Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Adrillou
He Bo
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 234L
1,497 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,499 Elo+

VS

Team Averages
Level 87
1,595 SR
1,334 Elo+
Kukulkan
Kukulkan
Done338
Kukulkan
Level 67
God Stats
2W - 4L
1,310 SR
Queue Stats
2W - 6L
1,192 Elo+
Solo
Ares
Ares
WebiWabo876
Ares
Level 38
God Stats
15W - 17L
1,726 SR
Queue Stats
84W - 134L
1,383 Elo+
Solo
Danzaburou
Danzaburou
benneuh
Danzaburou
Level 156
God Stats
0W - 1L
1,750 SR
Queue Stats
110W - 134L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
14 / 0 / 5
12,117
808
19,243
9,652
3,458
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
 
Hun Batz
15
0 / 3 / 14
9,802
653
7,641
9,140
4,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Adrillou
He Bo
16
5 / 1 / 11
11,040
736
11,946
9,883
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Done338
Kukulkan
14
2 / 5 / 1
9,130
609
7,625
8,856
2,441
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 9 / 2
8,894
593
7,096
21,783
14,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
benneuh
Danzaburou
15
2 / 5 / 1
9,619
641
6,742
12,884
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
19
Kills
4
4
Deaths
19
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
14
0
5
16.5
W
Hun Batz
 
Hun Batz
0
3
14
2.33
W
He Bo
Adrillou
He Bo
5
1
11
10.5
L
Kukulkan
Done338
Kukulkan
2
5
1
0.5
L
0
9
2
0.11
L
Danzaburou
benneuh
Danzaburou
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,830
Damage
21,463
28,675
Taken
43,523
10,899
Mitigated
21,199
4,659
Healing
6,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
19,243
8,573
0
1,687
9,652
3,458
1,689
4,642
5,010
0
45,002
W
Hun Batz
 
Hun Batz
7,641
2,273
0
169
9,140
4,517
103
6,015
3,125
0
29,835
W
He Bo
Adrillou
He Bo
11,946
587
0
2,803
9,883
2,924
1,079
4,449
5,434
45,323
0
L
Kukulkan
Done338
Kukulkan
7,625
342
0
1,619
8,856
2,441
0
3,792
5,064
26,464
0
L
7,096
426
200
1,234
21,783
14,104
0
5,097
16,686
19,976
0
L
Danzaburou
benneuh
Danzaburou
6,742
1,541
272
3,299
12,884
4,654
0
3,576
9,308
0
37,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,959
Gold Earned
27,643
197
Minions Killed
132
10
Camps Cleared
5
857,007
Distance Traveled
755,284
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,117
808
67
4
4
289,986
3
W
Hun Batz
9,802
653
43
3
3
279,743
1
W
He Bo
11,040
736
87
6
3
287,278
6
L
Kukulkan
9,130
609
50
3
2
249,706
3
L
Ares
8,894
593
24
2
1
255,175
0
L
Danzaburou
9,619
641
58
4
2
250,403
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role