Player Matchup

Artemis
Artemis
Bronze IV
CaLi-LiviN-7oH7
Artemis
Bronze IV
Level 103
God Stats
1W - 6L
1,525 SR
Queue Stats
16W - 20L
1,175 MMR
Party 2
Vulcan
Vulcan
Bronze IV
Lake7H07County
Vulcan
Bronze IV
Level 107
God Stats
1W - 3L
1,230 SR
Queue Stats
3W - 7L
1,357 MMR
Party 2
Ymir
Ymir
Bronze IV
locolbew
Ymir
Bronze IV
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,175 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 105
1,418 SR
1,236 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,500 SR
1,307 MMR
Horus
Horus
Silver I
DI3BOLD
Horus
Silver I
Level 142
God Stats
55W - 73L
1,386 SR
Queue Stats
159W - 212L
1,338 MMR
Solo
Sol
Sol
Gold V
FlankVille
Sol
Gold V
Level 99
God Stats
25W - 22L
1,578 SR
Queue Stats
178W - 196L
1,433 MMR
Party 1
Chaac
Chaac
Silver II
KingValle
Chaac
Silver II
Level 118
God Stats
14W - 10L
1,536 SR
Queue Stats
264W - 275L
1,152 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 3
8,632
617
12,568
13,343
4,419
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 3 / 2
8,551
611
14,303
7,793
2,844
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
13
2 / 5 / 2
9,699
693
6,463
20,050
16,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AtlasGebAthenaBacchusGilgamesh

VS

Bans
Zhong KuiBastetXing TianMedusaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DI3BOLD
Horus
13
1 / 2 / 11
9,385
670
8,677
16,274
11,449
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
10 / 1 / 2
11,043
789
17,565
12,253
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
KingValle
Chaac
15
4 / 1 / 11
10,139
724
11,353
22,134
17,524
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
15
15
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Horus
DI3BOLD
Horus
1
2
11
3.25
W
10
1
2
11
W
Chaac
KingValle
Chaac
4
1
11
9.5
L
1
3
2
0.67
L
Ymir
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,334
Damage
37,595
41,186
Taken
50,661
23,929
Mitigated
33,767
8,699
Healing
21,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,568
4,635
439
1,960
13,343
4,419
0
5,419
7,924
0
31,933
W
Horus
DI3BOLD
Horus
8,677
3,944
4,035
4,120
16,274
11,449
176
6,101
10,173
0
17,601
W
17,565
4,693
478
4,187
12,253
4,794
3,194
6,715
5,538
49,386
3,426
W
Chaac
KingValle
Chaac
11,353
1,885
0
8,458
22,134
17,524
27
8,460
13,674
0
42,610
L
14,303
6,707
0
712
7,793
2,844
0
3,759
4,034
36,331
0
L
Ymir
6,463
486
523
5,065
20,050
16,666
0
7,675
12,375
21,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,882
Gold Earned
30,567
109
Minions Killed
168
5
Camps Cleared
6
719,923
Distance Traveled
760,498
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,632
617
32
2
4
219,561
1
W
Horus
9,385
670
15
1
2
258,315
1
W
Sol
11,043
789
97
7
2
240,945
4
W
Chaac
10,139
724
56
4
2
261,238
0
L
Vulcan
8,551
611
48
3
0
266,616
2
L
Ymir
9,699
693
29
2
1
233,746
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role