Player Matchup

Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chang'e
Chang'e
Eagledangers1
Chang'e
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
177W - 139L
1,505 Elo+
Party 4
Hun Batz
Hun Batz
GoonJuiceTM
Hun Batz
Level 157
God Stats
5W - 3L
1,715 SR
Queue Stats
323W - 339L
1,515 Elo+
Party 1
Ganesha
Ganesha
Jammsterr
Ganesha
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 58L
1,546 Elo+
Party 4
Geb
Geb
JiggleBritches
Geb
Level 145
God Stats
5W - 7L
1,606 SR
Queue Stats
155W - 159L
1,551 Elo+
Party 1
Team Averages
Level 117
1,564 SR
1,523 Elo+

VS

Team Averages
Level 46
1,541 SR
1,520 Elo+
Hercules
Hercules
Bunky12
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,285 Elo+
Party 3
Ah Puch
Ah Puch
Deafcobra
Ah Puch
Level 40
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 3L
1,512 Elo+
Party 3
Serqet
Serqet
OddyMcBally
Serqet
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 26L
1,709 Elo+
Party 2
Horus
Horus
SpeedySam18
Horus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,387 Elo+
Party 3
Ullr
Ullr
ttvNotSilent
Ullr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
10 / 2 / 19
11,935
746
13,762
8,310
3,747
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
20
19 / 5 / 17
14,240
890
19,378
16,264
5,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hun Batz
GoonJuiceTM
Hun Batz
19
8 / 6 / 23
12,878
805
24,260
15,705
6,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Jammsterr
Ganesha
18
0 / 6 / 41
12,136
759
18,300
25,340
19,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
10 / 2 / 26
13,354
835
13,058
20,735
22,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bunky12
Hercules
16
1 / 9 / 10
9,995
625
8,558
24,657
18,986
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Deafcobra
Ah Puch
18
3 / 12 / 8
11,275
705
13,818
19,355
4,875
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
16
3 / 12 / 6
9,942
621
5,192
16,698
5,113
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 9 / 5
9,732
608
6,143
18,497
11,466
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

20
11 / 5 / 5
12,859
804
23,959
16,998
6,199
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

173
Kill Participation
54
47
Kills
20
21
Deaths
47
126
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
2
19
9.75
L
Hercules
Bunky12
Hercules
1
9
10
0.67
L
Ah Puch
Deafcobra
Ah Puch
3
12
8
0.58
W
Chang'e
19
5
17
5.5
W
Hun Batz
GoonJuiceTM
Hun Batz
8
6
23
3.25
W
Ganesha
Jammsterr
Ganesha
0
6
41
3.42
W
10
2
26
11.5
L
Serqet
3
12
6
0.5
L
2
9
5
0.5
L
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,758
Damage
57,670
86,354
Taken
96,205
58,600
Mitigated
46,639
26,408
Healing
22,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,762
4,782
915
723
8,310
3,747
2,448
1,076
7,051
0
33,387
L
Hercules
Bunky12
Hercules
8,558
1,984
599
6,137
24,657
18,986
0
13,897
10,760
7,115
11,749
L
Ah Puch
Deafcobra
Ah Puch
13,818
691
0
1,451
19,355
4,875
0
11,755
7,600
31,996
0
W
Chang'e
19,378
2,044
7,968
5,466
16,264
5,706
102
5,550
10,714
31,090
0
W
Hun Batz
GoonJuiceTM
Hun Batz
24,260
5,056
1,141
1,024
15,705
6,413
3,444
2,159
13,432
0
54,551
W
Ganesha
Jammsterr
Ganesha
18,300
1,840
1,303
2,112
25,340
19,978
152
2,723
20,208
30,102
0
W
13,058
1,290
1,396
4,360
20,735
22,756
849
5,740
14,845
20,418
0
L
Serqet
5,192
2,020
660
943
16,698
5,113
0
6,074
10,624
0
11,776
L
6,143
3,366
2,360
3,868
18,497
11,466
0
10,316
8,181
0
10,708
L
23,959
15,070
1,068
5,287
16,998
6,199
0
8,694
8,304
0
51,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,543
Gold Earned
53,803
150
Minions Killed
130
0
Camps Cleared
0
1,339,974
Distance Traveled
1,181,463
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,935
746
39
2
0
259,738
1
L
Hercules
9,995
625
20
1
0
234,678
0
L
Ah Puch
11,275
705
35
2
0
204,024
0
W
Chang'e
14,240
890
22
1
0
265,520
3
W
Hun Batz
12,878
805
65
4
0
276,511
2
W
Ganesha
12,136
759
8
1
0
256,568
1
W
Geb
13,354
835
16
1
0
281,637
0
L
Serqet
9,942
621
15
1
0
223,812
0
L
Horus
9,732
608
7
0
0
247,709
0
L
Ullr
12,859
804
53
3
0
271,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role