Player Matchup

Vamana
Vamana
Diamond IV
mujahadeenISIS
Vamana
Diamond IV
Level 40
God Stats
20W - 10L
1,955 SR
Queue Stats
61W - 24L
2,241 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 40
1,955 SR
2,241 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,492 SR
1,692 MMR
Sol
Sol
Gold II
Josebuune17
Sol
Gold II
Level 154
God Stats
1W - 3L
1,492 SR
Queue Stats
67W - 37L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 0
11,884
914
12,471
24,537
27,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BakasuraBastetPoseidonKaliUllr

VS

Bans
Ah Muzen CabMedusaSkadiIzanamiHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 0
10,822
832
15,801
17,103
15,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,471
Damage
15,801
24,537
Taken
17,103
27,534
Mitigated
15,445
8,261
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,801
7,343
0
8,819
17,103
15,445
1,259
343
16,760
67,780
7,149
W
12,471
5,468
0
8,261
24,537
27,534
1,370
13,464
11,073
209
66,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,884
Gold Earned
10,822
123
Minions Killed
134
6
Camps Cleared
6
288,006
Distance Traveled
237,794
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,822
832
134
10
6
237,794
2
W
Vamana
11,884
914
123
9
6
288,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role