Player Matchup

Ares
Ares
AdmiralChungus
Ares
Level 40
God Stats
10W - 13L
1,508 SR
Queue Stats
53W - 63L
1,422 Elo+
Solo
Agni
Agni
Drothus
Agni
Level 128
God Stats
2W - 4L
1,262 SR
Queue Stats
220W - 213L
1,553 Elo+
Solo
Neith
Neith
Holistic05
Neith
Level 63
God Stats
7W - 11L
1,523 SR
Queue Stats
226W - 244L
1,468 Elo+
Solo
Serqet
Serqet
Mensrual
Serqet
Level 109
God Stats
2W - 4L
1,521 SR
Queue Stats
206W - 204L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
The_Sinaps
Cu Chulainn
Level 41
God Stats
1W - 5L
1,186 SR
Queue Stats
5W - 6L
1,263 Elo+
Solo
Team Averages
Level 76
1,400 SR
1,436 Elo+

VS

Team Averages
Level 68
1,492 SR
1,490 Elo+
Skadi
Skadi
DankFrank710
Skadi
Level 24
God Stats
17W - 23L
1,388 SR
Queue Stats
25W - 44L
1,365 Elo+
Party 1
Pele
Pele
MastaRik
Pele
Level 88
God Stats
2W - 3L
1,584 SR
Queue Stats
58W - 55L
1,470 Elo+
Party 1
Osiris
Osiris
NBAkuMb0y
Osiris
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 67L
1,523 Elo+
Solo
Poseidon
Poseidon
Phanter-thunder
Poseidon
Level 107
God Stats
44W - 43L
1,489 SR
Queue Stats
189W - 195L
1,450 Elo+
Solo
Vamana
Vamana
xZ3R0x GRAV1TY
Vamana
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 3
5,779
445
4,757
14,809
8,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
Drothus
Agni
12
3 / 3 / 3
7,126
548
4,993
6,001
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
8
1 / 6 / 2
5,601
431
1,954
8,002
2,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Mensrual
Serqet
13
3 / 3 / 1
7,467
574
5,153
9,644
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
The_Sinaps
Cu Chulainn
9
0 / 7 / 0
5,458
420
2,801
8,076
2,333
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 5
7,653
589
6,412
8,123
2,398
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
15
10 / 0 / 0
9,015
693
8,213
8,816
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
NBAkuMb0y
Osiris
13
3 / 2 / 8
8,292
638
8,970
8,005
5,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
10
0 / 1 / 2
6,560
505
2,258
3,163
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
9 / 1 / 1
9,355
720
8,951
8,495
5,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
25
25
Deaths
9
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
3
5
5
1.1
L
Agni
Drothus
Agni
3
3
3
1.5
L
Neith
1
6
2
0.33
W
Pele
10
0
0
10
L
Serqet
Mensrual
Serqet
3
3
1
1.17
W
Osiris
NBAkuMb0y
Osiris
3
2
8
3.5
W
Poseidon
0
1
2
1
L
Cu Chulainn
The_Sinaps
Cu Chulainn
0
7
0
0
W
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,658
Damage
34,804
46,532
Taken
36,602
18,276
Mitigated
17,397
9,027
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,757
539
0
2,776
14,809
8,234
101
480
14,329
14,471
0
W
6,412
3,685
0
591
8,123
2,398
1,030
2,713
5,208
0
39,242
L
Agni
Drothus
Agni
4,993
405
0
442
6,001
1,882
520
778
5,223
35,337
0
L
Neith
1,954
152
134
1,534
8,002
2,398
385
276
7,726
0
20,923
W
Pele
8,213
2,254
202
3,115
8,816
2,782
552
2,334
6,086
0
59,695
L
Serqet
Mensrual
Serqet
5,153
773
0
4,141
9,644
3,429
0
724
8,920
0
40,387
W
Osiris
NBAkuMb0y
Osiris
8,970
3,297
0
1,818
8,005
5,667
0
2,854
4,903
0
42,752
W
Poseidon
2,258
43
0
515
3,163
649
320
0
3,163
29,560
0
L
Cu Chulainn
The_Sinaps
Cu Chulainn
2,801
1,409
0
0
8,076
2,333
0
0
8,076
0
20,835
W
8,951
4,374
0
1,994
8,495
5,901
0
1,463
6,954
0
61,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,431
Gold Earned
40,875
248
Minions Killed
418
0
Camps Cleared
0
1,226,542
Distance Traveled
1,334,729
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,779
445
12
1
0
259,069
2
W
Skadi
7,653
589
67
5
0
237,648
0
L
Agni
7,126
548
82
6
0
248,130
3
L
Neith
5,601
431
33
3
0
201,335
0
W
Pele
9,015
693
107
8
0
323,663
2
L
Serqet
7,467
574
86
7
0
277,386
2
W
Osiris
8,292
638
66
5
0
286,805
2
W
Poseidon
6,560
505
55
4
0
194,049
3
L
Cu Chulainn
5,458
420
35
3
0
240,622
4
W
Vamana
9,355
720
123
9
0
292,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role