Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
BladeLpd
Ares
Level 142
God Stats
3W - 1L
1,555 SR
Queue Stats
21W - 12L
1,308 Elo+
Party 3
Achilles
Achilles
TylerMF1
Achilles
Level 57
God Stats
6W - 8L
1,108 SR
Queue Stats
169W - 192L
1,398 Elo+
Party 2
Neith
Neith
WolfieG33
Neith
Level 28
God Stats
35W - 40L
1,221 SR
Queue Stats
99W - 108L
1,425 Elo+
Party 2
Discordia
Discordia
bloodman92
Discordia
Level 27
God Stats
20W - 12L
1,683 SR
Queue Stats
80W - 83L
1,460 Elo+
Party 2
Team Averages
Level 80
1,413 SR
1,418 Elo+

VS

Team Averages
Level 29
1,321 SR
1,331 Elo+
Hachiman
Hachiman
Demon5300
Hachiman
Level 3
God Stats
0W - 3L
1,180 SR
Queue Stats
0W - 3L
1,169 Elo+
Party 1
Zeus
Zeus
ItzRambo
Zeus
Level 8
God Stats
2W - 11L
1,267 SR
Queue Stats
9W - 22L
1,309 Elo+
Party 1
Bellona
Bellona
SL0THRUST
Bellona
Level 9
God Stats
4W - 18L
1,160 SR
Queue Stats
18W - 34L
1,334 Elo+
Party 1
Thoth
Thoth
cdtm
Thoth
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 53L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
hatsitzsick
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 52L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
24 / 4 / 10
15,784
1,435
24,860
10,641
4,180
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
18
1 / 0 / 23
12,666
1,151
7,438
14,261
21,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
TylerMF1
Achilles
20
6 / 0 / 27
13,864
1,260
16,135
14,962
22,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
WolfieG33
Neith
20
5 / 0 / 20
13,202
1,200
12,467
4,972
1,956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
bloodman92
Discordia
20
7 / 1 / 19
13,406
1,219
9,607
4,049
1,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

278

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Demon5300
Hachiman
16
0 / 10 / 2
10,628
966
3,004
13,473
3,880
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
17
1 / 10 / 4
11,837
1,076
11,832
15,419
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
SL0THRUST
Bellona
16
0 / 8 / 1
10,733
976
6,205
16,337
14,503
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
cdtm
Thoth
17
2 / 7 / 3
12,017
1,092
7,827
13,120
2,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 8 / 3
12,201
1,109
14,913
16,217
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
18
43
Kills
5
5
Deaths
43
99
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
24
4
10
7.25
W
Ares
1
0
23
12.5
L
Hachiman
Demon5300
Hachiman
0
10
2
0.1
L
Zeus
1
10
4
0.3
L
Bellona
SL0THRUST
Bellona
0
8
1
0.06
W
Achilles
TylerMF1
Achilles
6
0
27
19.5
W
Neith
WolfieG33
Neith
5
0
20
15
W
Discordia
bloodman92
Discordia
7
1
19
16.5
L
Thoth
cdtm
Thoth
2
7
3
0.5
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,507
Damage
43,781
48,885
Taken
74,566
50,831
Mitigated
29,458
7,524
Healing
2,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
24,860
4,227
0
478
10,641
4,180
0
8,752
1,889
0
33,794
W
Ares
7,438
149
0
2,759
14,261
21,289
0
9,392
4,869
10,252
0
L
Hachiman
Demon5300
Hachiman
3,004
2,832
0
177
13,473
3,880
0
2,497
10,740
0
10,635
L
Zeus
11,832
1,609
0
0
15,419
4,046
0
3,814
11,447
35,221
0
L
Bellona
SL0THRUST
Bellona
6,205
2,079
0
1,328
16,337
14,503
0
3,157
12,956
0
21,787
W
Achilles
TylerMF1
Achilles
16,135
4,377
0
998
14,962
22,171
0
8,975
5,987
0
29,885
W
Neith
WolfieG33
Neith
12,467
6,113
909
2,099
4,972
1,956
0
3,805
1,167
0
46,722
W
Discordia
bloodman92
Discordia
9,607
803
0
281
4,049
1,235
0
3,648
401
49,994
0
L
Thoth
cdtm
Thoth
7,827
386
0
749
13,120
2,891
0
4,278
8,730
27,468
0
L
14,913
2,331
0
92
16,217
4,138
0
3,299
12,809
38,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,922
Gold Earned
57,416
227
Minions Killed
186
7
Camps Cleared
5
991,175
Distance Traveled
856,660
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,784
1,435
12
1
3
178,222
0
W
Ares
12,666
1,151
2
0
1
181,169
0
L
Hachiman
10,628
966
6
1
0
127,149
1
L
Zeus
11,837
1,076
52
5
3
160,729
0
L
Bellona
10,733
976
39
4
0
175,468
0
W
Achilles
13,864
1,260
28
3
2
239,634
0
W
Neith
13,202
1,200
73
7
1
184,772
0
W
Discordia
13,406
1,219
112
10
0
207,378
1
L
Thoth
12,017
1,092
34
3
0
212,474
0
L
Nu Wa
12,201
1,109
55
5
2
180,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role