Player Matchup

Ne Zha
Ne Zha
Apanaev
Ne Zha
Level 131
God Stats
7W - 2L
1,521 SR
Queue Stats
147W - 133L
1,532 Elo+
Solo
Jing Wei
Jing Wei
Maclegore
Jing Wei
Level 67
God Stats
4W - 4L
1,695 SR
Queue Stats
140W - 156L
1,495 Elo+
Solo
Xing Tian
Xing Tian
Xanderswe
Xing Tian
Level 105
God Stats
9W - 12L
1,530 SR
Queue Stats
438W - 398L
1,551 Elo+
Solo
Olorun
Olorun
civ1
Olorun
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,784 Elo+
Solo
Nu Wa
Nu Wa
maveles
Nu Wa
Level 18
God Stats
16W - 29L
1,318 SR
Queue Stats
24W - 42L
1,362 Elo+
Solo
Team Averages
Level 69
1,513 SR
1,545 Elo+

VS

Team Averages
Level 137
1,445 SR
1,504 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
R-Valentyne
Kumbhakarna
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Cupid
Cupid
TrissCarry
Cupid
Level 151
God Stats
2W - 4L
1,223 SR
Queue Stats
60W - 60L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Apanaev
Ne Zha
14
4 / 4 / 2
7,761
776
9,785
8,498
2,561
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Maclegore
Jing Wei
13
1 / 1 / 1
7,109
711
3,843
4,869
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Xanderswe
Xing Tian
11
0 / 2 / 2
6,557
656
2,838
6,104
2,580
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
civ1
Olorun
12
1 / 7 / 3
6,621
662
5,024
10,555
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
maveles
Nu Wa
13
1 / 7 / 5
7,073
707
6,076
7,578
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 3 / 13
8,318
832
4,333
5,584
1,786
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
 
Tiamat
14
4 / 1 / 13
7,934
793
10,070
5,816
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
 
Hercules
14
3 / 0 / 13
7,800
780
4,684
15,856
10,388
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
R-Valentyne
Kumbhakarna
13
1 / 0 / 9
7,676
768
2,694
10,431
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
15
10 / 3 / 8
8,927
893
10,879
9,253
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
7
Kills
21
21
Deaths
7
13
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
3
13
3.17
W
Tiamat
 
Tiamat
4
1
13
10.5
W
Hercules
 
Hercules
3
0
13
9.5
L
Ne Zha
Apanaev
Ne Zha
4
4
2
1.25
L
Jing Wei
Maclegore
Jing Wei
1
1
1
1.5
W
Kumbhakarna
R-Valentyne
Kumbhakarna
1
0
9
5.5
W
Cupid
10
3
8
4.67
L
Xing Tian
Xanderswe
Xing Tian
0
2
2
0.5
L
Olorun
civ1
Olorun
1
7
3
0.36
L
Nu Wa
maveles
Nu Wa
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,566
Damage
32,660
37,604
Taken
46,940
11,044
Mitigated
25,587
5,036
Healing
17,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,333
35
0
618
5,584
1,786
1,280
1,239
4,171
29,258
0
W
Tiamat
 
Tiamat
10,070
288
0
1,087
5,816
3,909
944
1,674
4,053
21,382
0
W
Hercules
 
Hercules
4,684
768
275
8,038
15,856
10,388
586
4,310
11,320
3,596
17,954
L
Ne Zha
Apanaev
Ne Zha
9,785
1,189
0
410
8,498
2,561
0
4,664
3,688
0
22,568
L
Jing Wei
Maclegore
Jing Wei
3,843
2,479
0
786
4,869
1,425
0
2,880
1,901
0
21,244
W
Kumbhakarna
R-Valentyne
Kumbhakarna
2,694
90
222
3,382
10,431
6,294
707
2,224
8,115
11,880
0
W
Cupid
10,879
5,823
615
3,078
9,253
3,210
1,609
3,662
5,343
0
22,019
L
Xing Tian
Xanderswe
Xing Tian
2,838
260
863
1,207
6,104
2,580
0
2,430
3,430
5,149
0
L
Olorun
civ1
Olorun
5,024
2,810
161
1,323
10,555
2,995
0
4,577
5,734
18,371
0
L
Nu Wa
maveles
Nu Wa
6,076
1,032
0
286
7,578
1,483
444
2,248
5,150
13,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,121
Gold Earned
40,655
134
Minions Killed
170
0
Camps Cleared
0
895,971
Distance Traveled
999,187
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,318
832
54
5
0
193,043
1
W
Tiamat
7,934
793
42
4
0
215,131
1
W
Hercules
7,800
780
32
3
0
195,842
4
L
Ne Zha
7,761
776
21
2
0
183,797
1
L
Jing Wei
7,109
711
57
6
0
195,013
3
W
Kumbhakarna
7,676
768
12
1
0
210,098
0
W
Cupid
8,927
893
30
3
0
185,073
3
L
Xing Tian
6,557
656
4
0
0
210,006
1
L
Olorun
6,621
662
30
3
0
155,269
4
L
Nu Wa
7,073
707
22
2
0
151,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role