Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold II
FtZ_PrOgX
Sol
Gold II
Level 88
God Stats
236W - 306L
1,556 SR
Queue Stats
343W - 471L
1,465 MMR
Party 2
Cupid
Cupid
Gold II
Raiiven67
Cupid
Gold II
Level 152
God Stats
67W - 78L
1,593 SR
Queue Stats
483W - 549L
1,549 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,550 SR
1,505 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,424 SR
1,483 MMR
Sun Wukong
Sun Wukong
Silver III
CRC858
Sun Wukong
Silver III
Level 145
God Stats
21W - 21L
1,484 SR
Queue Stats
43W - 58L
1,528 MMR
Solo
Anhur
Anhur
Silver I
TmatoysaTerminao
Anhur
Silver I
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,620 MMR
Party 1
Discordia
Discordia
Silver I
esaule46
Discordia
Silver I
Level 125
God Stats
34W - 56L
1,289 SR
Queue Stats
396W - 581L
1,301 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 0 / 7
7,163
895
2,394
9,236
7,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 1 / 3
7,162
895
6,007
6,181
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Raiiven67
Cupid
11
2 / 0 / 6
6,734
842
5,094
5,083
2,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ThothNoxGilgameshChaacBastet

VS

Bans
HorusScyllaBacchusPersephoneCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CRC858
Sun Wukong
9
0 / 1 / 0
5,264
658
4,160
5,568
3,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 0
5,273
659
2,489
6,157
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
esaule46
Discordia
9
1 / 4 / 0
5,630
704
6,154
4,690
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
8
Kills
1
1
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
7
4.5
L
Sun Wukong
CRC858
Sun Wukong
0
1
0
0
W
5
1
3
6.5
W
Cupid
Raiiven67
Cupid
2
0
6
5
L
0
3
0
0
L
Discordia
esaule46
Discordia
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,495
Damage
12,803
20,500
Taken
16,415
11,827
Mitigated
7,497
8,846
Healing
3,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,394
287
378
2,974
9,236
7,951
225
2,531
6,536
7,437
0
L
Sun Wukong
CRC858
Sun Wukong
4,160
613
0
2,157
5,568
3,626
0
2,986
2,582
0
11,235
W
6,007
1,450
333
3,032
6,181
1,858
2,062
2,461
3,550
31,596
0
W
Cupid
Raiiven67
Cupid
5,094
2,497
424
1,705
5,083
2,018
819
1,483
3,452
0
27,010
L
2,489
1,104
0
736
6,157
2,304
0
2,458
3,699
0
14,790
L
Discordia
esaule46
Discordia
6,154
170
0
250
4,690
1,567
0
3,317
1,373
19,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,059
Gold Earned
16,167
107
Minions Killed
82
6
Camps Cleared
3
470,056
Distance Traveled
475,098
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,163
895
7
1
1
166,026
0
L
Sun Wukong
5,264
658
9
1
0
178,228
2
W
Sol
7,162
895
42
5
2
146,665
4
W
Cupid
6,734
842
58
7
3
157,365
4
L
Anhur
5,273
659
48
6
0
146,658
3
L
Discordia
5,630
704
25
3
3
150,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role