Player Matchup

He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum IV
Benjimainn
Awilix
Platinum IV
Level 103
God Stats
34W - 21L
1,630 SR
Queue Stats
272W - 267L
1,824 MMR
Solo
Sol
Sol
Platinum IV
KíngEdward
Sol
Platinum IV
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
342W - 331L
1,944 MMR
Party 1
Anhur
Anhur
Diamond V
SuperSereno
Anhur
Diamond V
Level 149
God Stats
8W - 14L
1,566 SR
Queue Stats
284W - 253L
2,044 MMR
Solo
Geb
Geb
Platinum I
iZerdox
Geb
Platinum I
Level 160
God Stats
1W - 3L
1,545 SR
Queue Stats
140W - 122L
1,999 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,548 SR
1,862 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,759 SR
1,789 MMR
Olorun
Olorun
Platinum III
 
Olorun
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum II
 
Cupid
Platinum II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum IV
BowDownBxtch
Thor
Platinum IV
Level 44
God Stats
7W - 0L
1,993 SR
Queue Stats
42W - 13L
2,033 MMR
Solo
Bacchus
Bacchus
Platinum V
Knarion
Bacchus
Platinum V
Level 159
God Stats
4W - 0L
1,981 SR
Queue Stats
17W - 14L
1,912 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
VUBVUBflyer
Erlang Shen
Diamond V
Level 160
God Stats
20W - 9L
1,821 SR
Queue Stats
109W - 92L
1,998 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 5 / 0
4,985
499
2,546
4,520
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
Benjimainn
Awilix
10
1 / 2 / 1
5,847
585
1,987
6,167
1,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 1
6,375
638
5,816
6,639
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 4 / 0
4,759
476
2,866
6,084
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
8
0 / 3 / 1
5,177
518
809
8,278
5,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BellonaAtlasBastetThoth

VS

Bans
CamazotzPersephoneCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
4 / 0 / 3
6,868
687
3,908
3,564
1,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
 
Cupid
11
0 / 0 / 5
6,329
633
2,678
3,967
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
9 / 0 / 3
7,966
797
8,212
6,872
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Knarion
Bacchus
10
1 / 0 / 7
6,059
606
2,161
4,677
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
VUBVUBflyer
Erlang Shen
11
2 / 3 / 1
6,584
658
5,372
10,176
5,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
16
16
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
5
0
0
W
Olorun
 
Olorun
4
0
3
5.5
W
Cupid
 
Cupid
0
0
5
2.5
L
Awilix
Benjimainn
Awilix
1
2
1
0.75
W
9
0
3
10.5
W
Bacchus
Knarion
Bacchus
1
0
7
4.5
L
2
2
1
1.25
L
0
4
0
0
W
Erlang Shen
VUBVUBflyer
Erlang Shen
2
3
1
0.83
L
Geb
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,024
Damage
22,331
31,688
Taken
29,256
11,694
Mitigated
14,149
9,188
Healing
11,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,546
0
0
313
4,520
1,222
0
2,414
2,106
23,502
0
W
Olorun
 
Olorun
3,908
1,766
173
2,440
3,564
1,404
516
1,132
2,358
39,060
5,872
W
Cupid
 
Cupid
2,678
1,433
121
1,966
3,967
1,028
672
450
3,517
0
41,129
L
Awilix
Benjimainn
Awilix
1,987
747
0
2,521
6,167
1,594
0
522
5,645
0
28,516
W
8,212
2,962
0
579
6,872
1,902
99
1,747
4,521
0
53,324
W
Bacchus
Knarion
Bacchus
2,161
556
0
1,793
4,677
4,078
0
508
4,137
12,644
0
L
5,816
2,404
0
2,903
6,639
2,335
2,208
0
6,639
33,158
3,797
L
2,866
1,937
0
1,543
6,084
1,514
0
1,426
4,658
0
23,811
W
Erlang Shen
VUBVUBflyer
Erlang Shen
5,372
2,940
0
3,985
10,176
5,737
0
4,139
6,037
0
38,078
L
Geb
809
93
0
1,908
8,278
5,029
0
1,200
7,078
12,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,143
Gold Earned
33,806
281
Minions Killed
370
0
Camps Cleared
0
978,245
Distance Traveled
1,050,564
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,985
499
56
6
0
203,274
3
W
Olorun
6,868
687
88
9
0
199,450
3
W
Cupid
6,329
633
95
10
0
184,813
4
L
Awilix
5,847
585
82
8
0
225,108
1
W
Thor
7,966
797
99
10
0
237,368
4
W
Bacchus
6,059
606
14
1
0
211,726
6
L
Sol
6,375
638
77
8
0
199,881
1
L
Anhur
4,759
476
48
5
0
139,708
5
W
Erlang Shen
6,584
658
74
7
0
217,207
4
L
Geb
5,177
518
18
2
0
210,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role