Player Matchup

Sol
Sol
CaptainClanker
Sol
Level 48
God Stats
20W - 12L
1,949 SR
Queue Stats
110W - 94L
1,673 Elo+
Party 1
Cernunnos
Cernunnos
Garland42
Cernunnos
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 98L
1,723 Elo+
Party 1
Cthulhu
Cthulhu
MISTABUSTABASE
Cthulhu
Level 73
God Stats
1W - 2L
1,358 SR
Queue Stats
96W - 72L
1,756 Elo+
Party 1
Amaterasu
Amaterasu
N0IR1218
Amaterasu
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 49L
1,822 Elo+
Party 1
Neith
Neith
ZachTalarico
Neith
Level 12
God Stats
3W - 8L
1,337 SR
Queue Stats
38W - 33L
1,596 Elo+
Party 1
Team Averages
Level 55
1,529 SR
1,714 Elo+

VS

Team Averages
Level 86
1,546 SR
1,511 Elo+
Cupid
Cupid
 
Cupid
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Hey901
Chaac
Level 47
God Stats
18W - 15L
1,739 SR
Queue Stats
261W - 226L
1,539 Elo+
Party 2
Thoth
Thoth
NubTheOneAndOnly
Thoth
Level 157
God Stats
1W - 2L
1,450 SR
Queue Stats
216W - 174L
1,596 Elo+
Party 2
Bacchus
Bacchus
schumppy
Bacchus
Level 87
God Stats
29W - 28L
1,542 SR
Queue Stats
199W - 211L
1,559 Elo+
Party 3
Thor
Thor
y0watsup
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 2 / 4
6,655
666
7,523
6,382
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Garland42
Cernunnos
11
8 / 0 / 2
6,983
698
5,944
3,653
1,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 3
4,910
491
1,869
6,128
3,533
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
N0IR1218
Amaterasu
11
4 / 1 / 3
6,664
666
8,444
6,975
5,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 3
5,223
522
2,322
3,350
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 3 / 2
4,648
465
3,911
4,970
1,339
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
Hey901
Chaac
8
0 / 6 / 1
4,929
493
4,115
11,016
5,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 4 / 1
5,631
563
2,575
4,579
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
schumppy
Bacchus
7
0 / 3 / 2
4,922
492
3,068
8,574
5,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
8
3 / 4 / 0
5,192
519
2,562
7,471
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
20
Kills
5
5
Deaths
20
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
2
0.33
W
7
2
4
4.5
W
Cernunnos
Garland42
Cernunnos
8
0
2
9
L
Chaac
Hey901
Chaac
0
6
1
0.08
W
0
1
3
1.5
W
Amaterasu
N0IR1218
Amaterasu
4
1
3
5.5
L
2
4
1
0.63
W
1
1
3
2.5
L
Bacchus
schumppy
Bacchus
0
3
2
0.33
L
Thor
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,102
Damage
16,231
26,488
Taken
36,610
12,269
Mitigated
15,418
9,457
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,911
2,123
295
1,523
4,970
1,339
54
1,881
3,089
0
21,726
W
7,523
2,195
0
2,296
6,382
1,687
1,860
2,840
3,542
32,411
0
W
Cernunnos
Garland42
Cernunnos
5,944
2,861
0
675
3,653
1,066
100
337
3,316
0
39,808
L
Chaac
Hey901
Chaac
4,115
941
0
2,798
11,016
5,111
0
0
11,016
0
22,650
W
1,869
189
0
1,581
6,128
3,533
105
1,436
4,692
13,664
0
W
Amaterasu
N0IR1218
Amaterasu
8,444
4,979
0
3,732
6,975
5,045
1,583
0
6,975
0
37,384
L
2,575
179
0
20
4,579
1,279
0
2,531
2,048
23,118
0
W
2,322
756
0
1,173
3,350
938
445
1,030
2,320
0
20,425
L
Bacchus
schumppy
Bacchus
3,068
469
0
2,122
8,574
5,668
0
3,078
5,496
11,712
0
L
Thor
2,562
912
0
1,585
7,471
2,021
0
1,902
5,569
0
15,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,435
Gold Earned
25,322
262
Minions Killed
179
0
Camps Cleared
0
1,007,228
Distance Traveled
937,123
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,648
465
46
5
0
167,052
1
W
Sol
6,655
666
55
6
0
187,278
0
W
Cernunnos
6,983
698
73
7
0
210,641
0
L
Chaac
4,929
493
48
5
0
176,865
0
W
Cthulhu
4,910
491
20
2
0
217,988
3
W
Amaterasu
6,664
666
73
7
0
200,600
2
L
Thoth
5,631
563
42
4
0
205,817
5
W
Neith
5,223
522
41
4
0
190,721
0
L
Bacchus
4,922
492
12
1
0
186,126
1
L
Thor
5,192
519
31
3
0
201,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role