Player Matchup

Kali
Kali
Byakko emc
Kali
Level 109
God Stats
3W - 5L
1,274 SR
Queue Stats
161W - 159L
1,603 Elo+
Solo
Discordia
Discordia
LordOsif
Discordia
Level 50
God Stats
21W - 4L
1,959 SR
Queue Stats
114W - 49L
1,835 Elo+
Party 1
Medusa
Medusa
TBail
Medusa
Level 129
God Stats
17W - 3L
2,131 SR
Queue Stats
107W - 44L
1,835 Elo+
Party 1
Mulan
Mulan
TheMayoMan1
Mulan
Level 126
God Stats
17W - 14L
1,629 SR
Queue Stats
169W - 153L
1,655 Elo+
Solo
Serqet
Serqet
YoSistaSnapsMe
Serqet
Level 142
God Stats
2W - 1L
1,601 SR
Queue Stats
125W - 63L
1,818 Elo+
Party 1
Team Averages
Level 111
1,719 SR
1,749 Elo+

VS

Team Averages
Level 142
1,568 SR
1,614 Elo+
Zeus
Zeus
 
Zeus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
KombatEvolv3d
The Morrigan
Level 160
God Stats
1W - 3L
1,340 SR
Queue Stats
281W - 269L
1,646 Elo+
Party 2
He Bo
He Bo
SentinelX-
He Bo
Level 129
God Stats
22W - 24L
1,546 SR
Queue Stats
404W - 370L
1,617 Elo+
Solo
Danzaburou
Danzaburou
SinLocke66
Danzaburou
Level 110
God Stats
9W - 3L
1,954 SR
Queue Stats
123W - 134L
1,659 Elo+
Party 2
Serqet
Serqet
Xx_Lunity_xX
Serqet
Level 158
God Stats
9W - 15L
1,500 SR
Queue Stats
361W - 358L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 6
10,183
599
5,187
14,222
5,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
LordOsif
Discordia
15
0 / 4 / 9
9,545
561
3,877
7,788
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
TBail
Medusa
17
7 / 0 / 3
11,215
660
7,592
8,190
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

19
10 / 1 / 4
12,610
742
14,504
14,547
13,317
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
4 / 2 / 9
10,042
591
4,107
14,639
9,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
2 / 3 / 3
6,858
403
4,543
5,503
1,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
KombatEvolv3d
The Morrigan
14
4 / 8 / 4
8,837
520
9,625
11,060
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
11
1 / 3 / 2
7,026
413
7,482
5,825
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SinLocke66
Danzaburou
8
0 / 7 / 0
6,341
373
1,956
11,526
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
15
2 / 4 / 1
9,055
533
4,398
14,685
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
25
Kills
9
9
Deaths
25
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
3
3
1.17
W
4
2
6
3.5
L
The Morrigan
KombatEvolv3d
The Morrigan
4
8
4
0.75
W
Discordia
LordOsif
Discordia
0
4
9
1.13
L
He Bo
1
3
2
0.67
L
Danzaburou
SinLocke66
Danzaburou
0
7
0
0
W
Medusa
TBail
Medusa
7
0
3
8.5
W
10
1
4
12
L
Serqet
2
4
1
0.63
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,267
Damage
28,004
59,386
Taken
48,599
32,448
Mitigated
14,256
20,435
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,543
1,465
0
662
5,503
1,140
0
954
4,097
26,290
0
W
5,187
2,816
0
3,394
14,222
5,059
1,174
7,304
6,645
0
56,843
L
The Morrigan
KombatEvolv3d
The Morrigan
9,625
2,320
0
1,795
11,060
4,592
0
1,389
9,095
53,131
7,378
W
Discordia
LordOsif
Discordia
3,877
165
102
1,418
7,788
2,281
1,089
4,323
3,173
52,555
0
L
He Bo
7,482
273
0
0
5,825
1,300
84
44
5,647
39,025
0
L
Danzaburou
SinLocke66
Danzaburou
1,956
513
0
2,060
11,526
2,490
0
0
11,526
0
25,024
W
Medusa
TBail
Medusa
7,592
4,455
0
4,530
8,190
2,660
4,615
2,248
5,894
0
87,126
W
14,504
1,948
0
7,027
14,547
13,317
623
1,848
12,228
0
97,543
L
Serqet
4,398
807
0
4,883
14,685
4,734
0
1,056
13,389
0
53,933
W
4,107
853
543
3,421
14,639
9,131
969
4,586
9,525
84
32,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,595
Gold Earned
38,117
506
Minions Killed
388
0
Camps Cleared
0
1,797,312
Distance Traveled
1,461,806
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,858
403
44
3
0
200,334
5
W
Kali
10,183
599
82
5
0
383,375
6
L
The Morrigan
8,837
520
111
7
0
282,048
5
W
Discordia
9,545
561
106
6
0
347,247
6
L
He Bo
7,026
413
69
4
0
334,748
7
L
Danzaburou
6,341
373
51
3
0
297,986
4
W
Medusa
11,215
660
113
7
0
362,523
7
W
Mulan
12,610
742
166
10
0
322,584
1
L
Serqet
9,055
533
113
7
0
346,690
2
W
Serqet
10,042
591
39
2
0
381,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role