Player Matchup

Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Macsvell
Chronos
Level 109
God Stats
4W - 2L
1,207 SR
Queue Stats
79W - 84L
1,491 Elo+
Party 2
Cliodhna
Cliodhna
Smiteisgood
Cliodhna
Level 129
God Stats
5W - 5L
1,790 SR
Queue Stats
57W - 68L
1,600 Elo+
Solo
Team Averages
Level 121
1,499 SR
1,530 Elo+

VS

Team Averages
Level 48
1,546 SR
1,431 Elo+
Geb
Geb
Qurva
Geb
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 46L
1,391 Elo+
Party 1
Hachiman
Hachiman
Sepak
Hachiman
Level 39
God Stats
8W - 10L
1,409 SR
Queue Stats
49W - 54L
1,397 Elo+
Party 1
Janus
Janus
macompcz
Janus
Level 62
God Stats
5W - 4L
1,729 SR
Queue Stats
41W - 33L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 2 / 12
8,099
810
7,174
11,273
10,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Macsvell
Chronos
12
1 / 1 / 12
7,817
782
5,985
6,238
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Smiteisgood
Cliodhna
14
12 / 3 / 4
9,479
948
13,252
9,045
4,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Qurva
Geb
10
1 / 4 / 4
6,954
695
4,628
13,124
9,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
Sepak
Hachiman
10
0 / 7 / 3
6,057
606
6,030
9,078
2,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
macompcz
Janus
11
5 / 6 / 1
7,381
738
8,969
9,178
2,317
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
16
Kills
6
6
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
12
4.5
W
Chronos
Macsvell
Chronos
1
1
12
7
L
Geb
Qurva
Geb
1
4
4
0.75
L
Hachiman
Sepak
Hachiman
0
7
3
0.21
W
Cliodhna
Smiteisgood
Cliodhna
12
3
4
4.67
L
Janus
macompcz
Janus
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,411
Damage
19,627
26,556
Taken
31,380
17,523
Mitigated
14,252
13,507
Healing
4,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,174
854
472
5,933
11,273
10,569
349
5,853
5,420
0
18,426
W
Chronos
Macsvell
Chronos
5,985
1,741
509
2,410
6,238
2,160
995
3,386
2,852
21,923
0
L
Geb
Qurva
Geb
4,628
1,434
0
3,040
13,124
9,552
0
3,449
9,280
8,543
0
L
Hachiman
Sepak
Hachiman
6,030
4,302
0
788
9,078
2,383
0
1,004
7,897
0
14,346
W
Cliodhna
Smiteisgood
Cliodhna
13,252
2,414
0
4,183
9,045
4,794
240
4,535
4,510
0
28,992
L
Janus
macompcz
Janus
8,969
746
20
593
9,178
2,317
0
1,940
7,046
27,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,395
Gold Earned
20,392
90
Minions Killed
70
7
Camps Cleared
2
584,911
Distance Traveled
452,188
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,099
810
18
2
0
188,193
1
W
Chronos
7,817
782
38
4
5
190,238
1
L
Geb
6,954
695
9
1
0
163,209
2
L
Hachiman
6,057
606
24
2
0
141,541
2
W
Cliodhna
9,479
948
34
3
2
206,480
5
L
Janus
7,381
738
37
4
2
147,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role