Player Matchup

Merlin
Merlin
 
Merlin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
KiLLeR BeeS63
Da Ji
Level 69
God Stats
5W - 5L
1,633 SR
Queue Stats
225W - 196L
1,647 Elo+
Party 2
Chaac
Chaac
choji5199
Chaac
Level 109
God Stats
12W - 7L
1,762 SR
Queue Stats
159W - 118L
1,589 Elo+
Party 2
Team Averages
Level 97
1,632 SR
1,579 Elo+

VS

Team Averages
Level 80
1,619 SR
1,412 Elo+
Ravana
Ravana
D3AD3Y3 KILL3R
Ravana
Level 140
God Stats
24W - 13L
1,750 SR
Queue Stats
200W - 141L
1,609 Elo+
Party 1
Kukulkan
Kukulkan
IceePunter
Kukulkan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,133 Elo+
Party 1
Horus
Horus
NLS SHIELD
Horus
Level 35
God Stats
5W - 6L
1,608 SR
Queue Stats
137W - 131L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 2 / 9
8,910
685
11,501
7,344
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 3 / 8
9,552
735
9,798
11,202
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
choji5199
Chaac
15
7 / 0 / 5
9,916
763
16,372
12,107
9,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 0
7,948
611
9,785
15,188
9,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
IceePunter
Kukulkan
13
0 / 2 / 3
8,017
617
6,621
8,695
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
10
1 / 5 / 3
7,434
572
4,743
16,991
12,722
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
5
5
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
9
2.75
L
4
6
0
0.67
L
Kukulkan
IceePunter
Kukulkan
0
2
3
0.75
W
5
3
8
3
L
Horus
1
5
3
0.5
W
Chaac
choji5199
Chaac
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,671
Damage
21,149
30,653
Taken
40,874
17,326
Mitigated
24,844
15,461
Healing
12,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,501
1,116
972
2,633
7,344
2,682
739
1,192
6,056
37,808
0
L
9,785
2,567
0
3,586
15,188
9,316
0
4,217
10,684
0
22,596
L
Kukulkan
IceePunter
Kukulkan
6,621
355
29
1,087
8,695
2,806
0
3,178
5,372
35,679
0
W
9,798
2,830
241
3,043
11,202
4,972
515
2,397
8,444
0
21,730
L
Horus
4,743
2,021
2,242
5,370
16,991
12,722
0
4,267
12,281
0
10,349
W
Chaac
choji5199
Chaac
16,372
4,696
152
8,420
12,107
9,672
1,774
4,176
7,759
0
35,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,378
Gold Earned
23,399
124
Minions Killed
108
6
Camps Cleared
4
686,015
Distance Traveled
661,404
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,910
685
53
4
2
218,782
0
L
Ravana
7,948
611
27
2
3
220,921
3
L
Kukulkan
8,017
617
74
6
1
215,126
2
W
Da Ji
9,552
735
27
2
2
214,695
2
L
Horus
7,434
572
7
1
0
225,357
0
W
Chaac
9,916
763
44
3
2
252,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role