25
L
Artemis
V1kTh0r
Artemis
0
7
3
0.21
W
Arachne
reFRESZ
Arachne
9
3
5
3.83
L
Cabrakan
roberwido
Cabrakan
1
8
0
0.13
W
Sylvanus
scorehun99
Sylvanus
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,915
Damage
46,793
61,186
Taken
71,272
28,741
Mitigated
50,146
9,322
Healing
30,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,096
1,039
0
4,939
14,892
3,871
0
2,968
11,924
0
56,617
W
Ra
 
Ra
7,192
1,243
1,877
3,286
6,288
2,773
1,318
2,421
3,867
98,158
0
W
Chiron
 
Chiron
12,263
5,447
1,183
6,826
14,141
4,993
4,419
3,381
10,737
0
84,701
W
Guan Yu
Babuta123
Guan Yu
11,728
2,964
1,238
7,027
19,776
17,844
928
8,623
11,153
97
59,851
L
He Bo
Chenjung
He Bo
14,032
446
0
1,407
10,816
2,636
0
4,008
6,808
55,961
0
L
Odin
1,776
116
0
1,471
10,773
5,586
0
1,385
9,388
0
14,319
L
Artemis
V1kTh0r
Artemis
6,821
3,205
0
614
9,527
2,205
0
2,077
7,450
0
51,152
W
Arachne
reFRESZ
Arachne
10,469
6,525
0
3,360
16,320
5,634
1,174
5,926
10,394
0
70,181
L
Cabrakan
roberwido
Cabrakan
8,190
1,234
0
891
15,178
14,443
124
1,481
13,697
45,096
0
W
Sylvanus
scorehun99
Sylvanus
5,141
1,594
1,578
4,542
14,747
18,902
1,090
1,848
12,899
34,805
15,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,501
Gold Earned
54,650
426
Minions Killed
591
0
Camps Cleared
0
1,516,646
Distance Traveled
1,862,381
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,310
462
105
6
0
342,515
6
W
Ra
11,395
633
169
9
0
394,150
9
W
Chiron
10,646
591
109
6
0
357,580
8
W
Guan Yu
11,007
612
118
7
0
368,076
4
L
He Bo
9,965
554
109
6
0
312,721
3
L
Odin
6,485
360
11
1
0
336,348
11
L
Artemis
8,032
446
93
5
0
321,020
5
W
Arachne
11,020
612
104
6
0
421,752
0
L
Cabrakan
7,709
428
108
6
0
204,042
5
W
Sylvanus
10,582
588
91
5
0
320,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role