Player Matchup

Guan Yu
Guan Yu
BlazinSaiyen
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,089 Elo+
Party 3
Nemesis
Nemesis
DracoD Luffy
Nemesis
Level 29
God Stats
0W - 5L
1,319 SR
Queue Stats
201W - 233L
1,067 Elo+
Party 3
Cthulhu
Cthulhu
VlXO
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
vGuu
Heimdallr
Level 73
God Stats
6W - 2L
1,419 SR
Queue Stats
153W - 147L
1,541 Elo+
Party 3
Janus
Janus
xWhoThrewThePoo
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 78L
1,543 Elo+
Party 3
Team Averages
Level 30
1,448 SR
1,348 Elo+

VS

Team Averages
Level 43
1,540 SR
1,419 Elo+
Geb
Geb
Angelo37311
Geb
Level 23
God Stats
5W - 0L
1,500 SR
Queue Stats
40W - 68L
1,315 Elo+
Party 1
Chronos
Chronos
GankRight
Chronos
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 20L
1,449 Elo+
Party 2
Shiva
Shiva
SpartanGuards
Shiva
Level 24
God Stats
3W - 1L
1,743 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 2
Zeus
Zeus
iHave_No_Mercy
Zeus
Level 42
God Stats
6W - 10L
1,410 SR
Queue Stats
112W - 151L
1,366 Elo+
Party 1
Arachne
Arachne
illGankRightLane
Arachne
Level 108
God Stats
33W - 22L
1,548 SR
Queue Stats
139W - 123L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BlazinSaiyen
Guan Yu
8
1 / 8 / 1
5,645
376
1,803
10,501
3,649
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
DracoD Luffy
Nemesis
9
0 / 7 / 1
5,778
385
3,359
12,254
3,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
VlXO
Cthulhu
9
0 / 4 / 3
6,360
424
3,716
12,831
9,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
vGuu
Heimdallr
10
2 / 5 / 1
6,184
412
7,565
9,721
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 6 / 0
6,708
447
4,386
7,836
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 8
7,558
504
3,239
12,020
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
GankRight
Chronos
15
4 / 1 / 3
9,180
612
6,684
6,924
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
9 / 2 / 8
8,988
599
12,474
12,760
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 7
7,406
494
9,426
6,875
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
13 / 0 / 7
9,547
636
10,526
8,116
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
63
5
Kills
30
30
Deaths
7
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
1
3
8
1.67
L
Guan Yu
BlazinSaiyen
Guan Yu
1
8
1
0.19
L
Nemesis
DracoD Luffy
Nemesis
0
7
1
0.07
W
Chronos
GankRight
Chronos
4
1
3
5.5
W
9
2
8
6.5
L
Cthulhu
VlXO
Cthulhu
0
4
3
0.38
W
3
1
7
6.5
W
13
0
7
16.5
L
Heimdallr
vGuu
Heimdallr
2
5
1
0.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,829
Damage
42,349
53,143
Taken
46,695
22,996
Mitigated
24,728
6,058
Healing
15,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,239
301
0
3,602
12,020
8,445
335
1,691
10,329
17,117
0
L
Guan Yu
BlazinSaiyen
Guan Yu
1,803
587
60
292
10,501
3,649
0
1,651
8,560
0
9,870
L
Nemesis
DracoD Luffy
Nemesis
3,359
1,269
0
1,930
12,254
3,881
0
2,912
9,020
0
26,090
W
Chronos
GankRight
Chronos
6,684
1,509
36
1,236
6,924
2,285
1,955
1,940
4,984
56,987
0
W
12,474
2,949
202
2,256
12,760
8,520
2,590
1,981
10,779
0
46,532
L
Cthulhu
VlXO
Cthulhu
3,716
388
128
1,320
12,831
9,860
0
6,470
6,238
19,180
0
W
9,426
2,404
0
3,718
6,875
1,654
1,381
1,763
5,112
38,834
4,872
W
10,526
7,452
0
3,994
8,116
3,824
1,111
727
7,389
0
55,584
L
Heimdallr
vGuu
Heimdallr
7,565
3,118
0
2,328
9,721
3,271
248
4,673
5,040
0
37,196
L
4,386
183
0
0
7,836
2,335
0
3,014
4,538
31,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,675
Gold Earned
42,679
244
Minions Killed
380
0
Camps Cleared
0
1,347,288
Distance Traveled
1,502,919
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,558
504
29
2
0
297,385
4
L
Guan Yu
5,645
376
25
2
0
233,045
2
L
Nemesis
5,778
385
57
4
0
301,477
1
W
Chronos
9,180
612
117
8
0
288,446
2
W
Shiva
8,988
599
70
5
0
283,631
1
L
Cthulhu
6,360
424
38
3
0
304,116
0
W
Zeus
7,406
494
72
5
0
269,315
2
W
Arachne
9,547
636
92
6
0
364,142
0
L
Heimdallr
6,184
412
65
4
0
251,599
3
L
Janus
6,708
447
59
4
0
257,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role