Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Eagledangers1
Mercury
Level 103
God Stats
5W - 6L
1,848 SR
Queue Stats
177W - 139L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
Jammsterr
Gilgamesh
Level 26
God Stats
0W - 2L
1,318 SR
Queue Stats
79W - 58L
1,579 Elo+
Party 1
Guan Yu
Guan Yu
Xenorith
Guan Yu
Level 127
God Stats
6W - 2L
1,818 SR
Queue Stats
254W - 233L
1,569 Elo+
Solo
Merlin
Merlin
jandriod
Merlin
Level 29
God Stats
4W - 8L
1,528 SR
Queue Stats
348W - 294L
1,694 Elo+
Solo
Team Averages
Level 88
1,602 SR
1,573 Elo+

VS

Team Averages
Level 62
1,500 SR
1,581 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
GetDepression
Kukulkan
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 30L
1,861 Elo+
Party 2
Fafnir
Fafnir
JasonBrodyBraaa
Fafnir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 48L
1,619 Elo+
Party 2
Freya
Freya
awesomeHOPS9
Freya
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,432 Elo+
Solo
Rama
Rama
dardar301
Rama
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 220L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 3 / 7
11,103
740
18,553
12,602
4,690
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
16
3 / 5 / 9
10,057
670
8,672
14,460
6,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Gilgamesh
Jammsterr
Gilgamesh
15
2 / 8 / 14
10,184
679
12,985
25,085
18,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Xenorith
Guan Yu
16
2 / 5 / 12
10,283
686
6,205
18,530
24,295
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Merlin
jandriod
Merlin
20
11 / 2 / 8
12,994
866
25,189
12,506
5,159
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
2 / 6 / 12
10,256
684
10,968
19,490
15,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
GetDepression
Kukulkan
20
13 / 4 / 8
13,185
879
32,181
14,173
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 2 / 19
12,368
825
10,274
20,946
26,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 5 / 15
9,982
665
8,230
14,524
4,194
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
17
4 / 5 / 8
10,447
696
10,124
16,000
6,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
85
22
Kills
23
23
Deaths
22
50
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
7
2.5
W
Guan Yu
 
Guan Yu
2
6
12
1.33
L
Mercury
3
5
9
1.5
W
Kukulkan
GetDepression
Kukulkan
13
4
8
4.25
L
Gilgamesh
Jammsterr
Gilgamesh
2
8
14
1.13
W
3
2
19
6.25
L
Guan Yu
Xenorith
Guan Yu
2
5
12
1.6
W
1
5
15
1.7
W
Rama
4
5
8
1.6
L
Merlin
jandriod
Merlin
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,604
Damage
71,777
83,183
Taken
85,133
58,984
Mitigated
57,906
27,333
Healing
28,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,553
2,530
665
2,720
12,602
4,690
1,510
5,762
6,715
33,081
0
W
Guan Yu
 
Guan Yu
10,968
833
2,066
4,633
19,490
15,602
201
12,369
6,785
0
22,331
L
Mercury
8,672
3,185
620
1,834
14,460
6,565
473
8,047
6,299
0
17,196
W
Kukulkan
GetDepression
Kukulkan
32,181
2,798
1,208
2,738
14,173
5,405
1,537
7,526
6,437
62,502
0
L
Gilgamesh
Jammsterr
Gilgamesh
12,985
1,408
338
833
25,085
18,275
256
17,761
7,154
4,731
16,516
W
10,274
2,623
1,720
5,779
20,946
26,289
736
9,098
11,486
13,739
0
L
Guan Yu
Xenorith
Guan Yu
6,205
350
7,953
6,750
18,530
24,295
175
12,103
6,285
0
10,835
W
8,230
2,761
800
3,762
14,524
4,194
1,381
9,272
5,006
22,622
0
W
Rama
10,124
6,917
1,896
3,965
16,000
6,416
3,815
6,264
9,550
0
31,505
L
Merlin
jandriod
Merlin
25,189
1,076
1,636
3,984
12,506
5,159
750
7,012
5,314
59,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,621
Gold Earned
56,238
153
Minions Killed
155
0
Camps Cleared
0
1,331,831
Distance Traveled
1,275,733
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,103
740
44
3
0
259,376
0
W
Guan Yu
10,256
684
15
1
0
271,802
0
L
Mercury
10,057
670
14
1
0
300,473
0
W
Kukulkan
13,185
879
72
5
0
244,317
0
L
Gilgamesh
10,184
679
19
1
0
241,003
1
W
Fafnir
12,368
825
4
0
0
301,109
0
L
Guan Yu
10,283
686
5
0
0
252,492
0
W
Freya
9,982
665
42
3
0
264,147
0
W
Rama
10,447
696
22
1
0
194,358
0
L
Merlin
12,994
866
71
5
0
278,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role