Player Matchup

Nox
Nox
BudgingMoss3331
Nox
Level 65
God Stats
1W - 1L
1,285 SR
Queue Stats
6W - 6L
1,516 Elo+
Solo
Scylla
Scylla
Devoureveryhour
Scylla
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 147L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
Donnievitooo
Danzaburou
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 76L
1,372 Elo+
Solo
Sol
Sol
HatiChasingSol
Sol
Level 108
God Stats
15W - 13L
1,771 SR
Queue Stats
379W - 406L
1,515 Elo+
Solo
Izanami
Izanami
Haxtis
Izanami
Level 83
God Stats
2W - 1L
1,274 SR
Queue Stats
154W - 165L
1,515 Elo+
Party 1
Team Averages
Level 83
1,466 SR
1,484 Elo+

VS

Team Averages
Level 115
1,495 SR
1,476 Elo+
Ne Zha
Ne Zha
Chesco_Stylez
Ne Zha
Level 160
God Stats
16W - 7L
1,320 SR
Queue Stats
258W - 259L
1,413 Elo+
Solo
Baba Yaga
Baba Yaga
Im Zeulos
Baba Yaga
Level 97
God Stats
2W - 2L
1,672 SR
Queue Stats
68W - 74L
1,407 Elo+
Party 2
Freya
Freya
Laphytaffy
Freya
Level 126
God Stats
3W - 2L
1,504 SR
Queue Stats
260W - 265L
1,449 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ice is light
Morgan Le Fay
Level 42
God Stats
0W - 2L
1,265 SR
Queue Stats
51W - 51L
1,424 Elo+
Party 2
Thoth
Thoth
wooten3000
Thoth
Level 152
God Stats
2W - 4L
1,714 SR
Queue Stats
145W - 148L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 14
12,941
681
13,293
17,432
6,085
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 6 / 10
12,934
681
9,731
11,941
3,384
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Donnievitooo
Danzaburou
20
1 / 3 / 12
12,068
635
9,025
17,131
5,720
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
16 / 7 / 6
15,605
821
28,614
24,137
11,034
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Haxtis
Izanami
19
2 / 8 / 10
12,145
639
9,048
16,947
5,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 9
13,897
731
22,417
19,225
9,235
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
Im Zeulos
Baba Yaga
20
1 / 6 / 10
12,497
658
18,036
16,300
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
14
1 / 6 / 5
10,457
550
6,713
11,311
3,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Morgan Le Fay
ice is light
Morgan Le Fay
20
7 / 7 / 5
12,725
670
17,734
17,663
6,727
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
20
8 / 4 / 9
13,780
725
12,748
14,860
5,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
66
27
Kills
28
28
Deaths
27
52
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
4
14
2.75
L
11
4
9
3.88
W
4
6
10
1.5
W
Danzaburou
Donnievitooo
Danzaburou
1
3
12
2.33
W
16
7
6
2.71
W
Izanami
Haxtis
Izanami
2
8
10
0.88
L
Baba Yaga
Im Zeulos
Baba Yaga
1
6
10
1
L
Freya
1
6
5
0.58
L
Morgan Le Fay
ice is light
Morgan Le Fay
7
7
5
1.36
L
Thoth
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,711
Damage
77,648
87,588
Taken
79,359
31,785
Mitigated
32,403
33,657
Healing
26,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,293
480
1,972
5,169
17,432
6,085
321
10,795
6,637
31,664
0
L
22,417
2,232
1,235
6,008
19,225
9,235
161
10,235
8,990
0
46,964
W
9,731
66
1,195
1,158
11,941
3,384
691
7,325
4,616
29,436
0
W
Danzaburou
Donnievitooo
Danzaburou
9,025
1,085
1,742
4,590
17,131
5,720
258
8,791
8,340
0
16,952
W
28,614
8,948
3,207
10,644
24,137
11,034
1,675
17,059
7,078
56,252
0
W
Izanami
Haxtis
Izanami
9,048
5,755
2,635
1,345
16,947
5,562
2,476
11,261
5,686
0
32,458
L
Baba Yaga
Im Zeulos
Baba Yaga
18,036
266
1,773
4,843
16,300
7,179
811
10,719
5,581
40,602
0
L
Freya
6,713
2,256
547
1,337
11,311
3,812
606
10,013
1,298
11,293
0
L
Morgan Le Fay
ice is light
Morgan Le Fay
17,734
2,848
1,406
3,081
17,663
6,727
66
10,563
7,100
33,719
0
L
Thoth
12,748
259
1,886
4,553
14,860
5,450
1,123
10,108
4,752
30,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,693
Gold Earned
63,356
190
Minions Killed
188
0
Camps Cleared
0
1,654,941
Distance Traveled
1,648,282
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,941
681
30
2
0
329,310
0
L
Ne Zha
13,897
731
32
2
0
336,556
0
W
Scylla
12,934
681
44
2
0
343,045
0
W
Danzaburou
12,068
635
24
1
0
369,171
0
W
Sol
15,605
821
44
2
0
309,966
2
W
Izanami
12,145
639
48
3
0
303,449
0
L
Baba Yaga
12,497
658
60
3
0
341,644
0
L
Freya
10,457
550
8
0
0
309,748
0
L
Morgan Le Fay
12,725
670
46
2
0
309,112
0
L
Thoth
13,780
725
42
2
0
351,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role