Player Matchup

Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
KBxPiNGui
Thor
Level 147
God Stats
6W - 7L
1,298 SR
Queue Stats
249W - 199L
1,505 Elo+
Party 1
Vulcan
Vulcan
L-eScrOdu15
Vulcan
Level 68
God Stats
2W - 0L
1,122 SR
Queue Stats
10W - 15L
1,320 Elo+
Party 1
Rama
Rama
Mοοd
Rama
Level 55
God Stats
1W - 0L
1,885 SR
Queue Stats
39W - 13L
1,836 Elo+
Party 1
Cabrakan
Cabrakan
Zayne FR6704
Cabrakan
Level 58
God Stats
1W - 0L
1,837 SR
Queue Stats
13W - 13L
1,384 Elo+
Party 1
Team Averages
Level 71
1,528 SR
1,509 Elo+

VS

Team Averages
Level 66
1,539 SR
1,436 Elo+
Zeus
Zeus
Adam_HUN001
Zeus
Level 124
God Stats
10W - 8L
1,591 SR
Queue Stats
391W - 296L
1,472 Elo+
Party 2
Arachne
Arachne
Hurkalee
Arachne
Level 49
God Stats
3W - 3L
1,601 SR
Queue Stats
14W - 11L
1,454 Elo+
Party 2
Nike
Nike
KunHUN97
Nike
Level 43
God Stats
4W - 9L
1,339 SR
Queue Stats
95W - 122L
1,381 Elo+
Party 2
Tiamat
Tiamat
MajorKratos
Tiamat
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
352W - 372L
1,497 Elo+
Solo
Horus
Horus
mitfogadszel
Horus
Level 7
God Stats
3W - 6L
1,664 SR
Queue Stats
317W - 225L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
8 / 0 / 1
7,001
700
6,259
7,270
3,894
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
9
1 / 0 / 2
5,474
547
2,065
6,025
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vulcan
9
2 / 0 / 1
5,398
540
3,208
2,286
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Mοοd
Rama
12
9 / 1 / 1
7,610
761
10,953
9,669
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Zayne FR6704
Cabrakan
8
0 / 1 / 6
5,474
547
2,898
6,375
3,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 0
5,384
538
5,748
7,465
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Hurkalee
Arachne
9
0 / 2 / 0
5,143
514
863
6,161
2,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
7
0 / 6 / 0
4,546
455
1,723
6,554
5,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
10
0 / 1 / 0
5,215
522
1,012
4,228
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 2
4,871
487
3,278
12,647
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
20
Kills
2
2
Deaths
20
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
8
0
1
8.5
L
2
7
0
0.29
L
Arachne
Hurkalee
Arachne
0
2
0
0
W
Thor
1
0
2
2
L
Nike
0
6
0
0
W
Vulcan
2
0
1
2.5
L
Tiamat
0
1
0
0
W
Rama
Mοοd
Rama
9
1
1
9.5
W
Cabrakan
Zayne FR6704
Cabrakan
0
1
6
3
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,383
Damage
12,624
31,625
Taken
37,055
13,225
Mitigated
17,058
14,138
Healing
9,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,259
2,707
294
1,687
7,270
3,894
0
176
6,820
0
33,654
L
5,748
1,721
0
982
7,465
1,489
0
852
6,593
32,390
0
L
Arachne
Hurkalee
Arachne
863
667
0
1,782
6,161
2,229
0
1,123
4,998
0
26,109
W
Thor
2,065
490
0
2,687
6,025
1,815
0
968
4,979
0
26,446
L
Nike
1,723
251
0
242
6,554
5,139
190
260
6,294
0
14,229
W
Vulcan
3,208
660
0
939
2,286
709
0
338
1,928
20,845
0
L
Tiamat
1,012
222
0
1,386
4,228
1,591
178
1,170
2,898
23,916
0
W
Rama
Mοοd
Rama
10,953
8,842
0
6,377
9,669
2,808
16
3,462
6,207
0
48,569
W
Cabrakan
Zayne FR6704
Cabrakan
2,898
447
235
1,919
6,375
3,999
0
1,642
4,657
11,708
3,365
L
3,278
1,596
530
4,970
12,647
6,610
0
2,321
10,292
0
10,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,957
Gold Earned
25,159
272
Minions Killed
220
0
Camps Cleared
0
999,544
Distance Traveled
948,709
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,001
700
54
5
0
213,675
1
L
Zeus
5,384
538
63
6
0
176,304
0
L
Arachne
5,143
514
59
6
0
223,240
0
W
Thor
5,474
547
54
5
0
212,372
2
L
Nike
4,546
455
29
3
0
156,058
2
W
Vulcan
5,398
540
46
5
0
199,059
3
L
Tiamat
5,215
522
60
6
0
205,113
8
W
Rama
7,610
761
86
9
0
179,015
1
W
Cabrakan
5,474
547
32
3
0
195,423
3
L
Horus
4,871
487
9
1
0
187,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role